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Bloodshedder
Spellchecker


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Naan said:
Are tastes differences with most of people here are controversial enough to not being able to guest review @ /newstuff ?
What?

Oh, and I'm still looking forward Heretic/Hexen newstuff...
What would be the point of that? Any Heretic or Hexen WAD released is reviewed just like any other WAD in /newstuff. Besides, with the frequency of releases for those games, a /newstuff specific to them would happen about, oh, once a year.

Old Post 11-23-06 00:05 #
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BlackFish
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udderdude said:


Hey, he called us goons! Get em!



PEWM PEWM!!

It's not as bad as DRE. If you do want something as bad go play robocop.wad, which I've still yet to bug Ty about with the doom2 resources in it. O_O

Old Post 11-23-06 01:11 #
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Dittohead
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First off, I just want to say excellent job on the reviews this week. Like others have said, I really like the new format and hope it sticks around. It definetly makes the reviews seem less flat and one-sided.

Secondly, I must be strange. Why? I really liked Hellcore 2.0 and it's gameplay. I really like exploring areas in a ghost-town esque fashion, only to come across large groups of enemies. I thought it was fun and something that you don't see in every Doom wad. The wad also had a good amount of atmosphere going for it as well.

To each their own, I guess.

Old Post 11-23-06 02:33 #
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Craigs
The only idiot here besides Csonicgo


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Xtife said:
deathz0r...? a man..?
who woulda thought :O

lol



I am pretty sure that it was common knowledge by now that that thing between Deathz0r's legs is not a tic tac! (Though the girls DO like to put it in their mouth...)



Secondly, I must be strange. Why? I really liked Hellcore 2.0 and it's gameplay. I really like exploring areas in a ghost-town esque fashion, only to come across large groups of enemies. I thought it was fun and something that you don't see in every Doom wad. The wad also had a good amount of atmosphere going for it as well.

To each their own, I guess.



I thought it was a kind of unique twist to the usual Doom gameplay.

Old Post 11-23-06 04:28 #
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kristus
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Dittohead said:
Secondly, I must be strange. Why? I really liked Hellcore 2.0 and it's gameplay. I really like exploring areas in a ghost-town esque fashion, only to come across large groups of enemies. I thought it was fun and something that you don't see in every Doom wad. The wad also had a good amount of atmosphere going for it as well.

To each their own, I guess.



I like that part of it too. But the fights themselves I really don't like.

Old Post 11-23-06 11:27 #
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leileilol
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/ns needs more Wayne's World.

Old Post 11-23-06 15:35 #
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POTGIESSER
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Dittohead said:
First off, I just want to say excellent job on the reviews this week. Like others have said, I really like the new format and hope it sticks around. It definetly makes the reviews seem less flat and one-sided.

Secondly, I must be strange. Why? I really liked Hellcore 2.0 and it's gameplay. I really like exploring areas in a ghost-town esque fashion, only to come across large groups of enemies. I thought it was fun and something that you don't see in every Doom wad. The wad also had a good amount of atmosphere going for it as well.

To each their own, I guess.

Couldn't say it better myself. I personally like maps with loads of monsters to shoot at. This could've been one of those wads. But it wasn't. Every mapper and player has their own individual tastes as to what constitutes a great wad/map. Can't please everybody.

Darkfyre,
If some douche that knows it all about Doom and has spent a good fraction of their life playing every single wad in the archive shits all over your creation, learn to accept the criticism. To try to change their perspective on the issue is an act of futility. No shame in being proud of your own work, just keep in mind not everyone will feel that way.

Old Post 11-24-06 05:28 #
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Darkfyre
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POTGIESSER said:
learn to accept the criticism.
I got it, I just tried to explain, quotes were used, shit got riled, David Lynch made a new movie, but s'all good now. Like this, another explanation, shit, almost grasped it this time. :p

Old Post 11-24-06 13:59 #
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AlexMax
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/newstuff #293 Part 2 is forthcoming. Dean and I finished it last night, and we're just waiting for BS to update the post.

