When you think about it that way, technically that covers 99% of Doom/2 TC's and even games like Heretic/Hexan (sure, they had some nice features like aiming before source ports, and items inventory, but the weapons and monsters are very very similar to those in Doom 2).
Hell, if that's what you're after, your best bet is to go with TC's built specifically for Edge, but even there, well... Doom is a limited engine, and the game mechanics don't change too much, it's a basic FPS after all and its tough enough for FPS companies to come up with something new, much less the mod community. ; )
I've been playing Darkest Hour a lot lately using ZdoomGL and I think its great. It FEELS like I'm playing some expansion pack to the original Dark Forces. I know they ripped off just about all the textures from that or Doom, but it is *FUN* challenging and has atmosphere. However, I will say that I got SERIOUS fps lag in some areas, like that part on level 4(?) where you fight the AT-ST, I am not sure if he made that level badly, or if ZdoomGL is to blame.
Anyway, a nice job. I guess its more interesting mainly because the SW TC is a conglomeration of old old mods (though I can't fault the guy who put them together, its a slick package, once you add the better lightsaber and Han Solo's DL 44 heavy blaster.. also from that weapons page, heh)based on the movies, rather than something original set in the same universe.