Brad_tilf
Redemption! Bath in its pure Light!

Posts: 603
Registered: 10-02 |
To Pritch and Ravage:
Sorry bout the coop but as you guessed right away - just not possible with the design, unfortunately. That coulda been really cool but, alas, not in the cards. Same with the midbars - unfortunate but necessary to keep the player from falling into places where he really didn't belong. My personal way of defeating it was to rip right over to the elevator - get the hell out of that room as quickly as possible and deal with the rest of the map. As long as you avoided the majority of the initial attack there was pretty much plenty of health and ammo to go around but that first battle, should you choose to fight it could really screw you up.
Anyway - maybe I'll design a more open map next time but for some reason I always find myself designing these maps with close quarters, lots of dark areas, etc... hehe
What can I say - thats the way I like them.
large open maps to me give you less places to pick and snipe at your targets.
Thanks for playing. Hopefully my next one will be more to your taste.
:-)
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