The Ultimate DooMer
(former) /newstuff Chronicler

Posts: 4449
Registered: 03-02 |
deathz0r said:
in no particular order...
1337.wad, dwango6.wad, dogtag3.wad, Alien Vendetta, vex-doom.wad, supar1337.wad, tlsdm.wad, sopwith.wad, NESDoom, UDM series (excluding the maps i made), satarena.wad, Scientist, mockery 2, some of the wolfendoom wads, mountkng.wad, moo1m.wad, dwangot1.wad, knortdm.wad, judas22.wad, finalfrg.wad, doommall.wad, Doom: The Arcade Game, d2tourn.wad (the dehacked patch), Erik Alm's Capture the Skull wads, Skulltag, Toke's CTS wads, Abandoned Mines II, nuts.wad, Archvile46's Doom 1 SP wad, dc-xtra.wad (it's so horrible that it really cracks me up).
Well, at least none of my wads are in there. (which I'm mildly surprised at, as there are some pretty good wads in there - notably Scientist, Alien Vendetta and dome1m3 by Archvile 46 - that one's a bit big, but very detailed and realistic)
On a more on-topic note, I quite enjoyed both SP wads this week. Blind Alley was enjoyable (that wooden outdoor bit was quite tough!) and Abandoned Mines was authentic, rock hard and so tight on ammo that I had to berserk some Hell Knights/Barons to get 100% kills! (it's been a while since I did that...)
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