Aabra
Junior Member
Posts: 103
Registered: 10-05 |
kristus said:
Aabra: Since you obviously don't have any appreciation for oldschool, there's little sense in you playing Odamex (I realize the irony of this situation), that is aimed at the Oldschool DM scene. There's no need for another Skulltag. A proper oldschool client have been missing for quite some time though. If you really try Odamex out though, you'll notice that it's very different game play wise to just playing Skulltag with Dwango5 in low resolution.
Well, I tried Odamex out for a good hour or so. It's impossible to tell what the gameplay will be like in the final product though as it's still in Alpha stage. I mean.... atm it's laggy as sin, animations are messed up, players constantly warp back and forth, and there are corpses that are stuck in the dying animation (as opposed to the corpse sprite) all over the place! To fix all these bugs the net code is going to have to be significantly altered too so you can't even begin to guess at what the lag is going to be like!
Is the above a fair evaluation of the gameplay? Of course not! I mean it's in Alpha! The game is barely playable at this point. It will be significantly different in the final product. The bottom line really is that aside from it being "doom" neither of us have even the faintest idea of what the gameplay is going to be like. To say otherwise is stupid. It might very well end up just like Skulltag or Zdaemon.
Also... playing Skulltag with Dwango5 in low resolution doesn't give you the *pure* oldschool (aka bugs) that you want... I admit. I never claimed that it did... The idea of that comment was to say that you *should* add those "oldschool" bugs in Odamex. Heck the default settings can be "oldschool". However is it that hard to support the (note extremely lame and dumb) "bump" bug as well as slopes and other more advanced features? *shrug*
Graf Zahl said:
This is the thing I don't understand: What makes supporting Hexen format maps or ACS conflict the engine with the GPL?
None of the code involved is from Hexen! ZDoom supported both Hexen format maps and ACS long before the Hexen source was released. ZDoom's ACS interpreter is completely different from Hexen's and doesn't share a single line of code.
Wow.... I didn't know that. I assumed the code wasn't GPL as that was the reason I was given as to why Hexen maps weren't going to be supported. Somebody please tell me this changes things. Learn something new every day. :)
edit:
Chilvence said:
And also bear in mind being that not being one of the programmers of any of these ports, none of these decisions belong to you.If one was helping, one would have every right to assert ones opinion.
Uhh... I'm just giving my opinion. Is that such a crime? I want Odamex to be a port that I'd like to play/map for. Most people also know that I'm part of the Skulltag Development team so your statements about how I don't help any of these ports is.... wrong.
Last edited by Aabra on 01-22-07 at 01:16
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