Enjay
ASK ME ABOUT FOOTBALL / STEAM / DEAD CELEBRITIES

Posts: 3519
Registered: 12-00 |
Fredrik said:
Being able to get keys early is a feature, not a bug.
You can get it really easy though and very early. In fact, I got it so early by what I thought was supposed to be the correct method that I decided to explore for a bit to see what was around before I went through the red door - only to discover that, when I found the correct way, I had gotten the red key the incorrect way totally by accident (and no, I didn't use the jump button).
Also, in the baron room, after killing the barons, I flicked the switch and sidestepped back from it only to end up trapped in a little room off to the side of the map. Looking at it in the editor, it looks like it is intended to make one of the barons teleport away and then go somewhere else later. However, the baron couldn't have activated the teleport when his pit raised and so I did instead and ended up stuck. Surely it should be a monster teleport only line?
All that being said, I did enjoy the map. I thought it looked good, was quite Ep2-ish without being an Ep2 clone. Excellent use of height variation and some good fun battles in interesting areas. Some interesting uses of architecture and structures too.
I also enjoyed Final Onslaught Map 01. Yes, perhaps the gameplay was a bit too easy but it was reasonably paced for the first map in a set. I thought the look of it was very well done. There was some excellent, and total use of slopes. Whats more, it wasn't just slopes. There was a lot of use of angled lines to compliment the slopes and give the Doom textures an additional dimension, bringing life to many of the structures they were supposed to be representing all along.
Hell Keep Remake was also fun. Definitely E3M1 ish and definitely "keepy". I thought it could have done with more monsters. I know the battles are in keeping ( :P ) with the original, but this map has more space and so could have done with a few more bad guys to maintain the enemy density.
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