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j4rio
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Well the idgames version is currently obsolete until it gets replaced by the one I linked just now.

E: I guess unless andy agrees to delete current fastest map 1 and 20 max demos, which are the only ones that didn't make it past the last transition, it would be required to keep both previous obsolete 'final' and current final version, which would just cause unnecessary mess. Tbh, both those demos barely require much effort to get beaten (max of 20 was even affected with map bug that is currently fixed). So, for avoiding additional unnecessary confusion, I'd propose removing sf01-458 and sf20-1702 once a faster demo recorded with finalest version gets into the archive. How does that sound?

Last edited by j4rio on Oct 20 2013 at 12:03

Old Post Oct 20 2013 07:47 #
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Ribbiks
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hihi, note that the idgames/ version has officially been updated, and should now contain SF2012_final.wad.

Old Post Oct 22 2013 20:34 #
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j4rio
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map 1 max 4:35

Attachment: sf01-435.zip
This has been downloaded 47 time(s).

Old Post Oct 23 2013 13:19 #
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j4rio
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14 max 11:21

Attachment: sf14-1121.zip
This has been downloaded 43 time(s).

Old Post Jun 6 2014 12:58 #
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Demonologist
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Map16 UV Max in 15:47.
I was surprised that my favorite map here (not joking) haven't got any max demo, so I'm going as far as claiming the spot with my crappy first exit.

It's also surprising how long the cleanup actually takes, though this can be blamed both on armaments provided and on my suckiness at this game. Featuring sneaky caco, too, it becomes a tradition for me to have stragglers in my recordings.

Attachment: sf16-1547.zip
This has been downloaded 29 time(s).

Old Post Jun 16 2014 16:54 #
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Demonologist
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Demonologist said:
Map16 UV Max in 15:47

Now it's 14:22.
Slight improvement, not without some moments of brilliant stupidity (look at that secret megasphere and tell me why the fuck did I care about picking it up when I already triggered the secret?..), but oh well. Recorded right at the office (working hard here, ahem) before lunch, and - without sound. Because I can.

Attachment: sf16-1422.zip
This has been downloaded 31 time(s).

Old Post Jun 17 2014 08:50 #
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Demonologist
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Map18 UV Max in 18:10.
Not very polished, it's hard to polish anything when you just sit down to play the map after several months of not seeing it and turn the recording on. Though there was no max for it on the archives, and the only existing demo is some old attempt by Nevan for one of the first versions, so...

Attachment: sf18-1810.zip
This has been downloaded 39 time(s).

Old Post Jun 30 2014 20:05 #
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Nevan
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Oh yes, I was meaning to do it again after the final version is released. Will get to it sooner or later.

Old Post Jun 30 2014 23:48 #
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Springy
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Map 33 Max in 2:21. Main target was 2:05 but I need to work on a better strategy. I had a good one but it was 2:30 as I was all over the place.

Attachment: sf33-221.zip
This has been downloaded 34 time(s).

Old Post Jul 6 2014 21:31 #
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Nisuuh
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Map 28 UV-Max in 1:27:32
Reeeeeaaally long one, loads of room to improve but wanted an exit on this one. :)

Attachment: sf12-28-8732.zip
This has been downloaded 44 time(s).

Old Post Oct 9 2014 22:36 #
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j4rio
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map 30 max in 88:51

Attachment: sf30-8851.zip
This has been downloaded 83 time(s).

Old Post Dec 26 2014 21:35 #
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Demonologist
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You're always at least one step ahead, heh. No need to bother with it then, there's not a single chance I'll get close to your time. Mad props, doomgod!

Old Post Dec 26 2014 21:38 #
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blob1024
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woah. since i wont ever have 2h free time during non-holidays, I'm watching it now.
a masterpiece, great achievement j4!


edit: some moments of "sweaty hands" around min 49 but a good recover afterwards ;)
you had me watching panicked and with mouth opened (lol) in the yk room at 5% health and all the chaingunners left around...

