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TheDarkArchon
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Can't we just agree to disagree and start discussing things (not arguing)?

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Old Post 05-20-06 00:51 #
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rf`
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Tormentor667 said:

Im always fine with criticism but what I do not like is criticism like "This Map Sucks" and as I stated many times before: Deathz0rs review on Sapphire ended up like this, because the map is from me. No one else that stated on Sapphire was that harsh, and most of them had something good to say about the map (next to the things which were bad)...



Graf Zahl said:
I think these times are long gone. And deathz0r's reviews are the major reason for it.

I can't respect someone who insults others' hard work but himself is happy making intentional crap, euphemistically called joke WADs.


I have yet to get a shitty review from Deathz0r. And he reviews most of my maps.

Old Post 05-20-06 00:53 #
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Ryathaen
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I've heard a lot about how NeoDoom and Sapphire have great music. Any ideas why I can't hear any of it? It's sort of frustrating.

Old Post 05-20-06 01:14 #
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Belial
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Okay just to make this short...

Tormentor667 said:

My betatesters consisted of ... GrafZahl


I wouldn't trust Graf's opinion on anything gameplay related.

KoF said:
Deathz0r reviews don't count for me ;P


Since when does your opinion (or anyone else's for that matter) count when discussing Doom wads. I'm glad I can make up my own mind after playing the maps without considering other people's opinions.

Job said:
He made a level, it was certainly above average but it's not epic. So the fuck what. Move on with your lives already.


Exactly. Unfortunately there are some people who take any review that doesn't fit the 'OMG AWESOME' theme as baseless, insulting or whatever, which leads to such arguments as this one.

Old Post 05-20-06 01:37 #
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Fusion
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I'm sorry but Deathz0r's review of Tormenters map was extremely harsh, and he really said nothing good about it..

Now i understand if he didn't like the map, but to say it sucks amongst the other crap released in the community is a joke. It is absolutely worth a run through. I played that map myself, and i found the gameplay quite easy, but enjoyable enough to keep me going and that was on UV.

What some people don't seem to realize is that the doom community is getting smaller by the day. Putting down mappers that put a lot of time and effort into creating something new for us is only going to shorten dooms lifespan. Does his map deserve some flak? Absolutely, the corridor copy/paste was a little too much.. Does he deserve to be flamed hard and told his map sucks in front of the entire doomworld community by doomworld staff?; the very place he expected to showcase his level. i don't think so.

Anyway, my opinion is, if you are that bias on a review, get someone else to review the map. (If you don't understand Deathz0r being bias, read the Sapphire post in the wads and mods section of the forums. He even talks about planning to write a bad review.)
Good-day

Last edited by Fusion on 05-20-06 at 02:49

Old Post 05-20-06 01:40 #
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Tormentor667
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Belial said:
[B]Okay just to make this short...
I wouldn't trust Graf's opinion on anything gameplay related./B]

Sure, but what about Enjay?

Old Post 05-20-06 02:07 #
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Deeforce
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@Tormentor667:
You don’t really need to bother about newstuff, because at the end almost everyone will play all the wads reviewed in here and decide whether it’s good or not, beside some manipulable people.


Belial said:
I'm Unfortunately there are some people who take any review that doesn't fit the 'OMG AWESOME' theme as baseless, insulting or whatever, which leads to such arguments as this one.

I think you didn’t understand the main point about his problem. It’s not about “awesome” it is about “objective”.


myk said:
Does there not only have to be a review but also a kindly one? .

Change the word “kindly” into “objective” and the question is right…

Old Post 05-20-06 02:24 #
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Dr. Zin
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Reviews by their nature are subjective. If they were objective then we would get such wonderful literature as:

"Sapphire is a level using the Doom2 Iwad on the GZDoom engine. It contains 17358 linedefs, 3088 sectors and 1069 things. Here are some screenshots."

Old Post 05-20-06 02:43 #
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Belial
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Tormentor667 said:
Sure, but what about Enjay?

Well, I just don't know :P His wads that stray from standard doomish gameplay are awesome, but I don't know what his ideas about good Doom-based gameplay are.

Deeforce said:
I think you didn’t understand the main point about his problem. It’s not about “awesome” it is about “objective”.


