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The Ultimate DooMer
(former) /newstuff Chronicler


Posts: 4701
Registered: 03-02


Cyb Says: It's all Ralphis' fault. Feel free to call him mean names! He ruined your weekends! Here's UD (who was on time, but we were waiting for Ralphis):

Coming sooner than expected yet a week later than expected, here's another bunch of maps taken out of the bottomless pit known as newstuff. Everything is on the small side this week (well mostly), with 16 maps and two monsters. So it shouldn't take you too long then:
  • Fear II - The Spawn by Matt Bollier (Fogey)
    110kb - doom2.exe - SP - (img)
    A dark metal map that feels rather Quake-like. There's not much detail on the walls but floor/ceiling effects and lighting make up for it, with an atmosphere to match. Gameplay isn't that hard but you will be without an ssg for a bit. Recommended.

  • ImpHead & UAC tank by Prokop Smetana (NeoWorm)
    172kb - ZDoom - n/a -
    A pair of monsters, one an easy-to-kill imp head on spider legs and the other a hard-to-kill tank from Atomic Duke.

  • Obelisk of Blood by Prokop Smetana (NeoWorm)
    48kb - Skulltag - DM - (img)
    A very odd deathmatch map that's set on a bunch of platforms above a sea of blood. Platforms aren't that big and are connected with springs, so expect a bit of congestion with a lot of players. There's also a lower level half-way down the columns too. Each platform has a different weapon, so plenty of choice for fighting. It makes for a weird, if a little crazy match.

  • Doomgate Training Camp by Doomgater
    kb - doom2.exe - n/a - (img)
    Put simply, a long wide room that's designed for practicing wallrunning, straferunning/jumping and rocket jumping.

  • Paddock & Ship by Rand Smith
    kb - doom2.exe - DM - (img) (img)
    A pair of old deathmatch maps. One is a big open area with a pit and a couple of structures, the other is a ship complete with sails, a lower deck, a lifeboat and a little island. It's very sparsely detailed but the theme is there and the (green?) sea with horizon effect does create an atmosphere. However that's the best it gets, as the gamaplay is non-existant. Few weapons, some areas cut off from others (linked by weird teleports) and huge open spaces. And the first map is even worse. In short, avoid.

  • RH21A by RICH HORN
    kb - doom.exe - SP - (img)
    A small-ish E2M1 that is flat and mostly regular in shape. It has a few rooms of varying sizes, and mostly of a grey modern/tech theme. It's an old wad so the detail is bare, but the old atmosphere runs through it as it does in these wads. Gameplay-wise it's not hard except for the final battle atop a platform with two barons. As with a lot of these wads, only the nostalgia hunters will really enjoy them.

  • RHE2L3 by RICH HORN
    kb - doom.exe - SP - (img)
    A small fortress-esque map boasting a cool horizon effect using the old vanilla method. The focus here is on a spider mastermind and cyberdemon battle in the main hall, with the surrounding rooms and passages containing stuff to help you (as well as the outer area). One thing that always puzzled me about this map (it was among the first pwads I played) was the construction: two-sided lines acting as one-sided (seems to be some deu trick, as it always screwed up in wauthor). Anyway the map is short and sweet, and the battle isn't too difficult if you play it right.

  • Steel Cage Match by Robert Fleming
    kb - doom2.exe - DM - (img)
    A deathmatch map based around that old cornerstone of wrestling, the steel cage match. Trouble is, someone left the door open for you to escape and battle around the ring and the changing rooms just away from it. And indeed that's where all the weapons are apart from a rocket launcher round the back of the ring. It doesn't play as bad as you might think, and it's also a wallrunner's paradise. It does look bare though but it's worth a look with more players.

  • Shadow by Alex Mayberry
    kb - doom2.exe - SP - (img)
    An unusual map based around shadows and lighting. This includes sharp contrasts between light and dark, as well as numerous lighting effects. These are quite good, but it's a shame the gameplay doesn't match it. Seemingly random-placed powerups, big weapons at the start and too much ammo. As a result the map isn't as good as it could've been, but it's worth checking out anyway.

  • Sin by Bjarne Christensen
    kb - doom2.exe - SP - (img)
    A small crappy icon of sin map that has you climbing a series of lifts to reach the top of a semi-cirular map, where you can hit a switch or the head.

  • SL-9 by Impboy4
    kb - Skulltag - SP - (img) (img) (img)
    A bunch of 6 tiny tech maps for Skulltag. All the enemies are zombies, but you get no health at all throughout. Which makes it one of those quick-reaction wads if you try to play without saves and/or with fast monsters. Detail-wise there isn't that much apart from slopes. It's a short sharp blast that might be interesting if you play without saves and/or speedrun it, otherwise it probably won't appeal to non-tech map fans.

Old Post 04-25-05 18:57 #
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Vile
The man made of sticks


Posts: 1418
Registered: 06-02


There ya go, Fragmare. :)

EDIT: erm, actually, it seems his wad caina wasn't reviewed... the fury this will unleash...

http://www.doomworld.com/idgames/index.php?id=13352

Old Post 04-25-05 19:06 #
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Jehar
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FP PWN

edit:
...

