Caligari_87
Green Marine

Posts: 40
Registered: 08-05 |
RjY said:You couldn't have picked two worse examples. Both of those sprites are always drawn at full brightness!!
ROFL That's the first thing I thought too, but I get his point. =D
RjY said:Anyway pedantry aside, it's still possible to make scary maps with a high brightness level. For example, sudden loud noises, monsters appearing right next to the player when he's not expecting it, etc. It's harder to inspire dread, but nasty surprises work at any light level.
There was a map by someone on the ZDoom forums, based off the Aliens TC, that only had one alien, a huge base, and most of the sectors completely bright. I think it was Enjay.
However, even though I could see nearly the entire map at all times, that bugger scared the hell out of me, and having to finally go into a slightly darker area (where I found the alien) nearly made me piss myself. It's not about total darkness, it's about contrast and atmosphere.
Again, check out the screenshots in the thread I linked. Some of them look fscking awesome.
|