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j4rio
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So it was decided that the next choice of wad to receive a demopack will be Eternally Yours - a short 11-level wad by valkiriforce.

Preferable category choice is UV-max, but with increased activity in other categories they can be added as mandatory as well, which would be plausible considering lower density of maps. Due to same reason improving runs is highly encouraged, and after reaching a goal of recording desired demos, there will be at least a month free for any kind of competition. Preferable port of choice for recording should be compatible with behavior of vanilla doom, therefore prboom-plus with complevel 2 is recommended.

Post your demos here, in this thread. Textfile is not needed, unless you really want to, since you'll get to fill out demopack textfile later.
@Andy - Don't add demos from this thread to DSDA.


That should be all, hopefully I haven't forgotten anything. Go forth and record.

Progress:
code:
Uv-Max Map01 - 4shockblast - 1:57 - download Map02 - 4shockblast - 5:53 - download Map03 - 4shockblast - 4:09 - download Map04 - 4shockblast - 4:40 - download Map05 - 4shockblast - 8:29 - download Map08 - vdgg - 11:33 - download Map09 - blob1024 - 7:35 - download Map10 - blob1024 - 8:10 - download Map11 - blob1024 - 7:56 - download UV-Speed Map01 - 4shockblast - 0:20 - download Map02 - kunkun - 1:35 - download Map04 - 4shockblast - 0:40 - download Map06 - Memfis - 0:34 - download UV-Pacifist Map01 - dew - 0:20 - download NM-Speed Map01 - 4shockblast - 0:26 - download NM100s Map01 - 4shockblast - 0:37 - download

Last edited by j4rio on 09-20-13 at 11:42

Old Post 06-28-13 19:34 #
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4shockblast
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Alright, all the demos I made so far.
Map 01 UV-Speed in 0:20.
Map 01 UV-Max in 2:02.
Map 02 UV-Max in 5:53.
Map 03 UV-Max in 4:09
Map 04 UV-Speed in 0:46.

I also have a Map 02 UV-Speed in 2:14, but it's a first exit and not very good, so I'm not uploading it yet.

Attachment: eydemos.zip
This has been downloaded 48 time(s).

Old Post 06-28-13 19:55 #
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blob1024
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i checked briefly last level, but I couldnt understand how to kill the icon. can anybody explain it? oO I pressed all switched and tried to fire from the door lowering, but didnt work

Old Post 06-28-13 20:53 #
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kunkun
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4shockblast said:
Map 04 UV-Speed in 0:46.


It's possible to grab the blue key through the wall in the chaingunner room but I'm not sure if there's any reliable setup for it. It probably wouldn't save that much time anyway though.

Old Post 06-28-13 21:03 #
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4shockblast
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blob1024 said:
i checked briefly last level, but I couldnt understand how to kill the icon. can anybody explain it? oO I pressed all switched and tried to fire from the door lowering, but didnt work

You have to press all the switches outside in order to lower columns to a switch inside the central building, and then, the wall in front of the icon will lower, but there are three barons stuck inside there in front of the icon. Once you kill the barons, you can fire at the icon of sin.


kunkun said:
It's possible to grab the blue key through the wall in the chaingunner room but I'm not sure if there's any reliable setup for it. It probably wouldn't save that much time anyway though.


Hmm... didn't think of that for some reason. I'll try it a bit and see if it's worth recording a new run for.

Old Post 06-28-13 21:21 #
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dew
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map01 UV-Pacifist in 0:20

this was profoundly, almost mystically frustrating and unfun to do, heh. rng: the game. snaggy corners and fat hyperactive hitscanners everywhere.

Attachment: ey01p020.zip
This has been downloaded 32 time(s).

Old Post 06-28-13 21:23 #
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kunkun
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Now with a demo, the grab feel surprisingly easy... the rj on the other hand doesn't. Apparently you can't edit in file attachments.

Attachment: ey04-grab.zip
This has been downloaded 24 time(s).

Old Post 06-28-13 21:24 #
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4shockblast
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Here's a six seconds improved demo, still improvable, though. The keygrab works fairly often with strafe50.

Attachment: ey04-040.zip
This has been downloaded 29 time(s).

Old Post 06-28-13 21:37 #
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4shockblast
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dew said:

this was profoundly, almost mystically frustrating and unfun to do, heh. rng: the game. snaggy corners and fat hyperactive hitscanners everywhere.


Based on my experience with the first four levels, that level of frustration applies pretty much everywhere.

Old Post 06-28-13 21:40 #
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blob1024
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4shockblast said:

You have to press all the switches outside in order to lower columns to a switch inside the central building, and then, the wall in front of the icon will lower, but there are three barons stuck inside there in front of the icon. Once you kill the barons, you can fire at the icon of sin.



perfect! didnt notice the last secret switch ;)
first ever demo attempt for the map, which was played before only once. considering this the demo should be quite interesting ;) not even sure if its valid but i think I killed everything once, will post a decent demo when i've time and with smart counts OFF. for icon sins I find it better...

map11 in 09:51*

edit: ROFL playing without -fast is so strange now.. lol like in easy mode ;)

Attachment: ey11-951.zip
This has been downloaded 27 time(s).

Last edited by blob1024 on 06-28-13 at 22:19

Old Post 06-28-13 22:13 #
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vdgg
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blob1024 said:
will post a decent demo when i've time and with smart counts OFF. for icon sins I find it better...

The opposite? I think you meant this is more useful than this in IOS levels...

