Sarge
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Doom Speed Demos > Slaughterfest 2012 demos [-complevel 9]
Pages (7): « First ... « 3 4 5 [6] 7 »  
Author
All times are GMT. The time now is 15:22. Post New Thread    Post A Reply
Ribbiks
Senior Member


Posts: 1294
Registered: 02-11


awesome demos j4, knockin' out some of the beastly long ones

Old Post 09-05-13 01:48 #
Ribbiks is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Nevan
Member


Posts: 322
Registered: 07-10


MAP17 UV-Max in 16:20

Attachment: sf17-1620.zip
This has been downloaded 20 time(s).

Old Post 09-05-13 22:38 #
Nevan is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Nevan
Member


Posts: 322
Registered: 07-10


MAP20 UV-Max in 17:02

Urgh...

Attachment: sf20-1702.zip
This has been downloaded 16 time(s).

Old Post 09-06-13 19:02 #
Nevan is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
cannonball
Senior Member


Posts: 2219
Registered: 07-11



Nevan said:
MAP20 UV-Max in 17:02

Urgh...


Nice, by the way in the exit room when the cybers are released there is a switch by the exit teleporter which allows you to exit that room and get back outside, also lowering the walls which seal you in. That might help with the issues at the end of the map. The end is kind of flawed with the mass of monsters teleporting in it's inevitable that the area can clog up resulting in monsters failing to teleport hence I thought it would be best to allow the player to escape the room after a certain amount of time and be allowed to clear the outside section of the map too if they had not done that yet.

Old Post 09-06-13 19:43 #
cannonball is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
cannonball
Senior Member


Posts: 2219
Registered: 07-11


managed to post twice by accident.

Old Post 09-06-13 19:43 #
cannonball is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Nevan
Member


Posts: 322
Registered: 07-10


Oh thanks! Makes sense now. Should shave off good time for me.

Old Post 09-06-13 20:03 #
Nevan is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
j4rio
Forum Staple


Posts: 2555
Registered: 07-10



cannonball said:
The end is kind of flawed with the mass of monsters teleporting in it's inevitable that the area can clog up resulting in monsters failing to teleport


That's sort of inevitable when using long narrow rectangles as teleporting dummy rooms. HR2 uses them a bunch of times too and they are all just as faulty.

Old Post 09-06-13 22:18 #
j4rio is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
blob1024
Forum Regular


Posts: 705
Registered: 05-10



gggmork said:
good enough for map 30 (3 keys, lame death in yellow because butterdemons didn't infight much and a flood of assviles came through and the heaps of route memorization didn't plan for that particular scenario plus they all just increased their attack power like 3 times higher than normal when they hit me, sure why not, the computer is allowed to cheat. At least it wasn't an I_SignalHandler: Exiting on signal: signal 11 error or missing colum jumps into the lava with only 50 life, forcing yet another hour+ replay, this time. But I hope I vow to never play long hard maps anymore as therapy to reduce my tourrettes (GOD DAM IT how do you spell that FUCKING SHIT touretts):
http://filesmelt.com/dl/sf2012-30-goodEnough-Fail.lmp


oh no. I saw this whole video, and now I'm fucking curious about the rest of the level :(
you indeed were quite unlucky in that YK room
I checked a bit the undone maps but some are crazy, and since I havent played for months I doubt those would be best levels to restart eheh

will you retry the level btw? I love your gameplay and the 180turns usage of yours.

Old Post 09-07-13 13:17 #
blob1024 is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
dew
experts


Posts: 3398
Registered: 05-08


yeah, i actually watched that entire thing as well and it's pretty awesome. you were ridiculously close to death a few times, too.

Old Post 09-07-13 14:17 #
dew is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
blob1024
Forum Regular


Posts: 705
Registered: 05-10


gave a try, took 3-4 attempts to finish the final area, but I actually couldnt figure out a decent way to pass the room you died. I didnt find it easy to have the cyber infight deently enough, there's no room to let them fire first so Im doing something wrong for sure. ribbiks, one of the coolest and most epic maps i've ever seen btw :)

Old Post 09-07-13 15:00 #
blob1024 is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Rizera
Member


Posts: 589
Registered: 12-07


Don't worry, j4rio is going throw in an inpressive MAP30 Max in a few days.

__________________
You are very welcome to watch my Doom speed demos: http://www.youtube.com/user/1ntru

Old Post 09-07-13 15:00 #
Rizera is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
j4rio
Forum Staple


Posts: 2555
Registered: 07-10


Well it's more or less certain now that a bugfix version will be done, partly because map 11 turns out to be completely unfinishable. :<

If you can, give recording a rest. Sorry for inconvenience.

Old Post 09-07-13 15:47 #
j4rio is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
blob1024
Forum Regular


Posts: 705
Registered: 05-10



j4rio said:
Well it's more or less certain now that a bugfix version will be done, partly because map 11 turns out to be completely unfinishable. :<

If you can, give recording a rest. Sorry for inconvenience.


how to open last door leading to the zombie and the exit? i reached that door without problems in my first try o.0
is it a bug that its closed or what? missing a switch as usual of mine?

