Warning: long post because coffee.
I've posted something like this before, but as with all skills I remain interested in the background of the competitive speed runner. Feel free to add more questions if you like.
- How much of it do you think is talent and how much is effort?
My thoughts: I think at least some is talent, but a significant part is effort, perhaps more than one thinks. In my case at least I think my efforts led to significant improvements.
- To what extent do you think can you physically prepare for a good run?
My thoughts: I recently read about how lack of sleep can actually decrease reaction times, similar to someone who is intoxicated. I think reaction times are crucial so I think it's important to get enough sleep, eat well, etc. However, I think if you're already good, it won't make that much of a difference, unless you're playing a super hard map or trying to improve a super hard time.
Obviously, things like hardware can make a difference and you should feel comfortable with them. As far as software goes, I recently found that killing explorer.exe actually improves the frame rate a bit and subsequently my game. But it's only because I have a crappy laptop anyway.
- How seriously do you take it? More concretely, on average, how much time do you spend a week on speed running?
My thoughts: I get the feeling that the guys who have been doing it for years can get a very good time for a short to medium map within an evening (hour or two), but that I have to work harder to post something competitive. That means that I have to spend more hours. It depends on the week, but most weeks I would spend at least two evenings on grinding a map (or the next one). Sometimes I'm very busy IRL and then it may take a month or more for a large map.
I don't take it super seriously (for example, I never plan my sessions and social obligations take precedence) but I always try to aim for a high standard and improve myself continuously.
- Why do you do it?
My thoughts: This may sound a little strange, but I think if you choose almost any skill and work hard on it, it helps you grow as a person as well. It teaches you perseverance, patience and all that stuff. Video games also keep your brain sharp for a number of reasons. I like games which are easy and fast to play and mess around with, and Doom is for me about the pinnacle of that and a few other things too.
I also like the idea of competition and pushing yourself and the fact that you can look back at what you've done with some pride, even if it's only for yourself. You won't win any prize money or become famous - if it were for those reasons you should have chosen another hobby.
And of course there are some great maps out there and it would be a sin not to demo them. ;)
- Do you physically get together with other people for speed running?
My thoughts: No, and I also don't know anybody in my vicinity, perhaps that would be an interesting group to start on meetup.com. ;) But in principle that would be nice. Also for FDAs and mapping and such I imagine? Anything where you figure things out together and enjoy hanging out otherwise sounds good to me.
- Where do you think the future lies for speed running in Doom?
My thoughts: I think it will stay small but for a longish time at least. At least for now there are few games where there is so much activity in terms of new maps, ports, music, art, etc. and this boosts speed running as well. Perhaps in the future, Doom will have morphed to something else altogether (complevel 50?) with even more awesome possibilities, but with the option to go back to vanilla whenever you want (if maps are still being made). I can also imagine that a lot of stuff people learn from mapping, demoing (including TAS), port development and other kinds of programming, hacking, etc. are and will be incorporated into other (future) neat games as well. Doom will not be forgotten. :)
Edit: typo and changed message icon
Last edited by Kotzugi on 07-30-14 at 13:47