What do you have to look forward to? Four more reviews...one of which is our PICK OF THE WEEK!!! Which one is it? Well, you'll just have to find out...

Old Post 11-24-06 18:17 #
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gravitar
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hmm...what realy got me hooked on DooM in the first place was it´s gameplay AND THE VARIETY OF IT.

Hellcore is an awesome wad, and I don´t get what all the fuss is about...

Old Post 11-24-06 18:48 #
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DooMAD
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The screenshots for part 2 don't appear to be working properly. I get the same image for all 4 WADs, heh. Nice reviews though.

Old Post 11-24-06 21:04 #
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Grazza
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AlexMax said:
Scimitar ... Speedrunners take note, I'd love to see some UV-MAX or UV Speed runs done on these.
Yes, note has already been taken in fact. Whether it will become a full demopack remains to be seen.

Old Post 11-24-06 22:32 #
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Naan
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To each their own, I guess.


Is it just me or is the people who liked maps that the majority don't tend to be more tolerant than others ?


What would be the point of that? Any Heretic or Hexen WAD released is reviewed just like any other WAD in /newstuff. Besides, with the frequency of releases for those games, a /newstuff specific to them would happen about, oh, once a year.

I was just saying we hadn't any new Heretic/Hexen releases since some time. So I just hope the Heretic Community tresaure will be released soon :)

Old Post 11-25-06 22:26 #
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Bungleist
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Yeah, a Heretic/Hexen newstuff would be kinda pointless.

"10 years of Heretic" and "10 years of Hexen" features back in 2004 and 2005 respectively would have been very well received, though. Oh well; maybe "15 years of..." in a few years? :)

Old Post 11-25-06 23:11 #
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myk
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Naan said:
Is it just me or is the people who liked maps that the majority don't tend to be more tolerant than others ?
This is nonsense already in assuming any majority is speaking. In any case the idea of a majority comes from the fact that a good deal of the people that were critical are highly skilled and experienced members of the community, from different spheres of it (coding, design, speedrunning, reviewing, etc.). They may disagree with each other often on many things, but being aware of what makes DOOM such an excellent game, can more or less agree each in their own way on certain things and design principles. Plus most if not all of the controversy was about a single wad so quit trying to draw shallow generalizations or stir shit. And it wasn't a trashing but a pinpointing of certain fundamental aspects that were not considered the addon's forte (nor the focus of the designers, for that matter).

Old Post 11-26-06 04:09 #
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dethtoll
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it seems to me that there's just a general dislike for anything that alters the "classic" doom gameplay in any way- in this case a monster around every corner.

Old Post 11-26-06 07:29 #
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Little Faith
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Naan said:
Is it just me or is the people who liked maps that the majority don't tend to be more tolerant than others ?



How many times do we need to say it: Whoever has the newstuff slot DOES NOT constitute the "majority".


Deathz0r's opinion has almost never been the "majority" opionion given his narrow focus on gameplay.

Old Post 11-26-06 10:26 #
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Grazza
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Little Faith said:
Deathz0r's opinion has almost never been the "majority" opionion given his narrow focus on gameplay.
And it is also a matter of opinion where his focus lies, depending on the assessor's own focus and his view of what the range of possible foci is.

Old Post 11-26-06 11:34 #
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deathz0r
Bitch fuckin' stole me chaingun!


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Little Faith said:
Deathz0r's opinion has almost never been the "majority" opionion given his narrow focus on gameplay.
Yeah, I can't say I'm quite fond of searching for weapons in a first person shooter, but I'm part of the "minority" opinion on that oh-so-narrow focus with gameplay that I could not certainly have the capability to enjoy Phocos Island 2 or Foreverhood. No sir.

Old Post 11-26-06 14:57 #
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Hobbs
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I have formulated a new scientific law. As a newstuff thread gains more posts, the probability of someone having a fit over a review reaches 1.

Old Post 11-26-06 17:03 #
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Bungleist
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Though the number of "fits over a review" I've seen pale in comparison to the number of "fits over the wad maker's response to a review".

