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Alfonzo
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Episode 1 Good At Doom™ run in 1:59. Uses good.deh (included!).

Dime has already bested this paltry attempt by a good ~45 seconds, but as a partial instigator of the method I feel the need to post my run here. The rules can be read about in the text file provided or in this thread, but in short: gib yourself.

------
mod edit: Merged GAD demos into the announcement thread because of the strong topicality. This way, you can just grab them all without combing the regular threads.

Attachment: e1good-159.zip
This has been downloaded 24 time(s).

Last edited by dew on 03-24-14 at 20:52

Old Post 03-24-14 04:11 #
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Alfonzo
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What is Good At Doom™?

In 2012, Xaser blew himself up with a rocket launcher. Well, he does this quite often as it turns out (faster than quickloading!), but it was the first time in which the spectacular event rendered the player "Good At Doom". From here on, both Tarnsman and myself admired the phrase and came to employ it liberally in streams and Doom Radio. Indeed, it would only be a matter of time before this spectacular show of self degradation made its way over to the speed demos subforum.

In order to register continuous runs and for heightened strategy and simplicity, the speed runner version of Good At Doom™ simply requires that the player gib himself by any means, at which point the .DEH file provided will carry the player on to the next map. Conveniently, this restricts the ways the player can die to just one of three methods: rockets (either via one's own or a cyberdemon's), barrels or telefragging - the original Good At Doom™ methods. Of course, since gibbing yourself via rockets or barrels requires you to achieve the negative of your starting health in one blot of damage, you're going to need to manipulate monsters and other means of harm into getting you below that critical, juicy threshhold. This is where the real fun comes in.

Rules Recap:
  1. Gib yourself as fast as possible. The good.deh file will complete the map for you at this point.
  2. If there is no means to gib yourself in a continuous run (no barrels, RL's, Cyberdemons or IoS monster targets on a map30), complete the map regularly as fast as possible.

And that's it!

Here's the .deh file which should be packaged with every attachment. It replaces the player's XDeath scream with the A_BrainDie action, allowing the player to exit the map.

Last edited by Alfonzo on 03-24-14 at 05:44

Old Post 03-24-14 04:25 #
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4shockblast
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Doom: Episode 1 Good At Doom™ in 0:19 (TAS).

Attachment: e1gdx019.zip
This has been downloaded 45 time(s).

Last edited by 4shockblast on 03-24-14 at 23:30

Old Post 03-24-14 20:10 #
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Alfonzo
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Doom: Episode 1 Good At Doom™ in 0:51.

Attachment: e1good-051.zip
This has been downloaded 17 time(s).

Old Post 03-25-14 03:47 #
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Revved
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Quite interesting.
I did a few easy ones for Plutonia.
Map 3 in 0:05
Map 6 in 0:03
Map 7 in 0:03
Map 30 in 0:02
Map 32 in 0:02

Attachment: plgood.zip
This has been downloaded 11 time(s).

Old Post 03-25-14 06:55 #
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Alfonzo
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Doom: Episode 2 Good At Doom™ in 3:04. The lack of immediate barrels and rocket launchers offends me deeply as a human being.

Attachment: e2good-304.zip
This has been downloaded 13 time(s).

Old Post 04-04-14 03:53 #
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Alfonzo
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Doom: Episode 3 Good At Doom™ in 2:14. The only disappointing map to report is E3M1 due to its lack of immediate GAD material, although it does get points for being the first map that can be exited by regular means faster than by gibbing (not that leaving via the exit is an option, of course). The time is probably beatable by at least 15 seconds.

Attachment: e3good-214.zip
This has been downloaded 7 time(s).

Old Post 04-05-14 03:57 #
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Alfonzo
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Doom: Episode 4 Good At Doom™ in 1:48.

Attachment: e4good-128.zip
This has been downloaded 10 time(s).

Old Post 04-11-14 08:37 #
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