Another fruitful week as we got a grand total of 13 maps and wads this week, some bad, but most good in one respect or another. What puzzles me, however, is the number of 1994 wads that keep flooding in! Where will this madness stop and how many more scores do they have left in their outdated army?! Until the answer comes to light keep yourself busy by playing the following.
- 2DIEFOR - Keith Winter
doom2.exe - SP - 24k - (img)
We open up this week with a 1995 wad, from Mr. Winter. It's the same old story with these, odd design, water that kills you, start with pistol against chaingunners, arachnotrons, hell knights and renevants at the very start of the level. What is interesting though, is a small light textured bridge that caught my eye. Worth a look at, especially if you are looking for a challenge.
- Ben's DOOM Sounds - Ben Sze
doom.exe - sound replacement - 376k
This is quite an interesting feat, a full sound replacement of all of the doom monsters made with someone's voice. These are all, however, low quality bitrates which honestly either played a trick on my soundcard, or really do sound like someone gurgling water. Oh well, try it out yourself.
- Cartellis kicking doom levels release1 - Cartelli
doom2.exe - DM - 56k - (img)
The first DM wad of the week and it's not what you would normally expect. First of, don't try to preview this in Single player, as no items will show up and even some of the levels won't even work because they don't have player 1 starts. These maps work surprisingly well in a DM in the test I played with a couple of my beloved player test subjects, despite a couple maps having a bit too much health packs. But otherwise, worth a shot.
- DEMONS BattleField - Cacocacodemon
doom2.exe - DM - 510k
An update for the Demons Battlefield wad reviewed back in #216.
- DethCity - fezzador
doom2.exe - SP - 146k - (img)
Well, as from the screenshot that was taken, you can tell it's dark. But a good wad nevertheless, despite the gloom hanging around this marble level. Health and ammo are in good shape for an average play and the monster placement is pretty good on top of that. The only part notable is the beginning where you don't really know which teleporter to take, and can end up making this level a bit longer than most. But with that aside, a worthy download.
- Dos - Chronoteeth
Edge - weapons replacement - 319k
Yet another weapons set for Edge! It looks to me like this engine is growing for little weapons mods...interesting. This is quite a feat, many styles of weapons and quite a few of them bound on one key too. We got pistols, fast weapons (like the chaingun) and even the mighty BFG is back, with a few small changes. Very nice weapons set, worth a shot.
- Escape from Planet Deum - Tony Priest
doom.exe - SP - 36k - (img)
The next decade old wad on our list is quite a gem. A map that has the shape of the DooM logo, this one fares well. Weapon supply is good, health supply is in a surplus if you use it carefully, and the monster placement is plentiful, setting in store a slaughterhouse. Surprisingly, there are many monsters hidden outside windows and in small traps awaiting the next victim. You fight on with a warehouse in the letter D, Then a Tech base in the first O, but after that it slowly degrades to Hell, ending in M with a fight against a Spiderdemon and then a Cyberdemon, quite a 1-2 punch, but you are supplied with a god amount of Cells and BFG ammo, so no worries. A good map, try it out.
- Fleur De Mort - Roger Rice
doom.exe - SP - 56k - (img)(img)
Screenshots say most of it. Mismatching textures with different themes popping up all over the place. In your current room, it's all wood. Next room, it's all marble. I mean come on, did someone try to port a badly made Sims house over to Doom? Anyway, it was a living nightmare to try to find a yellow key to progress in the level, as the door, which is textured the EXACT same as the rest of the room, leading to another door which is again, textured the same as the room, which finally led to the yellow key, in a corner. Gah. That over with, you proceed to a big outside area and the whole key hunting for the red key begins. To be frustrated, play this without automap. Please.
- Knee Deep ][ - Bloodbath - Aug & Ben Sze
doom.exe - SP - 56k - (img)(img)(img)
Text says: New, meaner Knee Deep levels and this time, the buildings make more sense (i.e.. the Hangar is a real hangar, the Nuclear Plant is a real Nuclear Plant equipped with a core and everything).
But is this the case?! Well meaner yes, probably. You don't get much health or none at all in these levels, and there is new detail to the levels that makes it look like the names of the levels that were supposed to describe how they looked. That didn't make any sense right? Ok, moving on. Gameplay moderate, details kind of so-so, health balance low, ammo balance high. (With the mobs of shotgunners you encounter, what'd you expect? ~_^ ) Not a very bad play, but not an exceptionally good one either.
- Real - Michael "Optimus" Kargas
doom.exe - SP - 239k - (img)(img)
This is quite an interesting map. From your starting area you are required to snipe Imps through a small hole which looks just big enough to fit you. However, this is not the case, you get stuck trying to go halfway through. I had to idclip my way out of that small area and into the main cavern passageway, which is again pretty small but I was barely able to navigate it. The detail level is good to moderate because the areas vary quite a bit. You go from say a cavern, to a marble structure, right back to a hell setting again. You can even fight a Baron with a mere shotgun and 4 shells at one point. Although it is a good first try at a 'serious' map, it needs more work.
- The Spire - Michael "prower" Reid
Zdoom - SP - 726k - (img)
More SP goodness, here we have a HR style map, set in a hellish brick-like base, moderate detail, and chock full of monsters, health and ammo for a massive slaughterfest. This map is pretty straightforward. Just fight your way through the monsters to the exit. Nothing more, nothing less. A good wad for the people who like to slug their way through mobs upon mobs of monsters.
- What lies beneath titan-426 - Dutch Devill
Zdoom - SP - 2,610k - (img)(img)
A nice Gothic-Hellish style map with plenty of new in it. New textures, sprites, sounds and music. The level is drawn out well, with ample detail and ammo/health supplies for an easy run, but this is not a very challenging level, so if you're looking for a hard level, don't pick this up. This is a good play in any case.
- Ultimate CTF 1.2 - IZM, Danny, T.U.D, Meph, Cop and Exl
doom2.exe - DM - 510k
An update for the Ultimate CTF (v 1.1) wad reviewed back in #219.