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The Ultimate DooMer
(former) /newstuff Chronicler


Posts: 4701
Registered: 03-02



Fredrik said:
Heh, very cool levels.

But Mock 2 is better :)



It certainly will be. Abusing ZDoom features is fun....

Old Post 01-29-03 22:23 #
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Brotha Mann P119:11
Registered just to make one post


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Registered: 01-03


It's because days ago, many years ago, nearly a decade, I made Map03...then when I saw the Mockery thing, I thought, NO WAY CAN I FIND THAT MAP AGAIN, because I knew it to be one of the suckeriest things in the world...

Well I did, and now it graces hundreds of CPU screens in the USA and the Tri-planet area.

I had to update it of course (This is when I could use DCK still, and not any of those modern bastages that run on XP but pale in comparison IMHO to pure-dos DC) with DooM2 stuff, adn the l33t graphics designed for the Wad.

ENjoy it!

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Old Post 01-30-03 20:23 #
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stphrz
I use a blowtorch to make crème brûlée


Posts: 997
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Can someone post a mirror link please?

Thanks :)

Old Post 01-31-03 03:27 #
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RjY
anARCHy


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stphrz said:
Can someone post a mirror link please?
Thanks :)

Well, if you mean the 4-level demo it's been moved into newstuff now. In particular I was able to fetch it from here; hope this helps.

Old Post 01-31-03 10:38 #
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deathz0r
Bitch fuckin' stole me chaingun!


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Brotha Mann P119:11 said:
USA and the Tri-planet area.
Uhh?

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Old Post 01-31-03 13:38 #
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stphrz
I use a blowtorch to make crème brûlée


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RjY said:
Well, if you mean the 4-level demo it's been moved into newstuff now. In particular I was able to fetch it from here; hope this helps.
It does help. Thank you! :)

Old Post 01-31-03 16:04 #
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stphrz
I use a blowtorch to make crème brûlée


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code:
SB_Detect returned p=0x220,i=5,d=1 Music device #9 & dmxCode=4 Sfx device #3 & dmxCode=8 calling DMX_Init DMX_Init() returned 12 D_CheckNetGame: Checking network game status. startskill 3 deathmatch: 0 startmap: 3 startepisode: 1 player 1 of 1 (1 nodes) S_Init: Setting up sound. HU_Init: Setting up heads up display. ST_Init: Init status bar. DOS/4GW Professional error (2001): exception 0Eh (page fault) at 1EF:83016802 TSF32: prev_tsf32 679C SS 1F7 DS 1F7 ES 1F7 FS 0 GS 87 EAX 837FE31C EBX 10003 ECX 3 EDX 1 ESI 0 EDI 1 EBP 0 ESP 83858BE0 CS:IP 1EF:83016802 ID 0E COD 4 FLG 10246 CS= 1EF, USE32, page granular, limit FFFFFFFF, base 0, acc CFFB SS= 1F7, USE32, page granular, limit FFFFFFFF, base 0, acc CFF3 DS= 1F7, USE32, page granular, limit FFFFFFFF, base 0, acc CFF3 ES= 1F7, USE32, page granular, limit FFFFFFFF, base 0, acc CFF3 FS= 0, USE16, byte granular, limit 0, base 0, acc 0 GS= 87, USE16, byte granular, limit FFFF, base E280, acc F3 CR0: unavailable
I keep getting this error when I try to run the wad with Doom2.exe. It will not run for me in Boom, PrBoom, Legacy, ZDoom, or MBF either.

Is it supposed to crash like this?

Old Post 01-31-03 16:14 #
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The Ultimate DooMer
(former) /newstuff Chronicler


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Nope, works fine for me in ZDoom. Must be something up with your pc.

Old Post 01-31-03 16:23 #
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stphrz
I use a blowtorch to make crème brûlée


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I thought of that. It won't run on my other pc and I have no problems running any other wad.

hm.....

Old Post 01-31-03 17:28 #
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DooMBoy
Heh
(but Stupidity still cannot be concealed)


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Works for me (tm). Seriously, it worked fine for me when I ran it in ZDoom.

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Heh

Old Post 01-31-03 18:00 #
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Hyena
Unfortunately it is lethal


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I think the problem is with the textures in the file. The texture lumps have the new added textures, but leave out the existing one. Zdoom is able to sort through that fairly easily but other ports leave more room for human error.

Old Post 02-02-03 05:38 #
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