I think Dr. Zin already explained everything. Opinions are rarely objective. Yes, they can take a wide variety of elements into account, which would make them seem 'objective' because they would mention both the good and the bad in the reviewed material, but it cannot be a requirement by any means.

Old Post 05-20-06 02:54 #
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myk
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Deeforce said:[/i]
Change the word “kindly” into “objective” and the question is right…
The review in question was fully objective, commenting on qualities of the wad itself. A non-objective review would talk about Tormetor667's sex life (if any) or about qualities or elements that were not in the wad (such as naked pics of Erica Campbell). If a reviewer puts down the points that lead to however he judges the object, it's objective. Saying "sucks" may be considered rude but otherwise it's the same as saying 0 or 1 points in a score system, or maybe raised to 2 if we consider his comment about the looks of the wad. Using a rating does not make a review more subjective, nor is a review particularly subjective because you don't agree with it or if you don't like the reviewer's expressions.

Unless you mean the "objectivity" that is the common denominator of the vulgarized review, where there's a pretended transparency to the object in question. A true review is a process of criticism where the reviewer will make associations between the object and several considerations to transmit an impression of the object. It's not a description, it's a valuation; and whether positive or negative should transmit what type of object it is, plus its worth, through the eyes of the critic. Taking the current example; the review speaks of a wad that is better for people who merely like to "look around" than for those that like to "play a lot". Anyone can tell what deathz0r's preferences are and how he expresses himself and can use those to get an idea of the wad, if they have half a brain.

Just explaining that, really, because the reviewers here just do their stuff out of a personal motivation and aren't out to beg for compliments or agreement. So carry on, whine to God, run in fear, whatever you choose; more will come!

Old Post 05-20-06 03:12 #
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Bloodskull
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You guys seriouslly need to get a grip here. Just cause Deathz0r didnt like one's map doesn't mean anything. People have different opinions on different subjects. Get over it and move on.

Old Post 05-20-06 03:38 #
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deathz0r
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Wow, what a surprising reaction to this week's "oh-so-controversial" review. I still have not seen anyone make a decent response to why certain people focus on my negative reviews about so-called good WADs, but never complain about my scathing reviews on bad WADs like A Monster Too Many or Ultramodern Combat 1. Shouldn't you be defending them as well because I said they were awful?

Fredrik said:
I smell attention envy.
*cuts down the road*

Old Post 05-20-06 04:06 #
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deathz0r
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I hate to double post, but:

Fusion said:
What some people don't seem to realize is that the doom community is getting smaller by the day. Putting down mappers that put a lot of time and effort into creating something new for us is only going to shorten dooms lifespan.
This is absolute bullshit. You don't even sound like you have a clue where the boundries of "Doom community" ends.

Anyway, my opinion is, if you are that bias on a review, get someone else to review the map. (If you don't understand Deathz0r being bias, read the Sapphire post in the wads and mods section of the forums. He even talks about planning to write a bad review.)
Good-day

I said "this better not suck". You're either trying to be a first-grade psychologist or you're just trying to make up some random shit to make your other statement more credible.

Old Post 05-20-06 04:53 #
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Chrono_T
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NeoDoom was pretty good, although there's some stuff that could be fixed (such as the alignment on some weapon projectiles, and those god awful left handed pistol stuff, at least get something better man!) beyond the walls, and besides, as goes the level 32 secret, funny, but really, i'd rather have a few more weapons then some porn :p. As dean said, it's a far better improvement on his other maps. Blzut3's maps, nice and cramp, I like these. Caves of dead has some very unique textures and outdoor areas, I like this one. Nmn's textures? Very, very, VERY good. Revisiting phobos has to be my favorite of this week, I just love a good E1 themed wad. Sapphire, what a lovely name, too bad the awesome title screen has sapphire and torm's name on it, I was gonna use that for a wallpaper. :( slightly laggy on my PC due to the detail, but nice for a quick romp. The spaceship 1024 map? I love 1024 maps, so it's obvious on what I like here. :p Good Guys? I never did like this much, because if you think about it, it's just a skin, and sadly, it's not that good, but props for the effort, as awlays. Enjay's theif mod? Apsolutely awesome. Great job, really good work on this. That office map? Dear god I didn't even get it from the screenshot, looks bad both gameplay and graphics wise. This terminator wad? An interesting, unique experience. Good, but buggy as dean said, and last but not least, wasted temple. A nice, simple, basic map which would be good to kill a half hour, but thats about it. Feels like once you play it, you won't go back for awhile.

