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Bloodshedder
Spellchecker


Posts: 4037
Registered: 03-02


CodeImp has released a new version of Doom Builder, 1.68. This version fixes the nagging bugs that were ever-present in 1.67, and even adds a couple of new features.

Old Post 06-09-06 17:12 #
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Csonicgo
This post is probably useless


Posts: 1783
Registered: 03-04


*hears the hallelujah Chorus*

OH THANK GOD! Yay for CodeImp!

Old Post 06-09-06 19:43 #
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Bucket
ROCK & LOAD
COCK BEEN BLOWED
IN YOUR MOUTH,
MANJUICE EXPLOAD


Posts: 2635
Registered: 01-04


Woo hoo!

Old Post 06-09-06 20:15 #
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Delvin
Green Marine


Posts: 43
Registered: 09-05


Awesome! I didn't have constant crashes with the previous version, but they did cause problems occasionally.

Maybe this'll motivate me to start working on something.

Old Post 06-09-06 20:37 #
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Vader
Member


Posts: 362
Registered: 02-05


Yay, great stuff!
Hopefully this version is more stable than the previous one.

Old Post 06-09-06 21:04 #
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AgentSpork
Agent Spork is a resourceful agent for the Country


Posts: 1695
Registered: 09-02


Haven't had a single problem with it yet and I've been working with it for the last couple of days. Great work.

Old Post 06-09-06 21:22 #
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Bucket
ROCK & LOAD
COCK BEEN BLOWED
IN YOUR MOUTH,
MANJUICE EXPLOAD


Posts: 2635
Registered: 01-04



Delvin said:
Maybe this'll motivate me to start working on something.

IT SURE WILL, BY GUM!
*snicker*

Old Post 06-09-06 22:46 #
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Fusion
Member


Posts: 294
Registered: 05-00


I was using an old version until the problems were re-solved. My hats off to codeimp for providing the community with the ultimate in freeware applications.. and updating it!. ;)

Old Post 06-10-06 01:36 #
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Aleaver
Can't spll


Posts: 1111
Registered: 08-02



Fusion said:
My hats off to codeimp for providing the community with the ultimate in freeware applications.. and updating it!. ;)


I second that!!

__________________
Vist Andy Leaver's Doom projects. | ZDaemon handle: Dreamstate | You Tube | Veoh
Show me a world without greed and deceit, and I'll show you a fantasy -Anomalous

Old Post 06-10-06 02:07 #
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amnesia
Green Marine


Posts: 32
Registered: 05-06


why are you guys using a product that possibly has a "spy bug" in it?

this guy shut down the zdaemon master server.

*shrug* not news...

Old Post 06-10-06 02:11 #
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AgentSpork
Agent Spork is a resourceful agent for the Country


Posts: 1695
Registered: 09-02


Who are you to judge what is and isn't news on this site? Also, I might add that Doom Builder is OPEN SOURCE, so you're free to look through the source and tell me if it has this "spy bug" you're talking about.

Old Post 06-10-06 02:25 #
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BlackFish
Forum Spammer


Posts: 4009
Registered: 06-02


OMG doom builder! I can work on maps again if I feel like it.


amnesia said:
why are you guys using a product that possibly has a "spy bug" in it?

this guy shut down the zdaemon master server.

*shrug* not news...



(looks for people who play zdaemon besides deathz0r and ralphis)

Anyway go away, CodeImp is well respected here.

Old Post 06-10-06 02:52 #
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amnesia
Green Marine


Posts: 32
Registered: 05-06


lol agentspork

just trying to get some reaction. yea i know i have no say, w/e

Old Post 06-10-06 03:38 #
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Aleaver
Can't spll


Posts: 1111
Registered: 08-02



amnesia said:
why are you guys using a product that possibly has a "spy bug" in it?

this guy shut down the zdaemon master server.

*shrug* not news...



Hey buddy, thanks for the comical relief...I needed that.

Old Post 06-10-06 03:53 #
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deathz0r
Bitch fuckin' stole me chaingun!