....

shit

Old Post 04-25-05 19:06 #
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Gilgamesh
Warming Up


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tp?

*woooosh* /me disapears in the shadows

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Old Post 04-25-05 19:07 #
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Chrono_T
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Will the stuff in 229 ever be reviewed? Also I think there was more then just maps.

Old Post 04-25-05 19:16 #
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Grazza
=/-


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Just to clarify: these reviews are all by Ultimate DooMer, and cover the last week's stuff (i.e. the genuine #230 material). Presumably we're still waiting for Ralphis's reviews of last week's stuff (i.e. what would have been #229).

So there's no need to point out that stuff from the previous week (April 10-16 or thereabouts) hasn't been reviewed yet.

Old Post 04-25-05 19:18 #
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Jehar
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oh... okay.

kinda boring week (not literally) eh?

Old Post 04-25-05 19:19 #
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Kristian Ronge
Senior Member


Posts: 1977
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Kind of slow week, but I like the old-school WADs so.. :-)

BTW, that "ship" DM level can be found in one of the DWANGOs. I forget which one.

Old Post 04-25-05 21:11 #
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Jehar
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yeah it reminds me of a map in jdit

Old Post 04-25-05 21:18 #
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Nightmare Doom
On probation


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It's just me or is everybody making shiity maps these days?

Old Post 04-25-05 21:24 #
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Jehar
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the question is not "shitty maps" but in fact "these days"

enough with the 94 crap!! we don't CARE.

Old Post 04-25-05 21:38 #
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Xenophon
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Working imphead/obelisk links:

http://www.doomworld.com/idgames/index.php?id=13360

http://www.doomworld.com/idgames/index.php?id=13361

Old Post 04-25-05 21:48 #
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Jehar
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wow. didnt notice the wacky linkage.

Ultimate Doomer: YOU FAIL IT

Old Post 04-25-05 22:02 #
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Eternal Dreams
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My wad wasn't reviewed, and it was submitted this week. :/

I guess I'll have to wait until next week before it gets properly reviewed?

Old Post 04-25-05 22:19 #
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julz_d
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Jehar said:
yeah it reminds me of a map in jdit


I Agree.

Old Post 04-26-05 02:04 #
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Xenaero
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RALPHIS YOU ASSCAKE.

Old Post 04-26-05 02:07 #
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Kochipahk
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Not the best week ever.

Old Post 04-26-05 03:21 #
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EarthQuake
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* Goes back to playing Unreal. *

Old Post 04-26-05 04:41 #
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Stealthy Ivan
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Paddock and SteelCage seem to be my favorites when it comes to DM wads this week.
Other than that, it seems very shallow...

Old Post 04-26-05 05:08 #
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Macro11_1
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DD_133 said:
RALPHIS YOU ASSCAKE.

Old Post 04-26-05 08:12 #
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mystery8
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Yay for NewStuff. Fear was pretty nice. I liked the Ship level in Paddock. That's about it :(

One nice thing about old WADs - they usually download super fast, even for us Dialup people.

Old Post 04-26-05 10:09 #
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Khorus
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Wise guy hey?! Why you little!

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Old Post 04-26-05 10:09 #
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Xenaero
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mystery8 said:
One nice thing about old WADs - they usually download super fast, even for us Dialup people.


Yeah I like that. ^_^

Old Post 04-26-05 14:00 #
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RjY
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Jehar said:
the question is not "shitty maps" but in fact "these days"

enough with the 94 crap!! we don't CARE.

I do :)

Seriously I'd rather have old maps, than new ones that (either deliberately, or, worse, unintentionally) only work with ZDoom

fear2 was good, I like start-of-doom-2-style dark metal techbases

Old Post 04-26-05 15:18 #
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TheDarkArchon
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What's wrong with ZDoom?

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Old Post 04-26-05 20:06 #
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myk
volveré y seré millones


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RjY said:
I do :)
Me too!


TheDarkArchon said:
What's wrong with ZDoom?
I saw it with your mother.

Old Post 04-26-05 21:11 #
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NiGHTMARE
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Terrible looks doesn't automatically mean great gameplay, you know :P.

Old Post 04-27-05 03:01 #
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Tormentor667
Senior Member


Posts: 1977
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The 2 new monsters are cool, the creator should think about adding them to the monster resource wad :)

Old Post 04-27-05 08:41 #
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RjY
anARCHy


Posts: 943
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TheDarkArchon said:
What's wrong with ZDoom?
It changes things it arguably shouldn't, which leads to undesirable situations such as CC2 map 24's dependence on it

Old Post 04-27-05 10:58 #
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Ralphis
IDL Founder


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RjY said:
It changes things it arguably shouldn't, which leads to undesirable situations such as CC2 map 24's dependence on it


HEY ITS CARMACK

Old Post 04-29-05 20:48 #
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