Icon of Sin / Baphomet
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Doom Speed Demos > Slaughterfest 2012 demos [-complevel 9]
Pages (7): [1] 2 3 4 » ... Last »  
Author
All times are GMT. The time now is 17:22. Post New Thread    Post A Reply
Anima Zero
Forum Regular


Posts: 796
Registered: 09-04


[MOD EDIT: Listen up, dawgettes. Post Slaughterfest 2012 demos here.

Some demos that do not play back with final version will require previous versions of wad to work. Which version to pick for playback of demos not working with final version is noted with corresponding post to which demo is attached.

Final Version
version D
version C
version B

As for demo naming, just use 'sf'.]

------------------------------------------------------------

Slaughterfest 2012 final version B Map 6 UV-Max in 3:58.

A pretty quick and rather solid run of this map. Not a whole lot that could have gone better honestly.

Attachment: sf2-06-358.zip
This has been downloaded 26 time(s).

Last edited by vdgg on 10-20-13 at 00:07

Old Post 03-04-13 19:09 #
Anima Zero is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Nevan
Member


Posts: 267
Registered: 07-10


Solid run indeed, nice one Anima!

Old Post 03-04-13 19:26 #
Nevan is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
dannebubinga
Forum Regular


Posts: 864
Registered: 04-10


Slaughterfest 2012 map 22 UV-max in 14:56

Laughable

[mod edit: version B]

Attachment: sf12_22_1456.zip
This has been downloaded 15 time(s).

Last edited by vdgg on 04-29-13 at 23:26

Old Post 03-07-13 19:18 #
dannebubinga is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Nisuuh
Warming Up


Posts: 12
Registered: 05-12


Hey. I've been entertained for some time by the amazing demos and maps you guys make, and I finally decided to start recording some demos of my own to at least contribute something :P So here's my try at SF2012 map 01 UV-Max. Sorry if it isn't in the right format or smth, tried to make it similar to the ones you guys post :)

[mod edit: version C]

Attachment: sf2012-01-643.zip
This has been downloaded 17 time(s).

Last edited by dew on 04-29-13 at 21:31

Old Post 04-08-13 23:28 #
Nisuuh is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Ribbiks
Senior Member


Posts: 1097
Registered: 02-11


neat, we should just suck it up and release that thing already, been itching to demo a few maps.

Old Post 04-09-13 00:05 #
Ribbiks is online now Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
TimeOfDeath
Forum Regular


Posts: 2518
Registered: 06-06


I'm just waiting on GoS's final graphics, but if people don't want to wait anymore then we can release it as is.

Old Post 04-09-13 00:12 #
TimeOfDeath is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
cannonball
Forum Staple


Posts: 2102
Registered: 07-11



Nisuuh said:
Hey. I've been entertained for some time by the amazing demos and maps you guys make, and I finally decided to start recording some demos of my own to at least contribute something :P So here's my try at SF2012 map 01 UV-Max. Sorry if it isn't in the right format or smth, tried to make it similar to the ones you guys post :)

Nice to see new speedrunners, double nice to see a demo on a map of mine (of sorts)
You missed 4 pinkies (chaingun area)....
you have some good awareness of making good strategies. I would say the revenant horde behind the yellow/red key door would be handled better with rockets rather than plasma as the splash damage makes taking them out a lot quicker.
Also GrainOfSalt is giving this map an aesthetic overhaul so this demo will likely desync in the final released wad.
Note to Andy, this plays with sf2012c.wad

Old Post 04-09-13 00:30 #
cannonball is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Nisuuh
Warming Up


Posts: 12
Registered: 05-12


Thanks for the feedback Cannonball! Damn pinkies, thought they'd come to the starting area and died in infights since i got 100% kills, guess not :(

Also, felt like playing some more and did map02 too, hope I didn't spare any baddies this time >=) So, Uv-Max (attempt at least) of SF2012c map 02 in 8:35 in the attachment.

asdf, failed the textfile, edited that

[mod edit: version C]

Attachment: sf2012-02-835.zip
This has been downloaded 12 time(s).

Last edited by dew on 04-29-13 at 21:32

Old Post 04-09-13 00:57 #
Nisuuh is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
cannonball
Forum Staple


Posts: 2102
Registered: 07-11


Got them all this time :)
Glad you are enjoying the wad

Old Post 04-09-13 01:10 #
cannonball is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Nisuuh
Warming Up


Posts: 12
Registered: 05-12


Yay! How can you see the monster count in prboom? Wouldn't want to upload "failed" runs. And the wad seems great! No offense to the makers of sf2011, but the quality just seems a bit better this time. :>

Old Post 04-09-13 01:23 #
Nisuuh is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Ribbiks
Senior Member


Posts: 1097
Registered: 02-11


you can use the advanced HUD that shows monsters/secrets left, time into the run, at the expense of ammo inventory information. Just zoom out a couple times, and mess around with the HUD style (F5, by default, iirc)

you can configure what the advanced HUD shows by going into:

options --> setup --> status-bar/HUD

Old Post 04-09-13 01:45 #
Ribbiks is online now Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Nisuuh
Warming Up


Posts: 12
Registered: 05-12


Ah, okay. Gotta check that out, thanks a bunch!

Old Post 04-09-13 01:48 #
Nisuuh is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
j4rio
Forum Staple


Posts: 2401
Registered: 07-10



TimeOfDeath said:
I'm just waiting on GoS's final graphics, but if people don't want to wait anymore then we can release it as is.


I'd say just do a version where everything besides map 1 is in finalized state, that way it'd be safe to record.

Old Post 04-09-13 05:30 #
j4rio is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Nisuuh
Warming Up


Posts: 12
Registered: 05-12


Finally managed to finish SF2012 Map 03. Even though this demo is slow and ugly, I'm so happy I landed a UV-Max on this map :P Time is 9:04.

