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AlexMax
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Jonathan said:
It would have better to announce the opening of the repository and done this release as a snapshot build rather than a versioned one, either excluding the launcher or including an explicit caveat that it was not in a usable state.


It is, for all intents and purposes, a snapshot build. Start odamex and type in version and you'll see that it's Odamex 0.1 r35. If it was up to me, would forgo the 0.1a versioning completely and adopt a system similar to how wine did it, call the early snapshots something like "Odamex svn.x", and then version the betas (when we get there) "Odamex 0.9.x".


myk said:
Stragely Skulltag is highlighted while the URL says Odamex should be highlighted.


The ZDaemon administrators have seen fit to put in a word filter that filters "Odamex" to "Skulltag", in an attempt to keep their userbase from finding out about Odamex. Sleezy, but what can you do *shrug*.

Old Post 01-20-07 04:20 #
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zap610
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Wow, that's hilarious. I would only expect a young child to do something like that.

Old Post 01-20-07 04:26 #
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myk
The Disciple of Lüt


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AlexMax said:
The ZDaemon administrators have seen fit to put in a word filter that filters "Odamex" to "Skulltag", in an attempt to keep their userbase from finding out about Odamex. Sleezy, but what can you do *shrug*.
Heh, indeed... I should've noticed it by the way skulltag is repeated and only sometimes highlighted.

Old Post 01-20-07 05:08 #
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leileilol
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chilvence said:
A GPL Truetype font.. They are deceptively easy, because the poor bugger who made the ttf has already done all the work.

please dont beat my connection to death, DW



That's not GPL. You are deriving from copyrighted typefaces.

Old Post 01-20-07 05:27 #
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chilvence
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Where did I say those examples where GPL? Or that I really care?

Old Post 01-20-07 05:47 #
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Mancubus II
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We thought about using freedoom's stuff, but that's more of a last resort thing for now.

Old Post 01-20-07 08:14 #
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Torn
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wow, Zdaemon is such a waste. They are banning everything there isn't zdaemon.

code:
<Torn> have any of you tried odamex? <Torn> odamex.net <Skitz0_X> It's why I changed my keymapping and switched to a trackball. I felt it added a new element...a challenge, so to speak while playing. <Skitz0_X> Self-made challenge <[DX]Kandy_Kid> there is like 8 real strong members that i can think of shadow1074 has quit IRC ["Quitting"] ShadowFang has quit IRC [Read error: 104 (Connection reset by peer)] [LOC]OG has quit IRC ["FFS...she bit my dick off"] <[DX]Kandy_Kid> we are all mostly ctf * Disconnected ...after that I tried to connect again* *** Found your hostname, welcome back Torn: advertising Closing Link: Torn (Torn: advertising) * Disconnected

So I couldn't ask any of the zdaemon players to try odamex?
What a god damn waste!
It is after all just doom ports. :(

Old Post 01-20-07 08:36 #
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Graf Zahl
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AlexMax said:

The ZDaemon administrators have seen fit to put in a word filter that filters "Odamex" to "Skulltag", in an attempt to keep their userbase from finding out about Odamex. Sleezy, but what can you do *shrug*.





Word filters are easy to circumvent. Just inserting [ i ] [ /i ] into the word is normally enough to do it. Once you know it is there it's worthless.

Old Post 01-20-07 09:09 #
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leileilol
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Thanks Torn, I can see where this is going now.

Old Post 01-20-07 10:01 #
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chilvence
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Torn said:

Closing Link: Torn (Torn: advertising)
* Disconnected



Hah, what a bunch of pricks. Suddenly ZDaemon is nothing special and now they scramble.

I had nothing against ZDaemon before, but this thread changed my mind. Nice strategy.

Old Post 01-20-07 10:17 #
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Kristian Ronge
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Mancubus II said:
If there are weirdos who want to get it looking like butt then we will have to consider putting it back.


Consider me a wierdo... I still run PrBoom and ZDoom in 320x200. *blushes*

Old Post 01-20-07 11:13 #
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CodeImp
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... and finally people start to see what the zdaemon guys are like. I could have told you that 2 years ago (actually I think I did).

Anyway, to stick to the topic; Nice release! Yes there are bugs and it still needs a lot of polishing and functional additions but that is what an alpha version is for and I can see this starts out very well.

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Old Post 01-20-07 11:45 #
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DooMAD
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It's a disappointing attitude from the ZDaemon staff, but in the end it won't benefit them, so it doesn't really matter.

Last edited by DooMAD on 01-20-07 at 13:02

Old Post 01-20-07 12:55 #
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zap610
JETSONZ KREW 4LYF


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I'd be lying if I said ZDaemon's actions were suprising. Oh well, yet another reason to use Odamex.

Old Post 01-20-07 19:52 #
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david_a


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Why is it that the multiplayer ports have such hostility towards each other? You don't really see this in the singleplayer world anymore.

Old Post 01-20-07 20:30 #
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myk
The Disciple of Lüt


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david_a said:
Why is it that the multiplayer ports have such hostility towards each other?
Software with feelings?

If I were you, I'd be on the alert lookout for men in white with straightjackets and syringes in their hands.

