deathz0r needed the week off to catch up with schoolwork or look up more insults or something, so this week's meager showing of four wads gets me for a reviewer. On top of that none of them are really very good (one is nice, and when compared to the others it's frickin amazing), so uh there isn't much I can really think of to say here. If you're smart you'll skip down to the last review. Filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler!!
- Slime Lab - Bjarne Christensen
93k - Doom2/Legacy - SP - (img)
I'd like to tell you about this map, but every time I tried to play it Legacy segfaulted. Sorry.
- SargeBaldy Speedmapping Compilation #6 - Various
37k - Doom2/Boom - SP - (img)
Crap. Crap. Mega crap. The first map is a decent output for 100 mins of work (it's the one in the screenshot), but the rest are liquified ass in a can, though I suppose they followed the theme well enough. As actual Doom maps though, they're trash.
- The Therion Project - Stealthy Ivan
87k - doom2.exe - SP/co-op - (img) (img) (img)
Hmm. Yeah, well, first off the text file says doom2.exe can be used, but in the first map I couldn't seem to get to the red key switch without jumping (nor did I particularly want to hang around the map any longer). It didn't mess up anything else in the map, so I dunno. Second the text file implies there are five maps, when in fact there are only four, and the fourth one doesn't have any exit I could find (opening the last door yields a marble wall that doesn't do anything).Yeah, so the maps aren't that great. The gameplay is a tedious hit a switch that opens a door that has another switch/key behind it and repeat a few times until you get to the exit. Mister Ivan also apparently does not know how to align textures at all, either with offsets or with simple upper/lower unpegging. Also his choice of wall textures in many places left something to be desired.
Gameplay is eh. There was only one trap that really surprised me, and the rest of the maps were fairly easy. I never once had to conserve ammo, and health was never really an issue either. Overall, I would say you're better off skipping it.
- DeathBelow - P. "Ace" Westlake
94k - doom2.exe - SP - (img)(img)(img)
When I was playing this map I wasn't quite sure what I thought about it, and really I'm still not entirely sure. It's not a bad map at all, in fact it's very well done for the author's second release. Actually that was what bugged me. While the map has a couple nice areas, there are things about it that are inconsistent, and also a variety of things that constantly remind you it's from an author who is relatively new at mapping.
I dunno though, perhaps it's just because I played it at 5 in the morning. Anyways, the general theme of the map is pretty much brown bricks, though it seems to change theme twice with no discernable transition. First it swaps to a metal base with tons of crates, and then later to something that looks like some of the earlier Doom 2 maps. It's not as bad as it could be, and gameplay seems to flow pretty well the entire time. I did run out of ammo a few times and was forced to fight off specters (and two pain elementals at one point, ick) with my fists until I managed to find some shells, but other than that I had few problems.
Overall it's a nice, solid map which has a couple minor flaws but overall it's still quite good. I will be looking forward to seeing more from this author.