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kristus
Godlike/Doglike


Posts: 6359
Registered: 07-00


Awesome, then I'll be able to run 4 computer lans-. :D

Old Post 10-25-06 21:30 #
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DOOMGUY666
Newbie


Posts: 5
Registered: 07-05


ODAMEX!

Can't wait to play it! I've been waiting for the release of this thing for quite a while now!

Old Post 10-26-06 03:18 #
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Mancubus II
Purple is not a breakfast color


Posts: 1680
Registered: 02-03



Bucket said:
Any word on what hardware specs you're shooting for?

It should run on fairly old machines, but we've only tested platforms and not raw power specs. It's quite stripped down and leaned up so I can't imagine why it wouldn't run on stuff in the 200-300mhz range. We have tested with success on Windows 95.

EDIT: Just saw what deathz0r posted, so yeah that's about right. I'm curious to see just how low we could go though...

Old Post 10-26-06 03:34 #
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RTC_Marine
Junior Member


Posts: 433
Registered: 06-01



Bucket said:
Any word on what hardware specs you're shooting for?


It runs on systems as low as windows 95, but that doesn't really answer your question.

It does, however, give you an idea of what the platform compatibility is like.

Old Post 10-26-06 06:12 #
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Carnevil
I fail it.


Posts: 1222
Registered: 05-00



deathz0r said:
Thanks for the comments! Naturally Manc did the website design, since I sure as hell can't pull off snazzy-looking graphics nor can I tolerate CSS that much.
Who else was involved in the development of this port? I didn't see a page listing anything like that.

Old Post 10-26-06 06:40 #
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deathz0r
Bitch fuckin' stole me chaingun!


Posts: 4051
Registered: 01-01


MAINTAINERS in SVN says the following:

AlexMax: (documentation)
anarkavre: (coder)
deathz0r: (documentation, testing and code cleanups)
denis: (lead coder) <- patches
joe: (coder)
Manc: (services and odamex.net website admin, project manager)
Ralphis: (project manager)
Russell: (launcher coder, coder) <- patches
SoM: (coder)

Along the way, we've received contributions from Dashiva, niv, fraggle and Quasar. Toke was an active developer.

EDIT: removed email addresses

Old Post 10-26-06 07:09 #
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Bungleist
Mini-Member


Posts: 88
Registered: 02-06


Hopefully if Odamex does become a success and people don't start exploiting the source code in order to cheat, it will help convince Carn that releasing the Skulltage source isn't such a bad idea :).

Old Post 10-26-06 15:59 #
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Mancubus II
Purple is not a breakfast color


Posts: 1680
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Bungleist said:
Hopefully if Odamex does become a success and people don't start exploiting the source code in order to cheat, it will help convince Carn that releasing the Skulltage source isn't such a bad idea :).

There is no guarantee that won't happen, and in fact it's probably likely to occur. If anyone wishes to release their little exploit of course they'd have to do so under the GPL which means providing their source which means we learn and improve the codebase and everyone is happy. Opening or closing the source affects cheating little if the system is designed right.

Old Post 10-26-06 16:08 #
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Graf Zahl
Forum Legend


Posts: 4223
Registered: 01-03



Mancubus II said:
If anyone wishes to release their little exploit of course they'd have to do so under the GPL which means providing their source.
You really don't believe that a cheater intends to play by the rules, do you?

Old Post 10-26-06 16:53 #
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Mancubus II
Purple is not a breakfast color


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Graf Zahl said:
You really don't believe that a cheater intends to play by the rules, do you?
Of course not, but there are repercussions for providing an application that uses GPL code and that does not abide by the gpl rules.

But we can't simply cower behind closed source and expect that it's the best route now can we? This is an experiment, we're not losing sleep over this stuff. It is not a matter of life or death. Why not see what happens?

Old Post 10-26-06 17:46 #
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Hobbs
Banned


Posts: 1096
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Not to mention closing the source hasn't got people very far in the way of anti-cheating up to this point.

Old Post 10-26-06 19:09 #
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Csonicgo
This post is probably useless


Posts: 1783
Registered: 03-04


Aardappel, the creator of Cube and Sauerbraten, has found what happens when you DO have an open source game. It worked great for years, only recently have there been idiots wanting to sabotage a game/use exploits to make clients crash. It's kind of depressing. :(

But the results were great, and no one really cheated, as the game would check to see if you modified ANYTHING outside of the original code, and if you did, *kick*

EDIT: http://www.cubeengine.com/forum.php...&thread_id=1039

:(

Last edited by Csonicgo on 10-26-06 at 20:44

Old Post 10-26-06 20:39 #
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RTC_Marine
Junior Member


Posts: 433
Registered: 06-01


Even if someone did release a cheat, the benefit of open source is that people can submit patches to fix it, if we either can't figure it out and/or don't have the time to.

Not something to rely on, thats for sure, but it does help.

Old Post 10-27-06 00:18 #
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VinceDSS
Senior Member


Posts: 1170
Registered: 11-02


Cheating is also a server admin issue. If the admins are around often and enough trusted people got rcon to ban and kick cheating will not be a problem...

Old Post 10-28-06 06:07 #
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exp(x)
Senior Member


Posts: 1355
Registered: 04-04


ODASEX!

Old Post 10-29-06 07:01 #
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Bungleist
Mini-Member


Posts: 88
Registered: 02-06



VinceDSS said:
Cheating is also a server admin issue. If the admins are around often and enough trusted people got rcon to ban and kick cheating will not be a problem...


Let's just pray they don't go to the other extreme, and start banning and kicking people for cheating even though they aren't (something a large number of Counterstrike server admins are guilty of).

Old Post 10-29-06 15:38 #
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Mancubus II
Purple is not a breakfast color


Posts: 1680
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exp(x) said:
ODASEX!

That sure is an experimental image you have on your screen there DUDE

Old Post 10-29-06 20:29 #
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exp(x)
Senior Member


Posts: 1355
Registered: 04-04



Mancubus II said:
That sure is an experimental image you have on your screen there DUDE

I prefer the term avant-garde.

Old Post 10-30-06 07:01 #
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Bastet Furry
THE WERELION


Posts: 799
Registered: 09-02


Heh, if i get the hands at the source it would give me some inspiration to set up the gcc devchain on my A2000 (30 mhz and 16 MB RAM, should be enough for 320x200 pixels) *g*
Doom deathmatching from an Amiga anyone?

Old Post 11-06-06 12:05 #
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Bloodshedder
Spellchecker


Posts: 4037
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There's an Amiga port of SDL, but it looks to be pretty old.

Old Post 11-06-06 18:36 #
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Bastet Furry
THE WERELION


Posts: 799
Registered: 09-02


The problem is, nobody wants to make something for a platform that is sadly so a niche that not even a Doener-shop could open there.
The hardware is there (Pegasus, AmigaOne, etc...) but not a single software engineer.
You either use AmigaOS 4.0/PegasOS and have little to very little modern software or you use Linux. But then you can also stay on the x86 plattform. :(

Old Post 11-06-06 21:24 #
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