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j4rio
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After a voting that took place last month we settled on doing a demopack for Unholy Realms.


Goal is to get each map a speedrun in uv-max category that would be shown as the fastest in dsda tables. Any other optional demos of any category are very welcome, but it's not a primary goal to get each map a speedrun in different category other than max. Everybody is very encouraged to contribute. It's a limit-removing wad, so the most preferable port would be prboom-plus with complevel parameter set to 2. Post all your achievements here, in this thread. Txt files are not required to be included along with demos.

Progress
code:
Map01 - 4shockblast - 0:41 - download Map02 - j4rio - 1:59 - download Map03 - j4rio - 2:23 - download Map04 - Map05 - j4rio - 4:33 - download Map06 - Map07 - Map08 - Map09 - tatsurd-cacocaco - 4:25 - download Map10 - Map11 - Map12 - Map13 - Nevan - 3:32 - download Map14 - Map15 - blob1024 - 5:56 - download Map16 - tatsurd-cacocaco - 2:38 - download Map17 - Map18 - Map19 - Map20 - Nevan - 5:15 - download Map21 - Nevan - 2:39 - download Map22 - blob1024 - 6:35 - download Map23 - Map24 - blob1024 - 5:40 download Map25 - Veinen - 3:33 - download Map26 - Map27 - Map28 - blob1024 - 8:09 - download Map29 - Nevan - 7:21 - download Mao30 - Map31 - Map32 - blob1024 - 5:57 - download misc: Map 02 UV-Tyson in 2:38 by Revved - download Map 02 UV-Speed in 0:15 by 4shockblast - download Map 03 UV-Pacifist in 0:32 by Grazza - download Map 04 UV-Pacifist in 0:30 by 4shockblast download Map 12 UV-Pacifist in 0:04 by GrumpyCat - download Map 16 UV-Pacifist in 0:26 by GrumpyCat - download Map 21 UV-Pacifist in O:30 by 4shockblast - download Map 23 UV-Pacifist in 0:03 by GrumpyCat - download Map 25 UV-Pacifist in 0:27 by GrumpyCat - download

Last edited by j4rio on 09-14-14 at 18:20

Old Post 01-31-14 20:24 #
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4shockblast
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Question for map 10. Why don't the final walls lower when I press the final switch as in the attached demo?

Attachment: ur10what.zip
This has been downloaded 8 time(s).

Old Post 01-31-14 22:44 #
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j4rio
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I can't reproduce it. It always lowers for me.

Old Post 01-31-14 23:39 #
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Snakes
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Oh, this is a surprise! I'll keep a close eye on this thread. Very excited to see what you guys produce. The demo community always impresses me :)

Old Post 01-31-14 23:55 #
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Memfis
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4shockblast said:
Question for map 10. Why don't the final walls lower when I press the final switch as in the attached demo?

Sometimes stuck monsters can prevent completely unrelated sectors from moving. Never saw any explanation of this phenomenon but for example Eternal had some problems with it when making map13 of Epic 2. Sometimes certain sectors wouldn't move because of monsters getting crushed at that time, thus breaking the map. In your case one of the spectres teleports after you perfrom the glide and he sees you. The teleport destination is too close to the bars so he gets stuck and magically this prevents that wall from lowering. This will be a major pain in the ass on this map, haha.

Old Post 02-01-14 00:09 #
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j4rio
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Snakes said:
Oh, this is a surprise! I'll keep a close eye on this thread. Very excited to see what you guys produce. The demo community always impresses me :)


As if you didn't record as well not so long ago. ;)

Btw, any chances of some semi-official "fix" for 25 that would halve floor height of that caco sector just for demo purposes?

Old Post 02-01-14 00:33 #
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Snakes
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I'll work on getting something posted this weekend, yeah.

Old Post 02-01-14 00:39 #
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Rizera
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Is it just me, or two Mancubi always fail to teleport on MAP29?

__________________
You are very welcome to watch my Doom speed demos: http://www.youtube.com/user/1ntru

Old Post 02-01-14 05:41 #
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Revved
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Map 2 Tyson in 2:38

Attachment: ur02t238.zip
This has been downloaded 13 time(s).

Old Post 02-01-14 06:54 #
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Plut
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map01 UV-Max in 0:51

Attachment: ur01-051.zip
This has been downloaded 19 time(s).

Old Post 02-01-14 11:20 #
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j4rio
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Rizera said:
Is it just me, or two Mancubi always fail to teleport on MAP29?


Yep, 2 mancs can't teleport in.

Old Post 02-01-14 22:37 #
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Memfis
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I think that map10 problem was due to a spectre teleporting to sector 170, not related to the sectors that you've moved. I was still able to get the bug with this new version.

Old Post 02-02-14 00:53 #
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dew
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Snakes said:
I'm honestly not 100% that the manc issue on Map29 is fixed, but from what I could see Dommbuilder, they might have been juuuuuuust close enough to get "stuck" on -complevel 2. I moved one back towards the wall. If the problem persists, do tell.

