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JCD
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Posts: 157
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I have an old run that can be beaten easily I think
Map15 in 1:17

Attachment: pv15o117.zip
This has been downloaded 25 time(s).

Old Post Sep 9 2013 20:22 #
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JCD
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dat glide :D
Map25 in 0:45

Attachment: pv25o045.zip
This has been downloaded 18 time(s).

Old Post Sep 9 2013 21:10 #
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doomdaniel95
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JCD said:
I have an old run that can be beaten easily I think
Map15 in 1:17

Nice route and run!

Old Post Sep 9 2013 23:01 #
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dew
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map15 in 0:59

i think i have an almost unfair advantage on this map, given the time i spent spelunking it. :)

Attachment: pv15o059.zip
This has been downloaded 25 time(s).

Old Post Sep 9 2013 23:30 #
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Cacatou
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MAP15 in 0:59

Edit: Dammit dew :)

Attachment: pv15o059.zip
This has been downloaded 27 time(s).

Old Post Sep 9 2013 23:38 #
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Cacatou
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MAP12 in 0:34

Attachment: pv12o034.zip
This has been downloaded 21 time(s).

Old Post Sep 9 2013 23:39 #
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dew
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Cacatou said:
MAP15 in 0:59

wow... i'm sorry! i'd let you do this if i knew, it's not my goal to run routes i helped prepare for others. :)
shed a second more, maybe?

Old Post Sep 9 2013 23:54 #
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Cacatou
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I'll try but it's almost impossible to beat a machine such as you. :D

Old Post Sep 9 2013 23:55 #
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dew
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c'mon, your time is already .3s faster than mine and we both waste time in different parts of the run. just run them all cleanly, so easy! :)

Old Post Sep 10 2013 00:02 #
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JCD
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MAP15 in 0:57

Attachment: pv15o057.zip
This has been downloaded 28 time(s).

Old Post Sep 10 2013 18:14 #
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JCD
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Map08 in 0:31

Attachment: pv08o031.zip
This has been downloaded 31 time(s).

Old Post Sep 10 2013 18:51 #
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JCD
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Map05 in 0:34

Attachment: pv05o034.zip
This has been downloaded 27 time(s).

Old Post Sep 11 2013 18:22 #
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JCD
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Map09 in 0:28

Attachment: pv09o028.zip
This has been downloaded 26 time(s).

Old Post Sep 11 2013 18:33 #
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Cacatou
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MAP15 in 0:52. Holy lucky run Batman

Attachment: pv15o052.zip
This has been downloaded 31 time(s).

Old Post Sep 11 2013 23:38 #
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Cacatou
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MAP09 in 0:27.14. 26 is easily possible, but it's almost 2 am and I have uni at 8:30 tomorrow so screw it.

Attachment: pv09o027.zip
This has been downloaded 23 time(s).

Old Post Sep 11 2013 23:41 #
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dew
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Cacatou said:
MAP15 in 0:52. Holy lucky run Batman

nice, glad you could pull it off. :)

Old Post Sep 11 2013 23:44 #
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4shockblast
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Hasn't been much activity lately, so here's a crappy secret exit demo for map 15 in 2:47.

Attachment: pv15o247.zip
This has been downloaded 27 time(s).

Old Post Oct 6 2013 17:01 #
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JCD
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I have an old run not optimized for map15 (Secet exit)

Attachment: pv15o139.zip
This has been downloaded 28 time(s).

Old Post Oct 6 2013 18:45 #
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Cacatou
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Reviving the thread with an old demo that I forgot to upload. C'mon guys let's finish this pack.

MAP24 in 0:46

Attachment: pv24o046.zip
This has been downloaded 20 time(s).

Old Post Nov 8 2013 17:29 #
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4shockblast
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Cacatou said:
MAP24 in 0:46

Nice job! I figured it'd be possible to improve Looper's time, but I was too lazy to seriously attempt it.

Anyway, here's a semi-filler run for Map 29 in 1:56. Not too good, but I'm uploading for anyone who wants to see the route. There's also a glide used by pvdq1447 at the red key door that's not used in this run.

Attachment: pv29o156.zip
This has been downloaded 20 time(s).

Old Post Nov 8 2013 21:14 #
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Springy
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Updated the table. There hasn't been much activity from me due to my laptop being a crazy fucker for the past god knows how many months. It's probably getting to that time ladies and gents where we decide what the next wad will be I can make a thread tomorrow to start that one whilst this one is still in production.

Old Post Nov 8 2013 23:25 #
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4shockblast
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Alright, Map 29 in 1:50, now with the glide.

Attachment: pv29o150.zip
This has been downloaded 27 time(s).

Old Post Nov 9 2013 18:32 #
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4shockblast
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Map 28 in 1:08. Eleven seconds improvement over my last crappy demo.

Attachment: pv28o108.zip
This has been downloaded 21 time(s).

Old Post Nov 9 2013 20:23 #
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doomdaniel95
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I think we should do Killing Adventure next. I have a couple demos already recorded for MAP13 and MAP28. They're a couple months old now lol.

Old Post Nov 10 2013 04:48 #
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4shockblast
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doomdaniel95 said:
I think we should do Killing Adventure next. I have a couple demos already recorded for MAP13 and MAP28. They're a couple months old now lol.

Personally still sticking with Kama Sutra (I now have eight demos for it), but we should gauge everybody else's interest first.

I'm also curious as to whether or not anyone is planning improvements for this pack.

Old Post Nov 10 2013 05:10 #
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4shockblast
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Map 03 in 0:43. Thought this run, along with my old map 28, needed some serious improvement.

Attachment: pv03o043.zip
This has been downloaded 23 time(s).

Old Post Nov 12 2013 03:53 #
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4shockblast
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Noticed another easily improvable run. Map 09 in 0:26. 25 seconds might be possible without TAS I think.

Attachment: pv09o026.zip
This has been downloaded 24 time(s).

Last edited by 4shockblast on Nov 17 2013 at 05:01

Old Post Nov 17 2013 04:11 #
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4shockblast
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Not necessarily suggesting this for the next demopack, but I think that BF_Thud is another demopack that should be done some time. From my experience, the levels should be pretty varied in terms of -nomonsters gameplay. It also doesn't have too many demos (and no -nomonsters demos).

Anyway, any idea on when the next demopack starts? Or are there still people working on improvements?

Old Post Dec 2 2013 23:50 #
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Springy
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4shockblast said:
Not necessarily suggesting this for the next demopack, but I think that BF_Thud is another demopack that should be done some time. From my experience, the levels should be pretty varied in terms of -nomonsters gameplay. It also doesn't have too many demos (and no -nomonsters demos).

Anyway, any idea on when the next demopack starts? Or are there still people working on improvements?

Sorry, didn't see this until now. I'm still awaiting improvements seeing as someone moaned last time I waited for a bit because they thought people were still uploading improvements. If BF_Thud is something you want done for the future, then so be it I personally have no problem with that wad on the subject of the next demo pack; I seem to be having mixed opinions and recommendations for it so we'll have to sort that out in a bar fight or just a debate.

Old Post Dec 3 2013 23:44 #
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Springy
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Sorry for the bump and double post but I'm assuming no one has any improvements left? I can start compiling at some point soon.

Old Post Jan 15 2014 23:25 #
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