Graf Zahl
Forum Legend
Posts: 4063
Registered: 01-03 |
Csonicgo said:
Yeah, it was buggy, but at least the sprites weren't glued to the floor, The particles looked like particles rather than pixels (which, combined with anchored sprites, looks like poker chips), I could actually see with the berserk pack, and the sprites and textures could be resampled, so maybe Those "bugs" we had to put up with weren't that bad!
Sure if minor details are more important to you than general usability the old renderer might have been fine. But the fact is, its performance totally broke down on even medium sized levels, it had no support for horizons and several other problems that made using it unattractive. But what do you expect from abandoned beta-stage software?
Its general unusability for real playing was one of the reasons I made GZDoom.
As for the details you complain about, I might have changed some of it if I had some more time to spare but since last summer my work schedule has been rather full.
Torr has stated that He will be accepting patches to "fix" these little rendering issues, which I'm sure some will be glad to submit!
I sure hope he gets more support from the community than I did. Nobody ever sent me anything that could improve GZDoom
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