Posts: 4051
Registered: 01-01


OMG BLOODMASTERS SUPPORT!!11one

BlackFish said:
(looks for people who play zdaemon besides deathz0r and ralphis)
We stopped caring about ZDaemon ages ago.

Old Post 06-10-06 05:37 #
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CodeImp
Moderator


Posts: 1093
Registered: 12-03


Thanks everyone, I hope you enjoy mapping ;)

Heh amnesia, shows what you know about all that: no jack shit.

Deathz0r: Bloodmasters is not directly supported, I don't think that is appropriate. However, I will provide a Bloodmasters configuration with the BM editing package when the game is finished.

__________________
Doom Builder 2 is coming!

Old Post 06-10-06 08:13 #
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Dyne
Green Marine


Posts: 31
Registered: 05-03


Very nice to see a new release=)
I have a question can you now align upper and lower textures apart?

Old Post 06-10-06 09:19 #
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CodeImp
Moderator


Posts: 1093
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No and you never will be, because that is impossible with the Doom/Hexen map format.

__________________
Doom Builder 2 is coming!

Old Post 06-10-06 09:27 #
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kristus
Godlike/Doglike


Posts: 6359
Registered: 07-00



Dyne said:
Very nice to see a new release=)
I have a question can you now align upper and lower textures apart?



You can align them differently by using/not using unpeg upper/lower texture. But you can't give them different Y coordinate values.

Old Post 06-10-06 10:53 #
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Jimi
Member


Posts: 315
Registered: 06-04


Jee! Great! I noticed a bug in the floodfill... It doesn't floodfill the flats with flat textures, it's floodfilling the flats with the wall textures..

Old Post 06-10-06 16:48 #
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sargebaldy
not arioch


Posts: 3608
Registered: 09-02


Thank god, that last version had so many stupid things I didn't want to map anymore. Took you long enough :P

Old Post 06-10-06 18:23 #
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zarkyb
is more awesome than Ralphis


Posts: 2186
Registered: 07-00


Sweet, installing it now - thanks again for one of the best Doom editors available ;)

Old Post 06-10-06 23:37 #
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Lüt
FUCK MATH


Posts: 11960
Registered: 05-00



AgentSpork said:
Haven't had a single problem with it yet and I've been working with it for the last couple of days. Great work.
Good news, good news...

Old Post 06-11-06 01:26 #
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deathz0r
Bitch fuckin' stole me chaingun!


Posts: 4051
Registered: 01-01



CodeImp said:
Deathz0r: Bloodmasters is not directly supported, I don't think that is appropriate. However, I will provide a Bloodmasters configuration with the BM editing package when the game is finished.
Well, I was talking more or less about loading textures from directories. =P

Old Post 06-11-06 05:59 #
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Craigs
The only idiot here besides Csonicgo


Posts: 1001
Registered: 11-05


Doombuilder: 13371337 points
Deep Sea Editor: 1

Old Post 06-11-06 15:42 #
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KingofFlames
Junior Member


Posts: 170
Registered: 10-05


w00t! finally a new DB is out!

Old Post 06-11-06 15:58 #
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Craigs
The only idiot here besides Csonicgo


Posts: 1001
Registered: 11-05



kristus said:


You can align them differently by using/not using unpeg upper/lower texture. But you can't give them different Y coordinate values.



Damn it Kristus! Why couldn't you share this piece of information with me sooner!?

I'd spend hours trying to adjust the ceilings, floors, and texture alignments just so I could get decent detail!

Old Post 06-11-06 23:44 #
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KingofFlames
Junior Member


Posts: 170
Registered: 10-05


CodeImp: you mean we might be able to make BloodMasters maps in DB whenever the game is done?

Old Post 06-11-06 23:50 #
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CodeImp
Moderator


Posts: 1093
Registered: 12-03


Yes.

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Doom Builder 2 is coming!

Old Post 06-12-06 07:19 #
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Xtife
Member


Posts: 336
Registered: 04-05


OMG its finaly done :D thank you codeimp

Old Post 06-13-06 17:18 #
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