Bitch fuckin' stole me chaingun!
Sorry, no smartass intro paragraph this week. I found out that I was diagnosed with Crapwaditis syndrome on Sunday, and I needed to recover for a few days. How I even got that is literally beyond me, but I have a feeling it's related to this week's /newstuff. Read this entire article to find sixteen zips of variety ranging from texture WADs, themed deathmatch WADs and the usual batch of pathetic single player maps. There are a couple of gems though.
- Another stupid brick map! - MasterOfDeath
Boom - SP - 128kb - (img) (img)
This week we start off with the appropiately titled "Another stupid brick map!". It doesn't really seem that stupid, but was a pain in the ass to finish for me, especially with the low ammo and health count at the start of the map. Also, don't be surprised to see an abundance of brick textures.
- Cheapy Can't Map - CheapAlert
doom2.exe - DM - 49kb - (img) (img)
Damn straight he can't map! Actually, the layout is quite good, but the texturing is quite... all over the place. However, detailing is second priority in DM maps, so I don't really care about that! The item placement is fairly good and there is great interconnectivity between rooms, but I don't understand the purpose of the archviles and chaingunners at the very end of the valley.
- Dark Arena Texture Set - Samuel Villarreal
N/A - N/A - 748kb
A bunch of ripped textures from a Gameboy Advance game I've never heard of for everyone to use. Do I need to go into greater detail?
- Death Cube Cannon - Jimi
doom2.exe - SP - 46kb - (img) (img)
I don't get this map at all. Not only does it have a ton of missing textures, I also cannot figure out how the hell to finish this map.
- DeHackEd - old versions - Greg Lewis
N/A - N/A - 617kb
Yay, old DeHackEd versions! For the nostaglia nuts (like me), these old versions of DeHackEd provide two interesting uses: To observe the differences between each version, and to use old patches that are incompatible with DeHackEd v3.1.
- De Kerker (The Dungeon) - ravage
Eternity - SP - 1,612kb - (img) (img)
Hey cool, an Eternity map! You don't see those often.
Look no further this week, this map is by far the cream of the crop. Great detail overall, the new textures are appropriate for the theme, the map takes great advantage of Eternity features, and the map also sports challenging gameplay that is balanced quite well. WAD of the week.
- Ladder Tutorial - Kyle Guthrie [Skunk]
doom2.exe - N/A - 14kb - (img)
This is a demo map showing how to create ladders with the doom2.exe engine. It's nothing really new (I have used it in UDM2 MAP03), but it is a neat trick regardless.
- New Order - Moniac
Enhanced Port - SP - 295kb - (img) (img)
I don't understand what the hell this has to do with a NES game (as stated in the text file), but it's quite interesting regardless. The detail is pleasing and the gameplay is challenging, but the map is horribly linear.
- PALACE OF NEMRAC - Paul Corfiatis
Boom - SP - 228kb - (img) (img)
This map, originally finished in 1998 for the Millennium Forever project, was finally touched up and released to join the trend of "Millennium will never be finished so I'm uploading my map in protest" maps you've seen over the past few years. That said, it is quite a brilliant map overall, with great detail and very interesting usage of Cacodemon pits. I don't believe there's enough ammo for this map, as I had to fist a few Pain Elementals along the way, but that's probably just my crappy single player skills.
- Project Dark Zone - evilhomerdoomer
Skulltag - SP - 12mb - (img) (img) (img)
I have to say that I'm disappointed by this WAD overall. It had a lot of promise, but the gameplay fell short. It's rather boring, predictable, and I got sick of it after a few attempts. That said, if you're the type that prefers detail over gameplay, this WAD is for you. Another thing, I believe a 12MB download is a bit of an overkill for three maps plus a credits map.
- Real Men Use Doombuilder - ravage
Boom - SP - 111kb - (img) (img)
Real men check their maps for missing textures and horrible misalignments.
Despite being a corny "make a level from letters and words" map which I normally hate playing, this map has some sort of coherent gameplay.
- Stun - Wills
ZDoom - SP - 113kb - (img)
I should have read the text file before I checked this out.
- Temple of Reflection - Kyle Guthrie [Skunk]
ZDoom - SP - 134kb - (img) (img)
This map has two things which I hate; A large maze and excessive use of GSTONE1. The blue skull room is also really cramped and hard to do battle in. If you love mazes, you might want to check this out.
- The ZODIAC Deathmatch, 2nd edition - Milian
ZDaemon - DM - 2.2mb - (img) (img) (img) (img)
Well, this week's only multi-level deathmatch WAD is quite an unusual one: The map layouts are themed around the signs of the zodiac. Not like I believe in that star sign crap, but I find it quite interesting that it made its way into a Doom WAD. Anyway, the layouts are gimmicky at best as they don't really have the best flow. The detail is something that needs improvement overall, but the thing that intrigued me the most was the music. For a deathmatch WAD, it's awfully pleasant to listen to, which kind of gives the WAD a bit of a relaxed environment. There's also a music WAD that replaces the MIDIs with arranged compositions.
- We are 183! - Daimon aka Walter Confalonieri
doom2.exe - SP - 204kb - (img) (img)
This map is fairly average overall. I mean, it's so average that I can't think of any smartass comment to say about it, other than it's average. There is one area which is filled with archviles though, which is really annoying to get past.