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Andy_Johnsen
Newbie


Posts: 9
Registered: 01-04


If you're rereleasing the run you might wanna consider going a bit more in depth about how it was made in the txt, and what about dropping the comparisons to a run made w/o constant s50 usage. Just a well ment suggestion anyway.

Looking forward to the next version :)

Old Post 01-19-04 16:32 #
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Adam Hegyi
Mini-Member


Posts: 60
Registered: 03-02


You can gain 13 seconds at least by skipping MAP32... 11 seconds by skipping the map, and two by the normal exit in MAP31.

Old Post 01-20-04 02:04 #
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xit-vono
Member


Posts: 527
Registered: 06-01


How do i make TAS demos with prboom. Can you share the files needed?

Old Post 01-20-04 07:08 #
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entryway
Forum Staple


Posts: 2522
Registered: 01-04



xit-vono said:
How do i make TAS demos with prboom. Can you share the files needed?

And what is able TASDoom except for slowmo?
(realtic_clock_rate in PRBoom)

My changes of source codes should be clear from my .bat file:
copy _u.lmp __u.lmp /y
del _u.lmp
glboom.exe -nomusic -nosfx -complevel 1 -warp 1 -skill 4 -recordfrom u.lmp _u.lmp -skipdemo 478

Old Post 01-20-04 09:34 #
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entryway
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Andy_Johnsen said:
If you're rereleasing the run you might wanna consider going a bit more in depth about how it was made in the txt

I don't speak in English. I shall write all that you want if you will translate from Russian.

and what about dropping the comparisons to a run made w/o constant s50 usage. Just a well ment suggestion anyway.

It would be same without permanent strafe50, but I didn't want to fuck my mind once more

Looking forward to the next version :)

It`s ready. It are necessary to write news to those who does not read comments. New and finally time is 14:41

Old Post 01-20-04 09:57 #
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Opulent
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Posts: 2087
Registered: 07-01


so where is it? ;)

Old Post 01-20-04 10:18 #
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Eugene
Junior Member


Posts: 109
Registered: 11-03


Send me russain txt, I'll translate it.

Old Post 01-20-04 10:51 #
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entryway
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Eugene said:
Send me russain txt, I'll translate it.

My ICQ is 100023. Add me please.

Old Post 01-20-04 11:25 #
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entryway
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Opulent said:
so where is it? ;)

http://www.geocities.com/e6y/doom.html

Old Post 01-20-04 12:06 #
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Eugene
Junior Member


Posts: 109
Registered: 11-03


Have no access to ICQ service. Pls, send a text to my mail egk@ukr.net. I'll translate it tonight. Now I'm a bit busy.

Old Post 01-20-04 12:32 #
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xit-vono
Member


Posts: 527
Registered: 06-01


one more thing: If you're looking for a way to save a second or 2 you might be able to do a blue key grab on level 26.

Old Post 01-21-04 00:20 #
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Dadel
Newbie


Posts: 3
Registered: 03-05


Sorry for this dumb question, but I watched this demo (and some other demos as well) and I noticed that in map 16 they are able to get past red pillar (near the exit) without red key. How it is possible? thx

Last edited by Dadel on 03-16-05 at 17:30

Old Post 03-16-05 17:23 #
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Trout2021
Newbie


Posts: 5
Registered: 04-05


I am having trouble viewing the speedrun. Any suggestions?

Old Post 04-06-05 21:31 #
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Opulent
Moderator


Posts: 2087
Registered: 07-01


I had missed Dadel's post before:
Dadel: the Map16 trick uses an engine exploit that a player(who is 33 units wide) can sometimes slide through an opening that is only 32 units wide. This is due to a rounding error because the positioning is built on the polar coordinate system. (the opening must be at a sharp angle... perhaps only 45degrees... for it to work)
There are other bar-slides in the game -- Map21 and Map22 for example.
check out the Compet-n tricks page:
http://www.doom2.net/~compet-n/inde...page=doom2trick

Trout: Use the source port PrBoom 2.24 (or higher).
This was recorded with Prboom2.2.6 I think (Budko's enhanced Prboom2.24 version that is on his website which is linked in this thread)

Old Post 04-07-05 01:28 #
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Trout2021
Newbie


Posts: 5
Registered: 04-05


Ok, thanks, I will do that.

Old Post 04-12-05 23:29 #
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