NoPoet
Mini-Member

Posts: 96
Registered: 10-02 |
Andy, your case was written intelligently and convincingly. This is the first sensible feedback I have received over Plutonia. Do you want me to add your post into my review? It's only fair that Plutonia fans should have their say.
The reference to annoying monster deployment was written in response to feedback from a Doomer who made the blunder (IMHO) of stating in no uncertain terms that "monster deployment is supposed to be annoying", an opinion with which I completely disagree and also proves my point about the cavalier attitude towards monster deployment inherent throughout Plutonia.
'Annoying' monster deployment is never the same as 'exciting' monster deployment. 'Annoying' is 'annoying'.
To the people who keep expecting me to change my opinions: don't waste your time, because I won't re-word the review.
I did find HR and AV impossible on Ultra Violence. HR lost points for this as it is TOO DIFFICULT FOR THE AVERAGE DOOMER, even on Hurt Me Plenty! HR is NOT marked out in the text file as being specifically for Doom Gods. If it was, I wouldn't criticise it half as much - its difficulty level might even have won it praise in this circumstance, as it isn't false advertising! HR is 'marketed' as a top-rated megawad with big battles. It's only upon reading reviews like mine where people get to see what each map is really like.
Many people will have spent half an hour downloading the zip files only to get trounced in short order once they started playing. And the 3,000-Revenant battles are not exciting or challenging - they are atrocious, for myself and for the average Doomer. Most of the maps were rather boring or otherwise uninspired, with virtually every level degenerating into a mindless meat grinder assault.
AV was so much fun to play on Hurt Me Plenty co-op, with such incredible architecture and sense of location, that I disregarded the increased difficulty on Ultra Violence. This was an exception I made for Alien Vendetta only because it's so good to play on Hurt Me Plenty and/or in co-op mode. I don't find AV at all enjoyable on Ultra Violence. Neither did my co-op partner, Miles, who is about average or slightly above average as a player.
Plutonia, in my opinion and that of my co-op partner, was neither fun to look at nor fun to play. That's my opinion and it isn't going to change.
HR review:
http://www.nopoet.pwp.blueyonder.co.uk/hr.htm
HR review quotes which are relevant to this conversation:
1) "There are so many monsters that co-operative players can find their starting positions swamped and so will respawn at random Deathmatch start points!"
2) "Oh, it's scary, but the real fear is that the next fight will see you up against eight Archviles. Dying even halfway into some of these levels can undo half an hour's play and starting with the pistol is not a good situation to be in."
3) "If you plan on playing this level on UV then don't bother; there isn't room to move with all the hellspawn wandering around."
4) "23. Ascending to the Stars: God help you if you try this one on UV. Just when it looks like you're facing countless hordes of Imps, you realise you're actually facing countless hordes of Imps...and their bigger, tougher brothers. You'll need to be sparing with the health and plasma if you want to live long and prosper on this Episode 1-style moonbase. One false step, one moment's hesitation, and you're screwed. It's quite attractive to start with - if you can see past that army of Imps."
HR 2 review coming closer to Christmas time.
Just out of interest, how do you play Doom using keyboard only? Isn't using the mouse preferable for serious Doomers?
Last edited by NoPoet on 10-26-02 at 20:45
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