That won't fix it, they're free to move. Actually, it's the teleporter design. Sector 417 has floor of 32 and ceil of 64, then floor lower to 8 above highest floor is used on it, so it goes to 8. That's enough for everything inside the closet except the mancos, who are higher than 56 units.

I don't remember this being an issue in early alphas. Were cacos added to the ambush group late in development? I can't remember, but it'd explain a quick hacky change to the closet design. Let's be honest, that closet is terrible and Joshy should get a silly moustache drawn to his employee of the month photo.

Old Post 02-02-14 01:35 #
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4shockblast
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Memfis said:
I think that map10 problem was due to a spectre teleporting to sector 170, not related to the sectors that you've moved. I was still able to get the bug with this new version.


Yeah, map 10 is as a result of spectres teleporting into the bars, as Memfis pointed out earlier. If I kill the spectres, the walls at the end start lowering.

Old Post 02-02-14 01:42 #
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Snakes
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DISREGARD I SUCK

Last edited by Snakes on 02-02-14 at 22:00

Old Post 02-02-14 04:03 #
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Joshy
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Oh god, I thought that teleporter shit was fixed! :(

Old Post 02-02-14 04:21 #
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blob1024
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damn imissed the start of the pack ahah, okay I'll try to give my contribute ofc!

Old Post 02-02-14 13:03 #
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blob1024
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ur-32 uv-max
06:57**

Attachment: ur32-657.zip
This has been downloaded 13 time(s).

Old Post 02-02-14 13:21 #
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blob1024
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blob1024 said:
ur-32 uv-max
06:57**


06:20

Attachment: ur32-620.zip
This has been downloaded 9 time(s).

Old Post 02-02-14 13:55 #
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blob1024
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blob1024 said:

06:20


05:57

Attachment: ur32-557.zip
This has been downloaded 19 time(s).

Old Post 02-02-14 14:14 #
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blob1024
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Snakes said:
Okay, let's try this bugfix:

https://www.mediafire.com/?a2jedqyfalrt8nx


ehi brian which maps do the patch affect?

Last edited by blob1024 on 02-02-14 at 15:05

Old Post 02-02-14 14:29 #
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Veinen
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25 is much better now, thanks for the fix Snakes! :)

Old Post 02-02-14 15:42 #
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j4rio
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blob1024 said:

which maps do the patch affect?



25 & 29

Old Post 02-02-14 15:56 #
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GrumpyCat
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Is it ok to post lmps recorded before this thread (absent in dsda)?

Attachment: ur25p027.zip
This has been downloaded 11 time(s).

Old Post 02-02-14 16:02 #
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blob1024
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j4rio, map20 is cool, but veinen time is quite efficient considering the waiting for last archviles. Since I have no idea on how to do that, can anybody check if its actually improvable or not? I've just gave a couple attempts with 5:3x~ or the likes, but i'm not in studying "map mechanics" like here seems required

Old Post 02-02-14 16:09 #
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Veinen
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blob1024 said:
j4rio, map20 is cool, but veinen time is quite efficient considering the waiting for last archviles. Since I have no idea on how to do that, can anybody check if its actually improvable or not? I've just gave a couple attempts with 5:3x~ or the likes, but i'm not in studying "map mechanics" like here seems required


It's improvable by like 2-3 seconds at most as it stands, unless I'm completely out to lunch here. The AVs are timed and the "timer" is tied to the very first switch I press, so the improvements have to come from a) getting to the switch as fast as possible or b) killing the AVs at the end as fast as possible. In my demo the start is below average but the end is above average so there's hardly anything to improve.

Old Post 02-02-14 16:19 #
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blob1024
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j4rio said:


25 & 29


I saw now that map28 has a bug of 4monters not teleporting in too. Should I wait a smal fix before recording something for that level ?


@veinen: yea I read your txt, according to this map-reading you are definitely right
btw, cool 31 max :) may give a try there too, but weekend is already over eheh

Old Post 02-02-14 16:33 #
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dew
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blob1024 said:
I saw now that map28 has a bug of 4monters not teleporting in too. Should I wait a smal fix before recording something for that level ?

Yeah, a closet with 4 imps is disassociated from the map. Apparently, last minute editing caused, err, dangling tags.

Old Post 02-02-14 17:31 #
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GrumpyCat
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:(

Attachment: ur23p004.zip
This has been downloaded 16 time(s).

Last edited by GrumpyCat on 02-02-14 at 20:32

Old Post 02-02-14 20:24 #
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Snakes
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This has shifted from a Demopack thread to a bugfix thread :(

Anyhow, latest edition with Map28 fix:

https://www.mediafire.com/?6ttwn1m11ff74gf

Old Post 02-02-14 21:59 #
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