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Andrea Rovenski

Demos with jumping, crouching and shit

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Mod edit: This is the place to post, if you really must, port demos using map-breaking features like jumping and crouching on maps that were not designed with them in mind. Go nuts.

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Did a run of MAP07 with jumping in GZDoom, just because.

sd07nomo7-jump.zip

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Memfis said:

probably should have mentioned that it uses jumping and crouching))

Fixed.

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Well I did say "and shit". But I will edit out the "world record" claim as that's just misinformation. World record is 0:00 using a deh that causes the level to exit as soon as your pistol starts to rise.

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Grazza said:

Well I did say "and shit". But I will edit out the "world record" claim as that's just misinformation. World record is 0:00 using a deh that causes the level to exit as soon as your pistol starts to rise.

Yeah well wheres your run then smart guy

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Grazza said:

Well I did say "and shit". But I will edit out the "world record" claim as that's just misinformation. World record is 0:00 using a deh that causes the level to exit as soon as your pistol starts to rise.

i didn't use any hack's or patches this is legit gzdoom vanilla world record

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Doom D2all UV-Speed (jump/crouch) in 19:52 /// uhhh died once.
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Well. If i could TASed that demo (for example replay map) i could make that demo within 16:42.
Anyway i can't beat TAS demo even with such abilities. Yeah.
Some abilities i got, some i lost. And i lost more than got.

gzdoomd2dall.zip

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I've split the above post from the Doom2 demos thread and placed it here, because it obviously isn't even remotely comparable to vanilla or complevel2. Hence miscellaneous.

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Doom2 in 15:45

As it is in this thread, obviously uses jumps and crouch. Recorded in a zandronum server, I know this port sucks for recording but it's a demo I did just for fun.

30yump.zip

Edited by Ancalagon

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