Juras_Avis
Warming Up
Posts: 12
Registered: 11-04 |
Thanks, I figured out the problem.
After making my way to the Badlands in Foreverhood, I have to say that I am very impressed with what was done on this prehistoric engine. The art design is fantastic and the music fits the atmosphere of the game wonderfully.
Some things I noted about the game play were this:
In the first level I was attacked by swarms of floating heads and nothing else. The fighting got a little repetitious and I found myself bored. I didn't like how the heads swarmed around you and spawned in both front and behind you. Also only having two weapons at the beginning didn’t help either. A little more weapon/ enemy variety will help, especially since the dusty valley took so long to get through. If all other levels are like the dusty valley then I can see the combat getting stale.
Whenever I spoke with a NPC, I was attacked from behind. I couldn't get critical information without having to move away from the character to fight off another horde.
Dialog from important characters is really just elongated speeches on where next to go. Maybe a little bit of character development would help out and make them/ what they have to say more interesting and engaging?
The sound effects aren't finished -- I am also wondering, what you plan on doing with the sound effects? I think that's a huge realm unexplored.
Overall, I didn't mind just wandering around the linear levels and taking in the scenery/ talking with the people. I liked the amount of history you put into the world too. The story has got me very interested and I hope that as I play the game it will give me motivation to become good or bad. I think it is important that I really care about the world I am trying to save. I look forward to finishing the game but I can tell already that this is a beautiful mod and a job well done.
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