Thats my opinions on another fine week good new stuff, can't wait for the next.

Old Post 05-20-06 08:17 #
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Fusion
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Go ahead slander me, i did say everything in my post was my opinion.. whether you want to hear it or not. Anyway, i can't tell you how to do reviews; i do however have a right to bitch when a mapper like torm has his map reviewed as "this map sucks" when there is far more crap out there reviewed as "worth a play through".

And how exactly was my first statement absolute bullshit. It's pretty simple logic that mappers will stop mapping if they're not appreciated.

Rant done.

Last edited by Fusion on 05-20-06 at 09:52

Old Post 05-20-06 09:39 #
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MartinHowe
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Chrono_T said:
Good Guys? I never did like this much, because if you think about it, it's just a skin, and sadly, it's not that good, but props for the effort, as awlays.
Notoriety at last :) Not as good as "God knows I was yearning to kill aliens as a giant cat", but it'll have to do :)

Chrono and I had a long argument about this on the ZDoom forums and yeah, it kinda sucks; but when one specifically targets near-vanilla compatibility and skin-replace-only, things like rocket spawn positions and animation sequences can't be changed or have side-effects if they are. The next version will for GZDoom/DECORATE and will fix most of these, with the hands/gloves of the doomguy the same for all weapons; however, that's in the future.

Of course if Kaiser and Espi would port GunsPC/RealGuns from DDF to DECORATE, I wouldn't need to... are those guys still making DOOM mods?

Old Post 05-20-06 09:54 #
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Deeforce
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myk said:
So carry on, whine to God, run in fear, whatever you choose; more will come!
Oh yes! And we will wait until hell is on earth… AGAIN!!!


Chrono_T said:
NeoDoom was pretty good, although there's some stuff that could be fixed
The best thing here is the factor of gore combined with a nice level appearance and good music. Just use the Railgun (pressing “7” two times) and the blood will spray around you! >:()

Old Post 05-20-06 10:00 #
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daimonreloaded
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Of sapphire i said almost all there in doomworld forums our in idgames vote section... This map kick ass. From how Deathz0r talking about it.

I played at spaceship 1024 and Revisiting Phobos, of them i have to said than isn't a bad maps, but: from buzzbomber i expected some much detail, aniway there was funny. Of Spaceship there's a moment can there's not ammo in "hey, not too rough" skill.

I downloaded before neodoom and i still play at "behind the walls of the night", from how i can see that was a mediocre but fun wad.

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Old Post 05-20-06 10:12 #
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Darkfyre
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I read the reviews every Newstuff and I will usually only download maps that have a good review with nice screenshots to back it up (I haven't downloaded a map in a few months now). Most of the time there are good reviews on levels that I personally find standard run-of-the-mill levels that I just don't find fun. If I hadn't heard of his map prior to your review I probably wouldn't have even bothered, and then I would've missed out.

Everybody has their own tastes on what constitutes a good wad. Some people like classic monster closets, classic textures, maps that would never impede a visplane, or don't have that 'useless' detail everywhere. But Torm's map, like I said in his thread, was downright fun and aesthetically pleasing.

My only quaff with it is that the reflective floors don't bode well with my weak computer and shoddy voodoo2 :p I would hate to have someone like Torm get discouraged to continue mapping when I can probably count the best mappers in the community on my fingers.

The Doom community is not nearly as large as it used to be, and any new mappers we get are, well, lacking the 8+ years of editing to make really good maps. I understand slamming bunk maps because they're, well, bunk. But when something good comes out, even if it isn't the best map ever, try to give them some encouragement to continue building and honing their skills. Someone like Torm is only going to get better with every level. Putting people down causes them to not care anymore, like one of my favorite mappers who's now gone from the community.

