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Bloodshedder
Spellchecker


Posts: 4030
Registered: 03-02


Slayer has released version 1.12 of SLADE (it's a map editor). This probably deserved more than a 0.01 version bump, but oh well.

Old Post 03-15-06 01:33 #
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Naked Snake
HAHA I AM A FAG AND I CAN'T CHANGE THIS TITLE ANYMORE


Posts: 11514
Registered: 05-01


Slayer is kickin' ass. NJ :)

Old Post 03-15-06 09:01 #
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Zeroth
Mini-Member


Posts: 90
Registered: 12-04


...Still waiting for a tarball and a linux make file.

Old Post 03-15-06 15:46 #
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CodeImp
Moderator


Posts: 1082
Registered: 12-03


You should stop changing the filename with each version :P
Anyway, updated untilities list.

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Old Post 03-15-06 17:37 #
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exp(x)
Senior Member


Posts: 1338
Registered: 04-04



Zeroth said:
...Still waiting for a tarball and a linux make file.

ditto

Old Post 03-15-06 21:00 #
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SlayeR
original nickname


Posts: 1187
Registered: 05-00


Yeah I haven't had linux to test/compile with. I'll reinstall Ubuntu sometime soon though. Also I have no idea how to create a makefile :/ For the previous versions Miffe created the Jamfile for me.

Old Post 03-15-06 22:00 #
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Hobbs
Banned


Posts: 1096
Registered: 06-05



Zeroth said:
...Still waiting for a tarball and a linux make file.


I dont map edit enough to NEED a linux editor, but if SlayeR did compile it for linux it would be <3

Old Post 03-15-06 22:42 #
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Zeroth
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SlayeR said:
Yeah I haven't had linux to test/compile with. I'll reinstall Ubuntu sometime soon though. Also I have no idea how to create a makefile :/ For the previous versions Miffe created the Jamfile for me.


I'm a developer too, though I'm not sure how to create a makefile.

I think, but dont quote me, you need a program like "automake"

I love that you've chosen GTK+ for Slade :-)

edit: get a sourceforge.net account if you don't already have one. They have this thing called the "Compile Farm" where you can connect to a remote machine running a specific OS (Linux, *BSD, Mac OSX, etc) and compile your stuff there.

Old Post 03-16-06 19:08 #
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Graf Zahl
Forum Legend


Posts: 4191
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Zeroth said:


I love that you've chosen GTK+ for Slade :-)




In case you haven't noticed: GTK+ has been dumped in favor of wxWidgets. At least that's a real GUI library.

Old Post 03-16-06 21:55 #
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Zeroth
Mini-Member


Posts: 90
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Graf Zahl said:



In case you haven't noticed: GTK+ has been dumped in favor of wxWidgets. At least that's a real GUI library.



I haven't noticed. I don't use Slade, simply because I'm too lazy to figure out how to compile it on my linux box wihout a make file -- otherwise I would.

I just remember reading that Slade used GTK+ two or more releases ago.

There's nothing wrong with GTK+.

Old Post 03-17-06 14:13 #
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exp(x)
Senior Member


Posts: 1338
Registered: 04-04



Zeroth said:
There's nothing wrong with GTK+.

It's nice for linux, but it is a pain on Windows. The GIMP is very picky about which version is installed, and using the one that comes with gaim will cause crashes. Luckily, gaim can use the one that comes with the GIMP. Also, the GIMP takes significantly longer to start up on Windows as it does on linux.

Old Post 03-17-06 20:20 #
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Graf Zahl
Forum Legend


Posts: 4191
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Zeroth said:


There's nothing wrong with GTK+.



Under Windows there's everything wrong with it. It doesn't conform to any of the user interface conventions normally used and as exp(x) said, due to the way it is used problems are inevitable if there are version conflicts.

wxWidgets, on the other hand - that's a well implemented GUI wrapper.

Old Post 03-17-06 21:39 #
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