[mod edit: version C]

Attachment: sf2012-03-904.zip
This has been downloaded 19 time(s).

Last edited by dew on 04-29-13 at 21:33

Old Post 04-17-13 06:51 #
Nisuuh is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Ribbiks
Senior Member


Posts: 1097
Registered: 02-11


nice :)

Old Post 04-17-13 07:30 #
Ribbiks is online now Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Nisuuh
Warming Up


Posts: 12
Registered: 05-12


Was so psyched that I had to do map 04 too! =) This demo is a bit better, but i still need to pick up the speed, I'm running maps too much step by step and it shows.

SF2012 Map 04 UV-Max in 6:48.

[mod edit: version C]

Attachment: sf2012-04-648.zip
This has been downloaded 16 time(s).

Last edited by dew on 04-29-13 at 21:33

Old Post 04-17-13 09:26 #
Nisuuh is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Memfis
Forum Legend


Posts: 4809
Registered: 04-07


Tried SF2012 MAP03 UV-Max too, here is my first exit.

[mod edit: version C]

Attachment: sf1203-617.zip
This has been downloaded 15 time(s).

Last edited by dew on 04-29-13 at 21:34

Old Post 04-18-13 16:39 #
Memfis is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
cannonball
Forum Staple


Posts: 2102
Registered: 07-11


not bad memfis :)
probably should create a sf2012 demo thread as I suspect this wad will be pretty busy on the demo front. Or putting them in the sf2011 thread and generalising that thread like the community chest series

Old Post 04-18-13 18:24 #
cannonball is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
j4rio
Forum Staple


Posts: 2401
Registered: 07-10


I'd say a new one, and move stuff from misc demos there. I wanted to make one but just waiting for a version with 11, 35 and dehacked change stuffed in. Also statusbar, I suppose. I'm too illiterate to do so myself.

Old Post 04-18-13 18:38 #
j4rio is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
TimeOfDeath
Forum Regular


Posts: 2518
Registered: 06-06


Btw j4rio, when you play 29, please don't make a different version for glboom+. I just tried it with glboom+ and you can still totally see the cybers/rockets in the water hallways because of the solid walls. They shouldn't be any harder than prboom+. Plus you can see through the walls in glboom+. Consider it a gl feature.

Old Post 04-18-13 19:28 #
TimeOfDeath is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
j4rio
Forum Staple


Posts: 2401
Registered: 07-10


I would definitely not have bothered anyway. I'll never be fond of .lmp compatibility being a higher priority than fixing potentially bugged map (as subtle as that bug can be) ideology though. Screw that.

Old Post 04-18-13 21:07 #
j4rio is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
TimeOfDeath
Forum Regular


Posts: 2518
Registered: 06-06


There's no bug in the intended source port. :)

Old Post 04-18-13 21:18 #
TimeOfDeath is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
j4rio
Forum Staple


Posts: 2401
Registered: 07-10


Well you didn't make it impossible to pick BFG from nearby platform in 35 as well, despite that you said it's unintended. Nyaah. :p

Old Post 04-18-13 23:00 #
j4rio is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Ribbiks
Senior Member


Posts: 1097
Registered: 02-11


sf2012, map08 uv-max in 14:04


by the skin of my teeth

Attachment: sf12_08_1404.zip
This has been downloaded 21 time(s).

Old Post 04-29-13 05:02 #
Ribbiks is online now Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Nisuuh
Warming Up


Posts: 12
Registered: 05-12


SF2012 Map 05 UV-Max in 13:09

I'll leave this one to the doomgods now :) The time could probably be halved with riskier play.

[mod edit: version C]

Attachment: sf2012-05-1309.zip
This has been downloaded 14 time(s).

Last edited by dew on 04-29-13 at 21:35

Old Post 04-29-13 08:55 #
Nisuuh is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Ribbiks
Senior Member


Posts: 1097
Registered: 02-11


sf2012, map35, uv-max in 57:25


a long ToD grindfest, pretty easy map, had fun recording this :)

definitely improvable by a lot though. I took things relatively slowly.


On a side note, should we merge these with the other thread and just have it be a "slaughterfest demos" thread, or just keep posting them here?

Attachment: sf12_35_5725.zip
This has been downloaded 13 time(s).

Old Post 04-29-13 09:43 #
Ribbiks is online now Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
cannonball
Forum Staple


Posts: 2102
Registered: 07-11


Probably should just make a new thread for sf2012.

Old Post 04-29-13 09:56 #
cannonball is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Nisuuh
Warming Up


Posts: 12
Registered: 05-12


SF2012 map 06 UV Max in 8:37

Managed to get a decent exit in this one too, what an awesome morning! :)

[mod edit: version C]

Attachment: sf2012-06-837.zip
This has been downloaded 10 time(s).

Last edited by dew on 04-29-13 at 21:38

Old Post 04-29-13 13:24 #
Nisuuh is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
cannonball
Forum Staple


Posts: 2102
Registered: 07-11



Nisuuh said:
SF2012 map 06 UV Max in 8:37

Managed to get a decent exit in this one too, what an awesome morning! :)


Nice, you can upload demos to the specific wad thread from now on :)
http://www.doomworld.com/vb/doom-sp...os-complevel-9/

Old Post 04-29-13 14:54 #
cannonball is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Nisuuh
Warming Up


Posts: 12
Registered: 05-12


Allright, will do! Thanks :)

Old Post 04-29-13 15:22 #
Nisuuh is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 17:22. Post New Thread    Post A Reply
Pages (7): [1] 2 3 4 » ... Last »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Doom Speed Demos > Slaughterfest 2012 demos [-complevel 9]

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Message Board Statistics