Old Post 01-20-07 21:22 #
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Szymanski


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david_a said:
Why is it that the multiplayer ports have such hostility towards each other? You don't really see this in the singleplayer world anymore.


The Risen3D controversy was pretty recent

Old Post 01-20-07 21:49 #
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Hobbs
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The Risen3D controversy was completely different. It wasn't a childish effort to win users to one port or another, or keep users away from a certain port by doing stuff like attempting to hide its existance through word filters. The Risen3D controversy was about bringing a problem out into the open daylight and forcing a resolution to it. Apples and oranges.

Old Post 01-20-07 21:59 #
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myk
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HobbsTiger1 said:
The Risen3D controversy was about bringing a problem out into the open daylight and forcing a resolution to it.
Hey, that sounds kind of like the ZDaemon controversy, where some people got fed up with its dictatorial management and obscured software, bringing that into the open daylight while producing an alternative.

Old Post 01-20-07 22:14 #
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Hobbs
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Nobody has ever forced the ZDaemon team to change from their ways last I checked (yesterday). And I've never seen a thread similar to the one that was the Risen3D licensing thread about ZDaemon. Perhaps you could point me to it?

Old Post 01-20-07 22:45 #
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myk
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HobbsTiger1 said:
Nobody has ever forced the ZDaemon team to change from their ways last I checked (yesterday).
Ah, I see, then perhaps you are right and the single player scene is indeed more hostile, as its conflicting sides actually threateningly force each other to do things, and not merely argue or have differences.

Old Post 01-20-07 22:52 #
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Graf Zahl
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myk said:
Ah, I see, then perhaps you are right and the single player scene is indeed more hostile.



No.

As much as being closed source is debatable, there is one major difference:

Risen3D used GPL code which makes releasing the source mandatory.
ZDaemon is based on ZDoom which doesn't have this requirement.

Of course there's also the simple matter that ZDaemon is based on rather old code which makes its source not that interesting.

Old Post 01-20-07 23:03 #
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Hobbs
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myk said:
Ah, I see, then perhaps you are right and the single player scene is indeed more hostile, as its conflicting sides actually threateningly force each other to do things, and not merely argue or have differences.


Perhaps in that way they are, though I don't see enforcing the GPL to be hostility and never will. My point was, and still is, the groups certainly aren't the same in the way they treat each other. Whichever you believe is more hostile doesn't mean jack shit to me.

Last edited by Hobbs on 01-21-07 at 01:01

Old Post 01-20-07 23:25 #
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myk
The Disciple of Lüt


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HobbsTiger1 said:
My point was, and still is, the groups certainly aren't the same in the way they treat each other at all.
More or less (the "at all" is certainly out of place); the "standard engines" developers and users are somewhat more passive because they don't deal with the dynamics of mass MultiPlayer and near constant interaction. Regardless, david_a's was just a typical "innocent" comment that does little but create further misunderstanding, and as Szymanski pointed out either type can have tension or rivalry.

Old Post 01-21-07 00:49 #
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AlexMax
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HobbsTiger1 said:
Nobody has ever forced the ZDaemon team to change from their ways last I checked (yesterday). And I've never seen a thread similar to the one that was the Risen3D licensing thread about ZDaemon. Perhaps you could point me to it?


From what I understand, ZDaemon's licensing quagmire is closer to ZDoom's than Risen3D's, in that there are tons of things from different people thrown together into the package. In fact, there was at one time or another GPL code in the codebase, which couldn't really be called GPL code due to the licencing conflicts in the underlying ZDoom engine, a conflict that stems from its csDoom 0.62 roots. At the time, the lead coder reassured me that all GPL code had been taken out or rewritten for 1.07, though I only have his word to go on.


david_a said:
Why is it that the multiplayer ports have such hostility towards each other? You don't really see this in the singleplayer world anymore.


Port rivalries have always created bad blood in the Doom community, for one reason or another. Risen3D is a recent example where tensions flared between the authors and its fans. And of course, I've noticed an undercurrent of poking fun at ZDoom and GZDoom, while fans of said ports do the same the opposite way.

However, you're quite on-point, in that multiplayer ports are lightyears behind the rest of the community in terms of port relations. The best reason I can think of is because with multiplayer, the port you choose designates who you hang out with, since Skulltag players can't connect to ZDaemon servers and vice versa, due to their proprietary codebases. It's more then just "Skulltag has feature X and ZDaemon has feature Y", it's about two different communities, and it inherantly creates source port 'cliques' due to the divisions between players. Notice how you don't see nearly this amount of bad sentiment between ports of later games such as QuakeWorld, where the netcode is standardized and the source is GPL, where players from multiple ports can coexist on the same server.

In my opinion, this is part of the reason that makes Odamex so cool. It is very conceivable that Odamex will eventually mature to a stable GPL base where other people can use it as a base to write their own ports off of, kind of like a modern csDoom without the licencing nightmare. Our port may never be as sucessful as ZDaemon (though I sincerely hope it eventually is), but I beleive that, due to it's GPL codebase, it will have the longevity to make a bigger impact on the multiplayer community than just coming up with X numbers of players on a given night.

