Maes
Senior Member

Posts: 1258
Registered: 07-06 |
exp(x) said:
Because a Game Boy runs at barely over 4 MHz?
Actually, the Gameboy would handle similar graphics quite nicely.
The Ti-83 may be running at more MHz, but it is effectively using a 4-bit CPU and it lacks any oldskool console-like graphics acceleration, unlike the Gameboy (compare this to how a 3.57 MHz SNES kicked any 486 based PC'ass, when it came to scolling/scaling/rotating some bitmaps, or how a 33 MHz Playstation easily kicked any PC's ass, up to 300 MHz or something, even when the Pee-Cees could use some early 3D accelerator board.
There was a "Doom" port for the ZX spectrum, which looked somewhat better than the Ti-83 (it was monochrome, but there was a semblance of textures), so I don't see why a Gameboy couldn't handle it too, and probably better than both platforms.
Anyway, both the "Doom for ZX Spectrum" thing as well as the Ti-83 "Doom" are both Wolf3D-ish and are clearly hobbyist attempts
The most low-spec "True Doom" port (in the sense that it has a reasonable color count, lighting, rendering etc.) is an unofficial hobbyist-madel Sega Genesis/Mega Drive port that supposedly runs of the basic hardware (without the 32X addon) at 20 fps (I need to dig up the link for that..)
|