Why say the map sucked when more constructive criticisms could be given. Say the gameplay needed work here, here and here, say some height variations could've been used in certain areas, but all in all it's a good map and I can't wait to see the next one... which is true in all aspects. If someone can't take criticism and thinks their map is all that, well the hell with them then, they arn't going to get any better, but Torm is one mapper who listens to all feedback, so... ah hell, I hope you all just get my point. Too many doomers have the, "I'm the best Doom mapper ever", mentality, and it does nothing for the comm.

Old Post 05-20-06 10:31 #
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myk
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Darkfyre said:
which is true in all aspects.
To you. Remember, if you (whoever) want to try out doing reviews contact Bloodshedder or another well positioned staff member.


Tormentor667 said:
and if I just got told that my map sucks because "it has not much height variances (it's a flat space station!),
There in parenthesis is how to kill a level's design, in one phrase.

Old Post 05-20-06 11:28 #
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XXoXX
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Haha my map (A Monster Too Many) got a bad review, predictable i guess. I didn't put in too much effort for that one anyway.

Fair enough. I hope my next map be much better.

Old Post 05-20-06 11:53 #
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deathz0r
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Martin Howe said:
when one specifically targets near-vanilla compatibility and skin-replace-only, things like rocket spawn positions and animation sequences can't be changed or have side-effects if they are.
I accept your reason for the rocket position, but the alignment on a frame for the chaingun-replacement flash was done in an extremely half-assed matter, as shown in the first screenshot.

with the hands/gloves of the doomguy the same for all weapons;
The problem is that the shotgun and super shotgun are centered (without using the optional WADs), while the rest are angled, which is why I mentioned the clash of art styles.

Fusion said:
And how exactly was my first statement absolute bullshit. It's pretty simple logic that mappers will stop mapping if they're not appreciated.
Your idea of the Doom community growing smaller and the so-called shortened life span is what I have a problem with (in case I need to repeat myself to get it to you), and you've completed dodged it with another comment about mappers. Here's an amazing fact that I must present to you: The Doom community is not growing smaller. Doom's lifespan is not decreasing. There are other places than just Doomworld and ZDoom, believe it or not. Can you also believe there are Doom sites that are completely dedicated to multiplayer Doom and they are constantly growing in size, and that the amount of multiplayer maps created for Doom are also increasing? I was a bit shocked when I discovered that as well!

XXoXX said:
Haha my map (A Monster Too Many) got a bad review, predictable i guess. I didn't put in too much effort for that one anyway.

Fair enough. I hope my next map be much better.

Here, fellow members of the decreasing Doom community, is a perfect example of actually taking a review (regardless of how informative it is) and making an effort to improve for their next release. Classic textbook example, I say.

Last edited by deathz0r on 05-20-06 at 12:22

Old Post 05-20-06 12:14 #
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myk
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deathz0r said:
Your idea of the Doom community growing smaller and the so-called shortened life span is what I have a problem with
Plus, why would the size of the community or whether it's decreasing or increasing affect how one does reviews? Out of pity for our dying race?

Old Post 05-20-06 12:23 #
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Enjay
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Fusion said:
And how exactly was my first statement absolute bullshit. It's pretty simple logic that mappers will stop mapping if they're not appreciated.


If you map to be appreciated, you should probably stop now. I map because I like it. I also like to be appreciated but that's a bonus and not the reason I map.

I'd also say that one person not liking your map - even being rude about it - may not be pleasant, but it doesn't mean your map or even you weren't appreciated: especially if lots of other people expressed positive opinions. What if the reviewer said the map was great but everyone else said it sucks. Would that be better?

You might say you have a certain right to expect appreciation. Perhaps you are correct. You put in effort and release a map for others to enjoy. You don't have to do that and your effort probably should be appreciated. However, you're setting yourself up for a fall if you expect it or rely on it. It certainly shouldn't be the reason you are mapping. There are far better and more reliable ways to get appreciation if that's what you're in it for.

Old Post 05-20-06 12:36 #
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Fusion
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Enjay said:


If you map to be appreciated, you should probably stop now. I map because I like it. I also like to be appreciated but that's a bonus and not the reason I map.

I'd also say that one person not liking your map - even being rude about it - may not be pleasant, but it doesn't mean your map or even you weren't appreciated: especially if lots of other people expressed positive opinions. What if the reviewer said the map was great but everyone else said it sucks. Would that be better?