Anyway, I wouldn't worry about it too much. I didn't mean to derail this into a multiplayer source port war, and I'd much rather concentrate on Odamex itself than the very same stupid community politics that I had hoped to avoid. Sorry =).

Old Post 01-21-07 00:54 #
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Dr. Zin
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I don't think that fanboys are the fault of the port or the port-author. If there was no ZDoom I think we would see dozens of wads released for Legacy or Eternity.

From what I have seen there are two varieties of mappers today, those who want to make wads that are simple to record demos on and those who want to use as many new features as possible. The former for the most part makes a wad that is at least Boom compatable, and the latter tends to flock to ZDoom as it is currently (or at least was until recently) the most feature rich port.

Myself, I play with GZDoom but use PrBoom to watch demos.

Anyway, back on the topic of Odamex, I tried it with the new launcher had had alot of fun cooping. The play is jerky and there are alot of bugs, but it seems that each Doom2 level is at least completeable.

Old Post 01-21-07 18:41 #
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Aabra
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In an attempt to bring this topic back to Odamex...

One thing I was really disappointed by was what they decided to base it off. CSDoom is based off version 1.x or something of Zdoom. It's a completely new port, in Alpha.... why not start off with the latest version?

I was also told that Hexen maps would never be supported?!! aka: No ACS scripts at all, no slopes, extremely limited power... Mapping in the Doom format after you've used the Hexen format is like riding around on the back of a donkey after you've driven a porsche 911 turbo. It sounds to me like the developers of this are shooting themselves in the foot by doing this. Is it *so* important to use the GPL? You can be open source without it. Use a similar license agreement to Zdoom or whatever. GPL fanboism is a bit ridiculous IMHO.

The whole idea of "oldschool" is a bit ridiculous to me too. If you support all the new map features.... then you can still obviously play the "oldschool" maps if that's what you want to do. Just turn your resolution down, load up all those "amazing" dwango maps and noob it up! Nobody is stopping you from doing that... so why exclude all those people who want to play the new maps from your port? There's about 2 million fabulous zdoom maps that are incredibly fun to play co-op. (Even better in Survival co-op which I would love to see in Odamex.)

I think I speak for quite a few players when I say that I'd really love to see this source port succeed. However... please... for the love of god - don't make us play maps from 1993. It may come as a shock but quite a few people want to play something other than dwango5.

Also, one last thing I would like to do, is to encourage the developers of this port not to hesitate in copying other ports. For example the duel mode in Skulltag. There's no question that duels are much more fun in ST than in any other port. There's a lot more spectators at any rate... having a queue, a champion, a countdown, winner stays, etc is much more fun than simply limiting the server to 2 players. The stats system in ZD is also a great thing that I'd like to see implimented/copied. Too many people don't want to do something just because "We want to be different from that other port." Don't be like that.

Old Post 01-21-07 23:16 #
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kristus
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Aabra: Since you obviously don't have any appreciation for oldschool, there's little sense in you playing Odamex (I realize the irony of this situation), that is aimed at the Oldschool DM scene. There's no need for another Skulltag. A proper oldschool client have been missing for quite some time though. If you really try Odamex out though, you'll notice that it's very different game play wise to just playing Skulltag with Dwango5 in low resolution.

Also, if the Odamex for some reason think they need a script language, there's other scripts to use. Like Eternity is using "Small". (Which I do believe is GPL)

Mindless rambler: Please, I am not talking about what strengths and weaknesses the different ports have. And I weren't talking down on Zdoom. I were talking about that people choose one port, and then stick to it like their life depended on it. Instead of leaving themselves open to using all the ports.

Last edited by kristus on 01-22-07 at 00:24

Old Post 01-22-07 00:18 #
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leileilol
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Aabra said:
CSDoom is based off version 1.x or something of Zdoom. It's a completely new port, in Alpha.... why not start off with the latest version?

I was also told that Hexen maps would never be supported?!! aka: No ACS scripts at all, no slopes, extremely limited power... GPL fanboism is a bit ridiculous IMHO.



Two words: dirty licenses.

Old Post 01-22-07 00:19 #
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Graf Zahl
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Aabra said:

I was also told that Hexen maps would never be supported?!! aka: No ACS scripts at all, no slopes, extremely limited power... Mapping in the Doom format after you've used the Hexen format is like riding around on the back of a donkey after you've driven a porsche 911 turbo. It sounds to me like the developers of this are shooting themselves in the foot by doing this. Is it *so* important to use the GPL? You can be open source without it. Use a similar license agreement to Zdoom or whatever. GPL fanboism is a bit ridiculous IMHO.



This is the thing I don't understand: What makes supporting Hexen format maps or ACS conflict the engine with the GPL?

None of the code involved is from Hexen! ZDoom supported both Hexen format maps and ACS long before the Hexen source was released. ZDoom's ACS interpreter is completely different from Hexen's and doesn't share a single line of code. Ironically Odamex is still using the Hexen linedef types internally. So why was the entire Hexen format map loading code stripped? That I don't get. Oldschool or not, intentionally crippling one's engine doesn't seem like a smart move.

Old Post 01-22-07 00:37 #
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