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4shockblast
Turbo Speed


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Semi-fillerish Pacifist for map 04 in 0:30. I haven't been releasing many demos lately :/.

Edit: For the demopack, whoever will compile should rename this to ur04p030 since it's Pacifist.

Attachment: ur04-030.zip
This has been downloaded 36 time(s).

Last edited by 4shockblast on Apr 21 2014 at 06:51

Old Post Apr 21 2014 02:29 #
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4shockblast
Turbo Speed


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Kotzugi said:
Nicely done Veinen. Shows what difference an optimal route can make. I was just too damn scared to get into that closed off area (where the monsters teleport in, near the yellow door) without my plasma gun - meant that I had to run a few detours.

I don't know about "optimal." You can open the blue key door from outside by alerting the shotgun guy next to the door. That's a quicker route to the super shotgun and should result in a faster demo (I tried it and got under 5 minutes early on, but I forgot one monster). I might make a demo soon as well.

Last edited by 4shockblast on Apr 21 2014 at 03:32

Old Post Apr 21 2014 03:27 #
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Veinen
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4shockblast said:
I don't know about "optimal." You can open the blue key door from outside by alerting the shotgun guy next to the door. That's a quicker route to the super shotgun and should result in a faster demo (I tried it and got under 5 minutes early on, but I forgot one monster). I might make a demo soon as well.

Really now, I did not know that was possible. Definitely changes things quite a bit.

Old Post Apr 21 2014 05:36 #
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4shockblast
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Veinen said:
Really now, I did not know that was possible. Definitely changes things quite a bit.

The door only requires a key to open from one side, and the shotgun guy right next to it is just barely possible to shoot through the window with a chaingun or shotgun. Sometimes takes two shots for him to notice.

Last edited by 4shockblast on Apr 21 2014 at 07:00

Old Post Apr 21 2014 05:48 #
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4shockblast
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Here's a map 05 demo (still very improvable) that demonstrates my route. Sort of like Kotzugi's route, but the trick makes it much faster and easier. UV-Max in 4:44.

Attachment: ur05-444.zip
This has been downloaded 33 time(s).

Old Post Apr 21 2014 06:57 #
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j4rio
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4shockblast said:
Semi-fillerish Pacifist for map 04 in 0:30. .

Map 4 is bugged so will most likely cause desync once fixed (...ffs, Snakes, get it together).

Old Post Apr 21 2014 07:40 #
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Snakes
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j4rio said:
Map 4 is bugged so will most likely cause desync once fixed (...ffs, Snakes, get it together).

Yes, I know. I'm still having trouble solving the issue with the Map23 bug and don't want to release another "final" wad until I make a 100% sure-fire last fix to all maps. Please focus on other maps until that point.

Old Post Apr 21 2014 07:44 #
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4shockblast
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On the subject of map 04, is there any way to get out of the first enclosure if you jump into it from the middle bridge? I accidentally fell in there once, and it seemed like I was stuck, and I couldn't find any triggers in Doom Builder 2 to open the door.

Last edited by 4shockblast on Apr 22 2014 at 14:55

Old Post Apr 21 2014 20:19 #
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Demonologist
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Why in the world there's still no max for 29, j4?..

Old Post Apr 21 2014 20:22 #
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blob1024
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didnt even check that level, should I? maybe its motivating enough to launch doom again ahah

Old Post Apr 22 2014 19:31 #
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j4rio
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5 max 4:33

Why in the world there's still no max for 29, j4?..
Probably because Rizera isn't currently around. :)

Attachment: ur05-433.zip
This has been downloaded 48 time(s).

Old Post Apr 24 2014 18:22 #
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Nevan
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Or maybe because some monsters won't appear.

That or I dunno where they are. Here's a demo for you all to enjoy and to see if there's something wrong. Searched everywhere I can.

Attachment: stophidingyoupussybitchmonsters.zip
This has been downloaded 30 time(s).

Old Post Apr 25 2014 22:17 #
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blob1024
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Nevan said:
Or maybe because some monsters won't appear.

That or I dunno where they are. Here's a demo for you all to enjoy and to see if there's something wrong. Searched everywhere I can.

desynchs for me. which version u using? D:

Old Post Apr 25 2014 23:06 #
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Nevan
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Oh, using the one from Idgames. Think I'm using the wrong version - will find it now.

Old Post Apr 25 2014 23:13 #
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j4rio
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Try using ur version linked in op for recording

Old Post Apr 25 2014 23:19 #
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Nevan
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Got it, sorry for my ignorance.

29 max in 7:21.

Attachment: ur21-721.zip
This has been downloaded 45 time(s).

Old Post Apr 26 2014 00:11 #
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Nevan
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21 max in 2:39

Attachment: ur21-239.zip
This has been downloaded 43 time(s).

Old Post Apr 26 2014 01:04 #
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Snakes
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Nevan said:
21 max in 2:39

Neat demo. The close-encounter with the manc was a fun moment. Might want to fix that .txt though - still shows time as 7:21.

Old Post Apr 26 2014 20:36 #
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Snakes
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It's looking more and more like I need to change the mechanics of Map23 in certain parts as I just can't fix that goddamned bug. So screw up, I'll upload the Map04 fix and worry about it later.

https://www.mediafire.com/?vkqp7lli8bzozld

Old Post Apr 26 2014 21:10 #
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4shockblast
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Snakes said:
It's looking more and more like I need to change the mechanics of Map23 in certain parts as I just can't fix that goddamned bug. So screw up, I'll upload the Map04 fix and worry about it later.

I get no desyncs for my map 04 speed :). Can everybody else play it back correctly with the new version as well?

Old Post Apr 26 2014 21:23 #
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Nevan
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20 max in 5:15

I'm waiting...

Old Post May 1 2014 14:57 #
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Nevan
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attachment

Attachment: ur20-515.zip
This has been downloaded 43 time(s).

Old Post May 1 2014 15:00 #
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tatsurd-cacocaco
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Map 16 UV-Max in 2:38

Attachment: ur16-238.zip
This has been downloaded 42 time(s).

Old Post Jun 1 2014 05:20 #
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tatsurd-cacocaco
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Map 9 UV-Max in 4:25

Attachment: ur09-425.zip
This has been downloaded 46 time(s).

Old Post Jun 8 2014 20:24 #
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j4rio
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Soooo... a year has passed and the final bugfixed version (that doesn't break stuff which has been previously fixed already) is still nowhere in sight, so I'd say it's safe to say that all contributions may be uploaded to DSDA by now, if contributors agree.

Note to self: no bugged up wads next time.

Old Post Jan 1 2015 14:01 #
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dew
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I even forgot what bugs were the issue... before the "fixed" version reintroduced bugs from the betas...

Old Post Jan 1 2015 14:45 #
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blob1024
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fine for me for my demos!

Old Post Jan 1 2015 14:56 #
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4shockblast
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Fine for my demos as well.

Old Post Jan 1 2015 17:29 #
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Nevan
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Sure.

Old Post Jan 2 2015 10:25 #
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