Old Post 09-07-13 18:05 #
blob1024 is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
j4rio
Forum Staple


Posts: 2555
Registered: 07-10


That's the malfunctioning thing about it.

Old Post 09-07-13 18:09 #
j4rio is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
blob1024
Forum Regular


Posts: 705
Registered: 05-10


jesus christ, just that? didnt really follow all the storyline of version updates here, but I saw a couple wads, why was this still not fixed then? any particular reason?

Old Post 09-07-13 18:16 #
blob1024 is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
TimeOfDeath
Forum Regular


Posts: 2684
Registered: 06-06


That's partly my fault because the keencybers dehacked wasn't added until late in the wad, and then Rayzik updated his map with those doors since it uses keens.

Old Post 09-07-13 18:53 #
TimeOfDeath is online now Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Ribbiks
Senior Member


Posts: 1294
Registered: 02-11



blob1024 said:
ribbiks, one of the coolest and most epic maps i've ever seen btw :)


thanks :), I look forward to any future attempts of it (but wait a bit so I can iron out some MP stuff that would desync attempts! sorry ggg -.-).


And yah as j4 said, a super serious triple-final version is on the way whenever I get the time to fix stuff. Most of the changes are MP thing placement, but the following maps will break demos:

- 11, 18, 21, 30

minor minor changes to map03 that I hope don't affect anc's awesome demo.

Old Post 09-07-13 23:01 #
Ribbiks is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Ancalagon
Member


Posts: 254
Registered: 08-11



Ribbiks said:

minor minor changes to map03 that I hope don't affect anc's awesome demo.



Plz don't I have no time to redo stuff :(

Old Post 09-10-13 00:07 #
Ancalagon is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Ribbiks
Senior Member


Posts: 1294
Registered: 02-11


don't worry, if any of the changes break playback I'll leave it as is :D

Old Post 09-10-13 01:06 #
Ribbiks is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
j4rio
Forum Staple


Posts: 2555
Registered: 07-10


Now you can desync it.

... Wait, I didn't think this through.

Attachment: sf03-422.zip
This has been downloaded 25 time(s).

Old Post 09-10-13 13:12 #
j4rio is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
j4rio
Forum Staple


Posts: 2555
Registered: 07-10


24 max 27:16

Attachment: sf24-2716.zip
This has been downloaded 22 time(s).

Old Post 09-10-13 22:54 #
j4rio is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Ancalagon
Member


Posts: 254
Registered: 08-11


no time to redo stuff -> perfect time to beat my demos, you got it j4rio :D

Old Post 09-11-13 00:01 #
Ancalagon is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
gggmork
If you can make any sense of this post, congratulations


Posts: 2754
Registered: 06-07



Ribbiks said:

would desync attempts! sorry ggg


No biggie.


blob1024 said:

will you retry 30 btw?



Probably not, maybe though since I already did the route memorization part. There's a run on youtube that beat it (but has some "zdoom cheats").

Old Post 09-12-13 06:40 #
gggmork is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
gggmork
If you can make any sense of this post, congratulations


Posts: 2754
Registered: 06-07


That was hard.

Attachment: sf2012-31-842-uvmax-cl9.zip
This has been downloaded 25 time(s).

Old Post 09-12-13 17:53 #
gggmork is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
j4rio
Forum Staple


Posts: 2555
Registered: 07-10


5 max 5:54

Attachment: sf05-554.zip
This has been downloaded 19 time(s).

Old Post 09-14-13 10:42 #
j4rio is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
gggmork
If you can make any sense of this post, congratulations


Posts: 2754
Registered: 06-07


28 uv speed in 6:40
Its like a 1/10 chance to blast through the baron wall. Can maybe shave off lots of time by going through cybers/viles earlier, not sure how realistically doable though.

Old Post 09-16-13 21:05 #
gggmork is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
gggmork
If you can make any sense of this post, congratulations


Posts: 2754
Registered: 06-07


Forgot to attach file:

Attachment: sf2012-28-640-cl9-uvspeed-ggg.zip
This has been downloaded 18 time(s).

Old Post 09-16-13 21:07 #
gggmork is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
j4rio
Forum Staple


Posts: 2555
Registered: 07-10


Rejoice, new finalest version! Yay! - Get it here!!!

Demos on 1 and 20 desync with it, some failed attempts may also require older versions for playback. I suppose a prize for most frequently bugfixed wad ever would be in order. Unfortunately, there's roughly 99,9% chance it's final, but don't despair, all hope is not lost yet.

(pls update OP with link, thx)

Old Post 10-19-13 11:55 #
j4rio is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
GrumpyCat
Mini-Member


Posts: 98
Registered: 08-13


Map22 Pacifist 3:36

Attachment: sf22p336.zip
This has been downloaded 12 time(s).

Old Post 10-19-13 23:19 #
GrumpyCat is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
vdgg
MM2 maniac


Posts: 1582
Registered: 08-07


Is this what you wanted in the OP? There's an /idgames link there as well, isn't it confusing? (What version do I get from /idgames?)

Old Post 10-20-13 00:09 #
vdgg is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 15:22. Post New Thread    Post A Reply
Pages (7): « First ... « 3 4 5 [6] 7 »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Doom Speed Demos > Slaughterfest 2012 demos [-complevel 9]

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.