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game_genesis
Newbie


Posts: 5
Registered: 04-14


Hey guys, I recently decided to record some Doom rocket jumps on original WADs, so here they are, I hope any of these might help some of you guys in your speedruns! I was unaware and a total amateur about rocketjumps and similar shortcuts, so even though most of you are pros at them, hope these following help :


Doom 1 E2 Map 7 : Spawning Vats rocket jump : https://www.youtube.com/watch?v=v0_...kwrKY4-ZmkHpLsA

How to get there and complete the level : [/b]
On the spawn point go to the right hallway (you will get to the room with blue door on your left, ignore the door and proceed forward), since there is only one way to follow it is not really hard, you will see a room with an invincibility orb at the end of it, go pick up the orb, after you picked it up go to the corridor on your right - at its end there will be a room with 2 rooms you can go in - don't go to the first room on your right (only go there if you do not have a rocket launcher with you already -> there is a rocket launcher in that room. The second room on your right is the room where you can see the exit at the other side of the acid pool. That is our location - watch how to do it in the video, it is very simple :)

Doom 2 Map 14 : The Inmost Dens rocket jump : https://www.youtube.com/watch?v=bcM...kwrKY4-ZmkHpLsA

How to get there and complete the level :
When spawned, go right, then left all the way, jumping off the "window" of this structure. You will see a big gate in front of you - go through the gate to the other side, and once you get there, turn right, left, and left again, where you will see a door to the location from where you perform the rocket jump. See the video for correct positioning. After you correctly do the jump just run towards the exit door. Make sure you run.

Doom 2 Map 23 : Barrels o' Fun rocket jump : https://www.youtube.com/watch?v=coK...kwrKY4-ZmkHpLsA

How to get there and complete the level :
When you spawn, quickly squeeze your way through the barrels to the end of the room, open the gate and enter the teleporter. Once teleported, quickly go to the other side of the room, try to run to evade the machinegunners and barrel explosions. Enter the teleporter, and once you get teleported, look to your right, you will see a long brown wall - shoot it and it will raise itself. The positioning and rest can be found in the video.


Since this is my first contribution to the forum newbies, I hope someone will actually find it helpful! Thank you guys and enjoy yourselves! :D

Old Post 05-22-14 20:49 #
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4shockblast
Turbo Speed


Posts: 532
Registered: 12-11


The first two are very well known; I'm not aware of any uses for the last one. The IWADs have been pretty thoroughly examined for tricks by numerous speedrunners, so it's very difficult to come up with new tricks. :p

Old Post 05-22-14 21:22 #
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game_genesis
Newbie


Posts: 5
Registered: 04-14



4shockblast said:
The first two are very well known; I'm not aware of any uses for the last one. The IWADs have been pretty thoroughly examined for tricks by numerous speedrunners, so it's very difficult to come up with new tricks. :p


As I said, a noob-friendly guide to some of those, because I had to discover these by myself, guess it is easier this way :)

Old Post 05-22-14 21:52 #
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Grazza
=/-


Posts: 12390
Registered: 07-02


There's an old list of iwad tricks here. There have been plenty discovered since then, of course. For instance, the e2m7 rocket jump has been obsoleted for single-map demos (except nomo) by the thing-glide method that Vile used in 2005.

Old Post 05-22-14 21:59 #
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dew
experts


Posts: 3299
Registered: 05-08


I'll hijack this thread a little... How hard do you guys find the Scythe 2 map07 rj?

I've done quite a few impossible-level rjs throughout my career of a false corrupt rj prophet, but I simply can't do that one. Not to save my life, not after watching Vile's proof of concept a hundred times. He takes it casual and I've always wanted to improve the time, but no can do. Anyone up for plugging that "hole" in the tables?

Old Post 05-22-14 22:51 #
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Memfis
Forum Legend


Posts: 5389
Registered: 04-07


I remember I tried it out of curiosity after reading one of your rants and I couldn't do it either. Btw PrBoom+ plays DomRem's demo "with PrBoom v2.1.2-v2.2.6 compatibility", I wonder if that's actually what makes it possible (maybe rocket blast works differently somehow o,o). How do you guys like my excuse for not being able to do it?

Old Post 05-22-14 23:18 #
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4shockblast
Turbo Speed


Posts: 532
Registered: 12-11



Memfis said:
I remember I tried it out of curiosity after reading one of your rants and I couldn't do it either. Btw PrBoom+ plays DomRem's demo "with PrBoom v2.1.2-v2.2.6 compatibility", I wonder if that's actually what makes it possible (maybe rocket blast works differently somehow o,o). How do you guys like my excuse for not being able to do it?


Damn, you may be right. I just tried it cl9 first, couldn't do it after 20 attempts or more. First try with cl12 and third with cl14.

Old Post 05-22-14 23:31 #
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dew
experts


Posts: 3299
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Wow, that would be anticlimatic and I want my free time back, haha.

Old Post 05-22-14 23:35 #
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Looper
Member


Posts: 513
Registered: 07-09


It requires 32 average speed on minimum... 30 is the cap D: Though it might be possible with one(0.5) wallrun tic south even with cl2, not sure if the player is midair in that case tho, never tried. That would make jumps exactly 256 units long possible south/west (7*30+15+32-1 = 256). (North/east it is 60*7+32-1 = 451 unit gap)

Btw, that map23 rocket jump is almost useless :P Risk-reward isn't really worth it. (This is how I did it on legacy nomo back in 2009 https://www.youtube.com/watch?v=KbdLwXPZxQY )

Old Post 05-22-14 23:50 #
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TimeOfDeath
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Posts: 2624
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You'll always be an rj prophet in my eyes, dew!

Old Post 05-23-14 00:02 #
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4shockblast
Turbo Speed


Posts: 532
Registered: 12-11


Here's proof of possibility in PrBoom+ 2.5.1.4 cl-1. Very easy to do.

Attachment: s207o010.zip
This has been downloaded 14 time(s).

Old Post 05-23-14 00:10 #
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Cacatou
Member


Posts: 288
Registered: 10-11


Oddly enough, I've had an even more frustrating experience with that particular jump. In my over 1000 attempts at the no-monster run, I have successfully executed the jump twice. Both times I died and crossed the exit. However, I crossed the exit linedef so fast it didn't register and the run failed. If someone finds an easy way without complevels it would be so relieving.

Old Post 05-24-14 14:53 #
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joe-ilya
Senior Member


Posts: 1821
Registered: 10-12


Why is it called a 'rocket jump'? You don't jump, you get pushed.
Why not call it a 'rocket push' then?

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Old Post 05-24-14 15:57 #
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Cacatou
Member


Posts: 288
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It is sometimes called a rocket boost not a rocket jump but I believe the name's just carried over from Quake. Also it does help you jump over gaps etc. hence rocket jump still works.

Old Post 05-24-14 16:10 #
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