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david_a


Posts: 926
Registered: 09-02


There's always the classic cross-site King REoL flamewar. My personal favorite :)

Old Post 03-05-07 15:17 #
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kristus
Godlike/Doglike


Posts: 6359
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Or the CSdoom controversy where Fly's little backdoor thing got revealed.

Old Post 03-05-07 17:11 #
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AgentSpork
Agent Spork is a resourceful agent for the Country


Posts: 1695
Registered: 09-02



Tormentor667 said:
But why? Why don't you finish it on your own? Well.. I surely could do this and it'd be a great honor for me... though I wouldn't do it alone, 1 or 2 persons guiding me through this while working on Simplicity would be a big help, to make a consistency of quality and style sure...
I think you could do good things with it. That and I don't feel like working on it so it'd be convenient to dump it on someone else (such as yourself). :P I could always provide a bit of assistance if necessary.

Old Post 03-05-07 22:28 #
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kristus
Godlike/Doglike


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spork: You could assist him by finishing it for him.

Old Post 03-05-07 22:38 #
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Ryathaen
Member


Posts: 496
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AgentSpork said:
I think you could do good things with it. That and I don't feel like working on it so it'd be convenient to dump it on someone else (such as yourself). :P I could always provide a bit of assistance if necessary.

I'd rather see you take a break and delay the release of Simplicity than to give it up completely to someone else. I don't want to insult Torm, but it's your project, and I think if anyone finishes it, it should be you. Then again, it's your project, so you can do whatever you want with it.

Old Post 03-05-07 23:12 #
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Carnevil
I fail it.


Posts: 1222
Registered: 05-00



AgentSpork said:
I think you could do good things with it. That and I don't feel like working on it so it'd be convenient to dump it on someone else (such as yourself). :P I could always provide a bit of assistance if necessary.
I think I've corrupted you.

Old Post 03-06-07 11:09 #
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Tormentor667
Senior Member


Posts: 1615
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AgentSpork said:
I think you could do good things with it. That and I don't feel like working on it so it'd be convenient to dump it on someone else (such as yourself). :P I could always provide a bit of assistance if necessary.

Now that's kinda difficult :) On the one hand it's a big honor to contribute to Simplicity in such a great way and on the other hand I'd rather would like to see you finishing that piece... ;) Well, we should talk about that somewhere else, maybe sorta messenger? ICQ? AIM? YIM? MSN?

Old Post 03-06-07 15:31 #
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entryway
Senior Member


Posts: 1261
Registered: 01-04


Tormentor's levels are too clean. They are boring for me for this reason. They require a much more brutality. The architecture should be dirtier. Do you understand me?

Old Post 03-06-07 20:43 #
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AlexMax
Forum Regular


Posts: 762
Registered: 01-03



entryway said:
Tormentor's levels are too clean. They are boring for me for this reason. They require a much more brutality. The architecture should be dirtier. Do you understand me?


I share that sentiment. To quote an earlier post of mine...


What I find disappointing in general is that many wad makers don't really have any sense of place. Their problem is that their map layouts are way too generic, and instead of trying to make us beleive like we're in a living breathing place, we're just in a bunch of boxy rooms that happen to have overloadedly textured walls. Tormentor in particular is pretty bad about this, he would be such a badass mapper if he concentrated more on a sense of place as a whole instead of designing detail by numbers or motif or whatever you want to call it.

Old Post 03-12-07 23:02 #
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