Old Post 11-26-06 18:29 #
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RjY
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Yes, we could call it Hobwin's Law. Very good.

Anyway, allow me to play devil's advocate for a moment. The argument always goes that you shouldn't make wads for other people, and that's true. Also, I'm not denying that each edition of the chronicles is the subjective opinion of just one man (or in this week's case, two). However I think it's safe to assume that if you put your wad on the internet, there is a very good chance that you are doing so because you want other people to play it.

Now, the question is: are people more or less likely to download a wad if it gets panned in /newstuff, or even omitted completely? I believe the answer - or at least what common sense tells you the answer would be - is obvious.

I suppose what I'm saying is that the reason the reviews can cause so much consternation among their subjects' authors is the perception - correct, or not - that a bad review means fewer people will play their maps; and as I argued, in that case why bother uploading them at all?

Thus the conclusion is that too much vitriol in /newstuff threads leads to fewer wads being released into the archive, which I think is bad for all of us.

Old Post 11-26-06 18:30 #
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dethtoll
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well said. and good point.

Old Post 11-26-06 19:35 #
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myk
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It is obvious that it's nice to share a creation and to have others play it, but it's a matter of letting it and the players find its right place, whatever it may be.


RjY said:
Now, the question is: are people more or less likely to download a wad if it gets panned in /newstuff, or even omitted completely?
There's a huge stretch between "panning" and "omiting". And look at the controversial review this week. The reviewers (and critics in the thread and elsewhere, like you, hah) did "characterize" the wad. If you like realistic architecture you'll probably download the wad, but if you're mainly a fan of the type of gameplay exemplified by the game itself (without any or many modifications), you might avoid it, unless you want to try it anyway to be sure. And if a reviewer doesn't state crucial or critical points in a review (according to his own standards), he'll come out as false or will otherwise be omitting information that should be important to review readers.

Reviewers and critics have always been a kind of antithesis to authors, because it is their task to lay bare certain essentials of their work in order to help readers find what they prefer in a mass of works. Except when they get tipped off by the author or their publisher, that is.

Old Post 11-27-06 06:15 #
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cycloid
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Woohoo, thanks for the good review, i sweated blood over scimitar.

the "orb" messages are the "this door is locked and you need an XXX key" messages dehacked and attatched to lines near the XXX colored pillar for each map,. Personally for me it's not finished, map17 was to have a less linear feel to it with a couple of side areas and is probably the most neglected map, and the end boss setup was only a prototype and never properly finished! but when i started making this mapset i was single, now i'm married with two kids and a proper job, how time flies!

anyway, from the outset it was designed to be demo friendly, all but the boss level should be completable pacifist (though the hitscan monsters may make that troublesome in places). there are speed shortcuts cunningly placed, pickups off-the-beaten-track to tempt the max runners, and hopefully some order-of-kill route variations to experiment with.

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Old Post 11-27-06 08:41 #
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dethtoll
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where is the blue key in map03 of hellcore? i've been everywhere (found the red key... was that supposed to go somewhere? don't believe i've found a red door yet)

Old Post 11-27-06 08:52 #
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cycloid
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the scimitar screenshot links are wrong, the 111 in the url should be 293.

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Old Post 11-27-06 10:22 #
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myk
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cycloid said:
the scimitar screenshot links are wrong, the 111 in the url should be 293.
True; the error seems to be on every wad after Scars of the Wounded Prey.

Old Post 11-27-06 10:42 #
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Zeg-Vok
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I think were all missing the point here . . . Phocas Island 2 is freaking Awesome!!! That wad wows me, it kindof reminds me of Barista for some reason (http://www.doomworld.com/idgames/index.php?id=12885), or actually, more like Barista 2 (http://blended.planethalflife.gamespy.com/barista2/)

2 out of 2 Thumbs up from me :D

Old Post 11-27-06 18:08 #
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jute gyte
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Let me just say that Phocas Island 2 is one of the best wads I've ever had the pleasure of playing and I'm glad I could be a part of it.

Old Post 11-28-06 01:36 #
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