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TheDarkArchon
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Damn, it's a poor week and there's also no Captain Mancubus 2.

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Old Post 02-27-07 11:39 #
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Glassyman
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TheDarkArchon said:
Damn, it's a poor week and there's also no Captain Mancubus 2.

I agree. When will Captain Mancubus 2 be released?

Old Post 02-27-07 14:32 #
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Enjay
ASK ME ABOUT FOOTBALL / STEAM / DEAD CELEBRITIES / THE BLAIR WITCH PROJECT


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dethtoll said:
i always felt doom 2 had quite a few themes.


So did I.

Random levels designed primarily around a theme or an idea for a piece of gameplay nominally set in Earth-based installations although bearing little resemblance to them.

Random levels designed primarily around a theme or an idea for a piece of gameplay nominally and very loosely set in industrial/city/castley section although bearing almost no resemblance to them.

Random levels designed primarily around a theme or an idea for a piece of gameplay nominally set in areas of Earth corrupted by daemonic influences although bearing very little resemblance to them.

Random levels designed primarily around a theme or an idea for a piece of gameplay nominally set in areas of Hell and sometimes actually having a resemblance to them (I would imagine).

:P

Old Post 02-27-07 17:57 #
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dethtoll
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heh, well, in a perfect world...

Old Post 02-27-07 19:37 #
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kristus
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Enjay: You make it sound like it's a bad thing.

Old Post 02-27-07 19:42 #
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Graf Zahl
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I would have preferred the cities if they had even attempted a little bit to make it look like a city...

Old Post 02-27-07 21:22 #
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Linguica


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I wouldn't, I am glad that Doom 2's levels didn't attempt to look "real". How boring would Doom 2 have been if it had tried to be, like, True Crime or something. Not enough games have completely abstract levels designed for fun and not to imitate some sort of real life (or realistically imagined) environment.

Old Post 02-27-07 22:04 #
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Graf Zahl
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You can have fun levels that look better than Doom2.

Doom2 has to be one of the ugliest games ever released. I can't honestly say that it contains even one level I liked visually (and not coincidentally it ranks among my least favorite Doom levels of all (discounting the crap, of course.)

Old Post 02-27-07 22:18 #
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Grazza
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I agree very much with Ling on this. Focusing fully on making the maps fun to play and not caring too much about realism was a great decision on id's part.

Old Post 02-27-07 22:24 #
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Little Faith
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Grazza said:
I agree very much with Ling on this. Focusing fully on making the maps fun to play and not caring too much about realism was a great decision on id's part.


This was, by the way, the reason they chased Tom Hall away.


I always thought the first 11 levels were supposed to be located in a huge starport complex. Only level 10 (which incidentially was made by Tom Hall) bears much resemblance to it.

Old Post 02-27-07 22:36 #
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Dr. Zin
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Little Faith said:

I always thought the first 11 levels were supposed to be located in a huge starport complex. Only level 10 (which incidentially was made by Tom Hall) bears much resemblance to it.



Actually that was an unused level from Episode 2.

Old Post 02-27-07 22:42 #
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Naan
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I actually liked High/Low 2. I think this should be the best wad of this #newstuff edition.

Old Post 02-27-07 23:15 #
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Ryathaen
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Grazza said:
I agree very much with Ling on this. Focusing fully on making the maps fun to play and not caring too much about realism was a great decision on id's part.

I didn't find most of the Doom II maps to be realistic or fun to play. It was hard to get immersed in the game when the levels I'm exploring aren't even the slightest bit realistic, not to mention a complete mess. A lot of the atmosphere in the original came from the maps feeling like they could be real places -- stylized and "game-ized", but way less of a stretch than the Doom II maps. For me, anyway. Seems like without Tom Hall, everything went downhill. All of his maps were gold.

The only solid points of Doom II in my book were the additional resources, and that's just for PWADs. The only reason I look forward to Chris Hansen doing a take on the Doom II theme is because I love his style and I think he can pull it off.

Old Post 02-27-07 23:37 #
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Vader
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Although Doom2 didn't try to be realistic in any way, I think some levels actually looked quite pretty:
Circle of death, Inmost dens, Tenements and Abandoned mines come to my mind instantly. Nearly all of the maps were fun also and thats what counts in the end IMO!