You might say you have a certain right to expect appreciation. Perhaps you are correct. You put in effort and release a map for others to enjoy. You don't have to do that and your effort probably should be appreciated. However, you're setting yourself up for a fall if you expect it or rely on it. It certainly shouldn't be the reason you are mapping. There are far better and more reliable ways to get appreciation if that's what you're in it for.



I totally agree with pretty much everything you said. However; it's pretty cold to say a map sucks when the author put a lot of time and effort into it. My original argument wasn't targeting a dying community or mappers exhiling to newer games. Those were merely points; It's really sad as i have seen some talented mappers leave for this kind of bullshit.

Enjay, you've been here a long time. i've played your probably all your levels(more than once), i think they're great. I appreciate what you've contributed to the doom community. I think you deserve that.

There's no reason why players shouldn't give proper appreciation where it's due. I've been mapping since 94, most of my levels have never been released. I love to map. I'm pretty much unknown to everyone, i'm not seeking justification for mapping. I will probably be playing doom 30 years from now. (probably in a druken stupor)


My original argument had nothing to do with this though, i was merely saying deathz0r's review could have been a bit more constructive. I'm not saying suck tormentor off, he made a map. But at least give him props for his effort, even if you thought it blew goat chunks.

Old Post 05-20-06 13:06 #
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Darkfyre
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I never liked goat chunks as a descriptive phrase. I always found Byproduct of chili and whiskey more effective :)

Old Post 05-20-06 14:10 #
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MartinHowe
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deathz0r said:
I accept your reason for the rocket position, but the alignment on a frame for the chaingun-replacement flash was done in an extremely half-assed matter, as shown in the first screenshot.

Noted - the flash is so big that it extends over the arm; now I understand why some chaingun replacements include the entire gun in muzzleflash animations and have a blank muzzleflash sprite; it always seemed a little odd, but now it makes sense. AFAIK, this would need a smaller flash sprite to fix it without using DECORATE or DeHackEd.


deathz0r said:
The problem is that the shotgun and super shotgun are centered (without using the optional WADs), while the rest are angled, which is why I mentioned the clash of art styles.

I've never noticed this "styles" thing myself when using weapon mods, but now you point it out, it does seem a little odd. At the time I wanted to keep the Doom shotguns by default as they were nearly realistic looking weapons and are well-loved by Doomers; however, in retrospect, that was a bad decision irrespective of the angle and the next version will have the XM-1014 and the heavy-duty combat shotgun in the default weapon slots. The rocket-launcher needs a bit of work too, it looks too much like an unmodified OICW; however, that's for another day.

Old Post 05-20-06 14:31 #
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kristus
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Fusion said:
It's really sad as i have seen some talented mappers leave for this kind of bullshit.


Who?!

And if they leave because someone said their map sucked. They couldn't have been very enthusiastic about level designing in the first place.

Since when is it every persons duty in this putrid community to treat everyone with silk gloves? If I think a map sucks, why shouldn't I be allowed to express that? Because the author worked SOOO hard on it? Well, boo-hoo. Just grow up and take it like a man.

Old Post 05-20-06 15:45 #
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Darkfyre
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Wow. Nice patronizing High School mentality. :/
For some reason this has to turn in to a hotter than VD rash situation.

Tell someone something enough times and they most of the time will eventually believe it. Shite I suck at golf but I still do it anyway, but if everytime I went somebody had to say "wow, you really must be the master of suck at this" I'd just get fed up and stop, leaving out all possibility of getting better and having the fun sucked right out of it.

I'm not saying suck everybody off that releases a map and cradle them like a newborn baby, but atleast give a little respect and don't be a condescending jerk towards them.

Is probably what was meant to be said.

Old Post 05-20-06 16:58 #
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Enjay
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Fusion said:
I totally agree with pretty much everything you said. However; it's pretty cold to say a map sucks when the author put a lot of time and effort into it.

And I agree with you. :) It is "pretty cold". However, people really shouldn't expect anything else, or get bent out of shape too much when it happens - if only for their own peace of mind. The internet can be a cold place and sometimes there is very little love in the chatrooom. :(

I have made supportive posts about deathz0r's reviews in the past. Not so much because of what he says but because he says it. I appreciate the fact that he, and other reviewers, give us their time and effort, sometimes on a pretty tight timescale (even with recent slippage), to get their reviews done and published to a not always appreciative audience. It's actually quite a commitment to get a whole week's worth of WADs played, screenshotted commented on and published.

