Bloodshedder Posted October 21, 2004 In the wait for version 2.0.64 of ZDoom, Randy has decided to jump ahead of us and release 2.0.90 2.0.91. One can only guess at the advancements contained in this release. Actually, you can just download the source and open rh-log.txt. Edit - This release includes full Strife support, though there are some bugs here and there with the other games, but those should be fixed soon enough. (Cyb) 0 Share this post Link to post
Dron Posted October 21, 2004 fp! is strife FULLY supported in this version? 0 Share this post Link to post
Arioch Posted October 21, 2004 Dron said:fp! is strife FULLY supported in this version? Seems so. I was running around in the first map and talking to people and getting shot at and shooting back with a crossbow ... 0 Share this post Link to post
Linguica Posted October 21, 2004 - Added a dummy actor with doomednum 32000, so Doom Builder's camera won't show up in maps.THANK GOD 0 Share this post Link to post
Quast Posted October 21, 2004 Arioch said:Seems so. I was running around in the first map and talking to people and getting shot at and shooting back with a crossbow ... Strife support looks VERY good, but I did see a couple <!> sprites yet...so a few things are missing 0 Share this post Link to post
Arioch Posted October 21, 2004 The Doom monsters seem to be "too" fast. Anyone else notice? 0 Share this post Link to post
Arioch Posted October 21, 2004 August 10, 2004 - Added support for drawing masked and translucent flats that are part of a stack. The amount of translucency is controlled by the first argument of the 9077 and 9078 things. At the moment, this is only for unsloped flats. Hrm? 0 Share this post Link to post
sargebaldy Posted October 21, 2004 Bloodshedder said:Actually, you can just download the source and open rh-log.txt. Or just look at http://www.zdoom.org/files/lars/63a-90.diff.gz 0 Share this post Link to post
Captain Red Posted October 21, 2004 ummmm... this i'm no doubt going to get smecked down for asking this, but... Extra weapon support? 0 Share this post Link to post
TheDarkArchon Posted October 21, 2004 Almost the only thing that is not in 2.0.90. Wait for 2.0.64 (I must be the fisrt person to say that since 2.0.90's release.) 0 Share this post Link to post
The Ultimate DooMer Posted October 21, 2004 Captain Red said:ummmm... this i'm no doubt going to get smecked down for asking this, but... Extra weapon support? Not in this version. Most people on the ZDoom forums pressured Randy to release it for months so last week he decided to poll us on whether to release it now or wait for custom weapons to be finished. Guess what happened. Anyway, I opened her up, gave her a spin and Susan seems fine... 0 Share this post Link to post
CodeImp Posted October 21, 2004 - Added a dummy actor with doomednum 32000, so Doom Builder's camera won't show up in maps.heh, he didnt have to make that. Doom Builder marks the 3D Mode camera with 0 flags, thus it should never be in any game mode or skill mode or whatever. But hey, at least it helps for those people who like to give the camera some flags tho :) 0 Share this post Link to post
SyntherAugustus Posted October 21, 2004 Holy SHIT! It's finally done!!!!!!!!! 0 Share this post Link to post
Nmn Posted October 21, 2004 I've waited so long, let me have some cheerful stuff. Fucking YAAAAAAAY!!! Long live Randy and da best source port! 0 Share this post Link to post
z34chris Posted October 21, 2004 What good is the "give health x" command line statement after the player has died? Would a "get up" command suffice? 0 Share this post Link to post
geekmarine Posted October 21, 2004 Cool! Strife support... *goes and plays Strife* Oh, right, I suck at Strife. 0 Share this post Link to post
Nmn Posted October 21, 2004 geekmarine said:Cool! Strife support... Heh, on the second tought, it's so buggy the game changes into a save and load fest when I try to play Strife-never know when Zdoom (or "Susan") will Crash. I'll just wait for the next improved version. Here we go again... 0 Share this post Link to post
Csonicgo Posted October 21, 2004 it's coming, you guys... hopefully by tomorrow, randy is on a bug fixing spree. 0 Share this post Link to post
sgtcrispy Posted October 21, 2004 Well I've been testing out Strife, and so far it hasn't crashed on me yet. But I suppose I have been lucky. Saving and loading hasn't caused it to crash so far, I haven't tried Doom/Heretic/Hexen out yet. The only Strife problems I've run into so far have been color errors, I get those I older versions of zdoom quite a bit. Random flickers in the whole pallate it mess up of textures up close a kinda garbled. Plus it just crashed on me. :) 0 Share this post Link to post
MasterOFDeath Posted October 21, 2004 I tried to play the first mission and got a crash :P 0 Share this post Link to post
lerner Posted October 21, 2004 Ha, you all suck. It didn't crash for me. :) 0 Share this post Link to post
sgtcrispy Posted October 21, 2004 lerner said:Ha, you all suck. It didn't crash for me. :) yet! muwhahaha 0 Share this post Link to post
Kinsie Posted October 22, 2004 Yup, consistant crash in the "Sanctuary" area, first mission, shortly after the alarm goes off. Oh well. 0 Share this post Link to post
timmie Posted October 22, 2004 2.0.91 is out: http://zdoom.org/files/lars/91.cab 0 Share this post Link to post
Graf Zahl Posted October 22, 2004 timmie said:2.0.91 is out: http://zdoom.org/files/lars/91.cab Somehow it isn't completely unexpected... Thinking about it, the reaction to the .90 release was quite different than any other source port. A new version of Vavoom gets released and almost nobody notices. (The same would be true for almost any other source port...) A new version of ZDoom gets released and half of the community goes berserk... 0 Share this post Link to post
TheDarkArchon Posted October 22, 2004 Not too suprising. Most of the community uses ZDooM (Right?) 0 Share this post Link to post