Maes
Senior Member

Posts: 1210
Registered: 07-06 |
Too advanced...might be, but for some reason it reminds me of something else:
http://uncyclopedia.org/wiki/Captain_Obvious
I too, when I first learned to program, wrote some pretty hilarious .txt or .doc files to accompany my simple TBASIC or Borland C++ programs, which had far more effort/time put in them than the actual programs, and ended up being ridiculous and redundant (how about a 30K file to describe a signed/unsigned sample format converter????). I eventually grew up, though.
Same thing with Doom templates: before the standard template became common, people wrote more or less anything they could come up with, some make 3-line descriptions, others wrote mini-books or deviations from UPLTEMPL.txt worthy of Captain Obvious.
The main problem with TRGCP1 is not only the text file, but the whole WAD. As I said before, it seems far more "effort" went into useless details such as replacing every text string in the game with a longer and usually misspelled version (I suspect they first translated everything in German, and then back to English) than actual mapping.
Also, even the "going too deep" is debatable: it just adds a ton of probably made up technobabble nonsense, and a few obvious/unimportant details, much like if they tried to make it LOOK more important that it is (as was the case with the TBASIC programs ;-)
TGRCP1 (and other Tiger Team files) surely earned a place in the History of Doom files, that much is certain.
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Last edited by Maes on 05-12-07 at 01:52
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