kristus
Godlike/Doglike

Posts: 5705
Registered: 07-00 |
There's several ways a programmer could make the player see a 3d floor w/o it actually being rendered.
Here's the two I come to think about for starters:
1. The textures on the sides could still be rendered. The hard part is to make the layers not the sides.
2. Thing markers could be added automatically or otherwise by either the program or the creator to mark where the bridge is.
And Tormentor, in case you read this. Phobia: The Age doesn't even really work with GZDoom, so for it to work with Skulltag, 3d floors or not. It'd be required to rewrite all the code and stuff for GZdoomification. (Since Skulltag doesn't support FS for starters)
But it's not made to be a multiplayer experience either, so it'd not be much of a online game.
Although, Nimrod would be nice to see as a coop episode for Skulltag. Still though, all the scripts would have to be rewritten for it to work. But you can still play that with GZDoom.
|