Old Post 06-28-13 22:23 #
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blob1024
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yea, i dont care if mr john summoned new shits, we need to wipe the "key monsters" once, thats all I need to know here :p

Old Post 06-28-13 22:42 #
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dew
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sigh... in map02 it's possible to jump out of the "you saved the solar system" room, but the final area is encircled with an impassible rim, so you'll only fall down into the decor city where you become stuck. a shame, that would've been a lovely exploit and it's just half-treated. :P

Old Post 06-28-13 22:54 #
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4shockblast
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dew said:
sigh... in map02 it's possible to jump out of the "you saved the solar system" room, but the final area is encircled with an impassible rim, so you'll only fall down into the decor city where you become stuck. a shame, that would've been a lovely exploit and it's just half-treated. :P

Yeah, I noticed that too... Doesn't seem possible to perform a "fence glide" type trick through the rim either because all the corners are at right angles.

Old Post 06-28-13 23:00 #
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4shockblast
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Eternally Yours Map 01 UV-Max in 1:57. The demo just before this one was a 2:01, and I decided I'd have one more attempt and got this one.

Attachment: ey01-157.zip
This has been downloaded 29 time(s).

Old Post 06-29-13 16:36 #
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blob1024
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ey
map11 uv-max in 07:56*

after a second exit in 08:52, considering a sub9 a "good" aim, i tried once more and got this. jesus I suck at estimating. I think this is pretty good, give it a look and tell me if i should keep trying.
Ill move from map11 downside till I meet a map already taken probably ;)

Attachment: ey11-756.zip
This has been downloaded 31 time(s).

Old Post 06-30-13 10:46 #
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blob1024
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oh geez. cant reach the automap in map10, what triggers the access to the teleporter for it? did i miss a switch? cus I check whole map twice entirely
btw whats the sense in megasphere near the end o_o

Old Post 06-30-13 11:23 #
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4shockblast
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blob1024 said:
oh geez. cant reach the automap in map10, what triggers the access to the teleporter for it? did i miss a switch? cus I check whole map twice entirely
btw whats the sense in megasphere near the end o_o


Working on this map as well; that's a weird secret. Inside that area, in none of the alcoves at the top, there are two torches inside the wall. The left wall of the left torch has a different texture than the other walls inside the torches; triggering it will lower the teleporter on the other side to the automap. Oh, and there's no point at all to the megasphere.

Old Post 06-30-13 15:51 #
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blob1024
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umh okay! ill look to other maps first then or to your vid before posting ;)

meanwhile
map09 in 09:36**
will improve for sure today


edit: ive check that secret but playing with the torches and running the other side didnt work
edit2: ok worked now

Attachment: ey09-936.zip
This has been downloaded 19 time(s).

Last edited by blob1024 on 06-30-13 at 20:39

Old Post 06-30-13 16:14 #
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blob1024
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map09
uv max 07:35*

Attachment: ey09-735.zip
This has been downloaded 30 time(s).

Old Post 06-30-13 19:15 #
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Memfis
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map06 obvious speed trick

Attachment: ey06-034.zip
This has been downloaded 32 time(s).

Old Post 07-01-13 21:17 #
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blob1024
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map10
uv max 09:08**

where's everyone? I'm back on uvfast for now I guess, take the rest! (or my levels if u can improve ofc)

Attachment: ey10-908.zip
This has been downloaded 26 time(s).

Old Post 07-01-13 22:34 #
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4shockblast
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Map 09 TAS UV-Speed in 0:13 (trick demonstration, I think that this can be uploaded to the DSDA). Anyone want to attempt this without TAS?

Attachment: ey09x013.zip
This has been downloaded 27 time(s).

Old Post 07-02-13 02:08 #
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Memfis
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If you feel like doing more TAS runs, maybe try jumping from the first lift on map06 to the main area without taking the key. I think I accidentally almost did it once (already was staying on the ledge but didn't realize that and quit) but I'm not sure.

Old Post 07-02-13 02:14 #
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Plut
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MAP04 UV-Max in 5:13

Attachment: ey04-513.zip
This has been downloaded 29 time(s).

Old Post 07-02-13 08:15 #
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4shockblast
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Plut said:
MAP04 UV-Max in 5:13

vdgg already has a UV-Max in the DSDA in 5:08.

Old Post 07-02-13 15:17 #
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Plut
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MAP05 4:49

Attachment: ey04-449.zip
This has been downloaded 31 time(s).

Old Post 07-02-13 16:05 #
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kunkun
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Map02 speed in 1:35
This level really is something. After getting the yellow key, the narrow corridor with a bunch of teleporting monsters is hilariously random. I managed to do a run where I skipped the plasma rifle.. and it was slower than with it. Yeehaw.

Attachment: ey02-0135.zip
This has been downloaded 25 time(s).

Old Post 07-02-13 16:12 #
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4shockblast
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Memfis said:
If you feel like doing more TAS runs, maybe try jumping from the first lift on map06 to the main area without taking the key. I think I accidentally almost did it once (already was staying on the ledge but didn't realize that and quit) but I'm not sure.

I couldn't do it after a bit of trying, but it still might be possible, perhaps with a perfect corner cut. I don't think it's worth trying to get it to work without TAS, since it wouldn't save that much time and there's still the somewhat difficult rocket jump to perform. I made a TAS of the level where I boost myself with the demon over the edge (though that wouldn't be easy non-TAS either).

Attachment: ey06x020.zip
This has been downloaded 27 time(s).

Old Post 07-02-13 16:56 #
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Memfis
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Yeah, I think my accidental jump also involved some kind of a boost. Performing it along with a rocket jump at the end is definitely too much for a non-TAS run unless you are dew or something. (he made a sod19 speedrun with like 5 non-trivial tricks in a row)

Old Post 07-02-13 18:49 #
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