Old Post 02-28-07 01:09 #
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TimeOfDeath
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Infinite ammo doesn't seem to be very popular with some people, it seems. :)

Despite having infinite ammo, Destination Unknown places more emphasis on things like jumping, low gravity, friction, and jump pads as opposed to fighting off hordes of monsters (like most other infinite ammo wads on ZDaemon tend to focus on). Though, there is still plenty of slaughtering to do. And I think this mix has helped this wad gain popularity on ZDaemon.

I like it, stewboy. It was fun seeing the wad come together over the past several months. It's one of my favourite inf ammo coop wads.

Last edited by TimeOfDeath on 02-28-07 at 03:21

Old Post 02-28-07 03:04 #
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stewboy
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What I tried to prove with the wad is that infinite ammo coop doesn't necessarily mean mindlessly shooting monsters and nothing else. Oh well, if I failed then I failed, it's not the end of the world.

Old Post 02-28-07 05:24 #
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Scuba Steve


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Doom 2 sucks.

Old Post 02-28-07 06:52 #
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Kaiser
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Scuba Steve said:
Doom 2 sucks.


It lacked action.

Old Post 02-28-07 14:58 #
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daimonreloaded
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In less words, all maps of the map of this week sucks, expect "Hell Keep remake" by Paul Corfaits.

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Old Post 02-28-07 17:23 #
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dutch devil
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daimonreloaded said:
In less words, all maps of the map of this week sucks, expect "Hell Keep remake" by Paul Corfaits.

Heh *grasp* what?? even High/Low2 that map is sweet and sexy.

Old Post 02-28-07 18:01 #
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Kid Airbag
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Haven't read through this whole thing so this may have been said already, but from what I can tell Final Destination is pretty much strictly meant to be played on one of those server programs like ZDaemon or I don't know what else is out there these days. While I'd always rather coop in something a little more classic, i.e. Mememto Mori, or Requiem, or the like, wads like Final Destination and Coopbuild have their niche.

Old Post 02-28-07 19:14 #
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Cacodemon
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*sigh*
I wish I wasn't such a lame ass and busy with shit. I mean if not I could/should get myself into using editors correctly and gift the community with a few maps. I mean, it's newstuff 300 and not so much greatness. Okay, I haven't played the maps yet so I can't really judge but with gamarra stuff inside... but I'll see when I try them out.
I just had somehow hoped for a new ActionDoom release or a 3057 pt. 2. :/ But glad to see T667 still working in the other news.

Old Post 03-02-07 09:39 #
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Maes
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There is still no Doomguy's Pimp Ventures II review, so this newstuff fails it by definition :-(

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Old Post 03-02-07 14:12 #
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Scuba Steve


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Cacodemon said:
I just had somehow hoped for a new ActionDoom release...

Ahaha

Old Post 03-02-07 14:59 #
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Glassyman
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Maes said:
There is still no Doomguy's Pimp Ventures II review, so this newstuff fails it by definition :-(

There is still no Kill Gamarra and Gamarra's destiny review.

Old Post 03-02-07 15:03 #
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Cacodemon
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Scuba Steve said:Ahaha

Hey, it's always allowed to hope and never too late for a wonder. ;)

Old Post 03-02-07 15:09 #
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kristus
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Grazza said:
I agree very much with Ling on this. Focusing fully on making the maps fun to play and not caring too much about realism was a great decision on id's part.


So do I. It's the very same reason why I never really liked Duke3d for instance.

Last edited by kristus on 03-02-07 at 16:02

Old Post 03-02-07 15:54 #
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Dr. Zin
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I have to add myself to the group that thinks Doom 2 was more fun to play than Doom 1.

Old Post 03-02-07 16:05 #
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dethtoll
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consider me part of the group that thinks episode 1 was better than episodes 2-4, plus doom 2.

only doom 64 tops the fun meter for me.

Old Post 03-02-07 22:16 #
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Darkfyre
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dethtoll said:
consider me part of the group that thinks episode 1 was better than episodes 2-4, plus doom 2.

only doom 64 tops the fun meter for me.


Ditto. Plus I loved Duke3d, I love massive city themed levels :D

Old Post 03-02-07 23:41 #
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