scar3crow
Warming Up
Posts: 22
Registered: 12-04 |
It doesnt matter to me whether or not HL2 stole the gravity gun. What is significant is that a gravity gun is being included in a Doom3 addon pack, so soon after HL2 was released. It isnt that theyre big uncreative, or if HL2 had ripped off older games with it, but that it comes off as more of a bandwagon thing.
However what is nifty is that they at least apparently allow you to grab projectiles with their gravity gun, which makes it more functional for gameplay. I mean sure, in HL2 you could throw grenades back at the Combine, but they rarely chucked them at me, so it was an unlikely opportunity. Imps however, are known for their fire laden mucus projectiles.
As far as games with half decent physics... well you can have a good physics system, but you may not use it much. In fact, Painkiller, uses the exact same physics engine as HL2 (the one so many people incorrectly credit Valve with, Havok), however I think People Can Fly acquired it simply for the sake of pinning people to walls, and letting bodies pile up, not for me mastering the art of crate balancing.
However, Valve loses massive points for not giving corpses a "grabbable mass". If I can pick up a bucket, a gun I have full ammo on, a chunk of a crate... then why I cant I pickup a dead headcrab or a Combine soldier ? I want to beat a squad to death with its spent ammunition, or its own teammate.
All I know is... I'll give the addon a look for the simple addition of the double barreled shotgun. I just hope something more can come of Doom3 from the user community, cause it doesnt look like were going to see much ingenuity from the incorporated teams.
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