RjY
anARCHy
Posts: 337
Registered: 05-02 |
Yeah I thought that was pretty good and I agree with much of it. I already had Classic Episode 2, NDCP, Vae Victus 2 and Hellcore marked down. About NDCP I'd only add that one thing I liked about it was that it was made with a resource pack, so a lot of the maps ended up sharing new textures, giving them more of a "part of a whole" feel than, say, CC2. Other than that I didn't think it was better or worse than the CCs.
Anyway I went through my notes, reviews etc. from last year and here's some stuff I think is worth mentioning. No order.
New for 2006:
Death Tormention 3 - End of last year really but excellent. E4M5, a massive green and red brick castle over a lava lake, in particular is outstanding.
base.wad - There are a lot of different versions of this enormous E1 base map. My favourite was easily the version dated 12th April which I believe is still the one in /idgames. In fact I usually like all of bejiitas_wrath's maps, and I wonder where he's disappeared off to.
Horror in the Caribbean Sea - Some would say bland and underdetailed, but there's something about this map that makes it great fun to run around... Maybe the large scale architecture, or the fact it's so open. Feels like Moon2000.
Ogre Labs - A abandoned base with rooftop gardens and a hell portal, one of the best environmental sound effects ever, what more could you want? This one I must admit was a really surprising omission from the awards, not even a runner up, oh well.
Mapgame - Played a beta release of this detailed and fun E1/E2 style episode. Once rf gets all the zdoomisms out of it it'll be a classic ;)
The Spire 2 - Immense, detailed map, notable for some extremely large height differences, and also because of 3000 monsters it took me over an hour to kill the first 1500 and then about 4 minutes for the rest :)
Testing Facility - My notes at the time read "this will be one of the maps of the year", what more can I say :)
High/Low 1 - Another complex E1/E2 base map from a master of the genre.
Stupid stuff that I couldn't help but like:
Congestion 64 - Greatest parody in the history of Doom mapping. Would be great for speedrunning if it weren't for that 5-minute door on MAP14 ;)
Holy Hell - Doom 2 City/Hell map, random theme changes with some really garish places. 20,000 monsters. Could be a parody of Deus Vult, has to be a joke - but surprisingly addictive for goof-off speedrunning with god mode and super weapons on.
Rereleases and other old stuff that I only got around to this year: (obviously wouldn't qualify for this year's awards but I figured I'd mention them)
Extremal Doom - Decent megawad of old school maps.
Selfish Episode - I remember playing three of these maps years ago but all the others were new to me and good fun.
2complex.wad - A base/industrial themed map with 1000 monsters, but at about the monster density of the Doom 2 IWAD. That gives you an idea of how big this map is. Now consider that almost every inch of it is covered in a bizarre kind of higgeldy-piggeldy detail. This thing is twisted genius, although I guarantee you will get lost.
Vrack 2 and Vrack 3 - You all know these by now but my computer at the time couldn't cope with 2b
CH_Retro episode - I played the original CH_retro.wad but somehow forgot about the episode. Well, it's just as good as I thought it'd be.
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