Last edited by blob1024 on Dec 26 2014 at 23:54

Old Post Dec 26 2014 22:51 #
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Ribbiks
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:o

damn that was brilliant! great strats, absolutely amazing powerup/cell-ammo conservation, similar to how you own't swtw03: wicked efficient cyb kills/infighting combined with chaining a lot of the earlier encounters together --> you can go into and out of each subsequent area with 200/200/600 on 'reserve' somewhere. some other parts I found particularly entertaining:
- invul use en route to the BSK was clever, in testing I had always needed that to get through the cybs and whatnot on the floor. also I liked the risky strat after the BSK grab
- YSK, 5hp!
- loved the strat on the final fight, really got your monies worth out of the invul by getting catapulted into the caco horde instead of across the room!


definitely an awesome accomplishment :D. maybe one of these days I'll get around to making something non-shitty for sf2017...

Old Post Dec 27 2014 00:44 #
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gggmork
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Is the 'real' sf2012.wad 51620kb? J5rios demo desunk my battleship.
EDIT: thanks, degree, that worked

Last edited by gggmork on Dec 27 2014 at 04:53

Old Post Dec 27 2014 02:28 #
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degree23
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It's 51890KB gggmork. It should be the one at this link.

Old Post Dec 27 2014 02:30 #
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Ancalagon
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map11 max 5:26
should be recording more maps during this month

Attachment: sf1211-526.zip
This has been downloaded 29 time(s).

Old Post Jan 9 2015 01:01 #
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Ancalagon
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^ Ignore that junk, somehow I didn't see a good timesaver

Attachment: sf1211-459.zip
This has been downloaded 35 time(s).

Old Post Jan 9 2015 01:43 #
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Ancalagon
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Map12 max 5:15

Attachment: sf1212-515.zip
This has been downloaded 38 time(s).

Last edited by Ancalagon on Jan 9 2015 at 05:45

Old Post Jan 9 2015 05:27 #
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Ancalagon
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map33 max 1:59
Includes a 2:01 max with a different route, no idea which one is better

Attachment: sf1233-159.zip
This has been downloaded 40 time(s).

Old Post Jan 9 2015 21:22 #
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Ribbiks
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hurray, more anc demos :D

Old Post Jan 9 2015 22:23 #
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Ancalagon
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yey a comment
map13 max 10:43

Attachment: sf1213-1043.zip
This has been downloaded 41 time(s).

Old Post Jan 10 2015 04:22 #
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Ancalagon
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Map14 max 9:29

Btw for those who haven't noticed I've been writing super valuable comments in text files lately.

Attachment: sf1214-929.zip
This has been downloaded 41 time(s).

Old Post Jan 11 2015 21:44 #
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Memfis
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I noticed! :) Thanks for writing those comments, knowing the author's feelings always adds a whole new "dimension" to the demo watching experience.

Old Post Jan 11 2015 22:27 #
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dew
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I second memfis, reading comments adds a deeper understanding of what the runner was going through. Was it easy? Hellish hard? Dumb luck? I want to know!

Old Post Jan 12 2015 03:22 #
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Ancalagon
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map15's bad let's skip it
map16 max 12:05

Attachment: sf1216-1205.zip
This has been downloaded 40 time(s).

Old Post Jan 14 2015 20:21 #
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Demonologist
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Ancalagon said:
map15's bad let's skip it

ahahahah

Still, it's the only map that doesn't have any max for it atm. Who will do it then?

Old Post Jan 15 2015 14:16 #
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Ancalagon
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map19 max 6:33

Attachment: sf1219-633.zip
This has been downloaded 37 time(s).

Old Post Mar 12 2015 17:05 #
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Ancalagon
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map21 max 5:48
And 2 6:29 exits that I don't even know why I am including, prob cause I found funny that both ended with the same time (5:48 is 3rd exit)

Attachment: sf1221-548.zip
This has been downloaded 35 time(s).

Old Post Mar 13 2015 00:46 #
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Nevan
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Haha awesome man, great low HP moment midway through. Glad I've done a replay of this wad so I hopefully should get a demo of something from this!

Old Post Mar 13 2015 01:43 #
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