If I was doing /newstuff reviews, my style would be quite different to deathz0r's. I think it unlikely that I would describe a map as "sucking" for starters ;). However, I don't do reviews, and have no real desire to. deathz0r does do the reviews and he does them in his style. A lot of people don't like his style and it's perfectly understandable why - it can be quite abrasive. If you are personally on the receiving end of that abrasion, I appreciate that it is even less pleasant and it is perfectly understandable when people complain. People have commented on deathz0r's style and it's up to him to act on those comments or not. Either way it is down to deathz0r to choose how to present his reviews in the newstuff column. If he doesn't modify his tone in the light of people's comments, then so be it. I wouldn't particularly expect him to. It's his choice. Just as I wouldn't expect Tormentor to modify his map after being told it sucks. In either case, if they feel they have done the best job they could, within given constraints and to the satisfaction of their own criteria, then that's all we can ask. If people do listen to criticism and then improve whatever they are doing as a result, then so much the better. But just responding to a comment because it was made, regardless of improvment - as judged by the criteria that are important to you - is not a good way to go.

However, this is an open thread and people are free to make comments and to give a counter argument. To me, the /newstuff review should be a starting point for discussion of the maps, not the end point. A map doesn't suck because deathz0r or anyone else says it does. If a person doesn't agree with the review (or if they agree for that matter), then they should post their own take on it. That way, the /newstuff thread builds into a series of "yays" or "nays" about a map and that is far more meaningful and informative than a single review IMO. Unfortunately, all too often, the comments about the maps get lost in the mass of arguments and counter arguments over the content of the reviews and we loose sight of the wood because of all those damn trees in the way. ;)



Fusion said:
Enjay, you've been here a long time. i've played your probably all your levels(more than once), i think they're great. I appreciate what you've contributed to the doom community. I think you deserve that.

As I said, no-one should expect or rely on appreciation, but that doesn't mean it isn't nice to be appreciated, so, I genuinely thank you for those comments. Thank you kindly. :)


Fusion said:
There's no reason why players shouldn't give proper appreciation where it's due. I've been mapping since 94, most of my levels have never been released. I love to map. I'm pretty much unknown to everyone, i'm not seeking justification for mapping. I will probably be playing doom 30 years from now. (probably in a druken stupor)
I agree. I think if someone enjoys a map that someone made, then you do owe them at least a thank-you. They spent their time putting together something that made your life a bit more fun if only for an hour or so. None of us are big multinationals doing this for billion dollar profits. We are all hobbyists providing entertainment for fellow hobbyists.

However, for some people, the appreciation you speak of is just not their style. If we were all nice to each other and always did the right thing, the world would probably be a better place (or it may be terminally sweet ;) ) but I'm not going to hold my breath waiting for it to happen. All I can do is conduct myself in a way that I see as appropriate.

Your approach to mapping seems similar to mine too. I map because it's fun. I've done quite a few things that I did just to amuse myself. Sometimes it's no more than a room, or an experiment, or a sprite modification or whatever. Sometimes what I do gets released - usually when I think and hope it is something others will enjoy but my real kick came from making it in the first place. So, I've maybe got less invested in the appreciation side of things but, as I said, it is always nice when someone tells you they liked your stuff. Heh, and I can also imagine myself playing Doom 30 years from now, also in a drunken stupor as I eye up the nurses in my retirement home. ;)

Oh and the modified version of my level has been cleared and put into /newstuff. Last time I checked, it was only on the main server and the Berlin one but I guess the other mirrors will update in due course. I have tried to minimise the impact of the effect of what I have done on slower computers, but it is likely this map - especially the modified version - could hit a slow computer hard so remember and check the text file for the section entitled "Computer speed" for tips on how to optimise gameplay to suit your computer's power.

ftp://ftp.fu-berlin.de/pc/msdos/gam...ff/njhthief.zip

And remember, it's for Heretic, not Doom. :)

Edited for coherence. :)

Last edited by Enjay on 05-20-06 at 17:44

Old Post 05-20-06 17:32 #
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