myk
who is like god?

Posts: 9655
Registered: 04-02 |
Maes said:
It's not a matter of "dictating" anything, it's just matter of making things simpler.
Assuming everyone thinks VPOs and such are irrelevant or a clique thing is not making things simpler, it simply creates confusion under certain circumstances, such as to people who aren't aware of extended engines (these files can be distributed anywhere and aren't used only by Doomworld readers), and those specifically using limited engines (because they want to).
If a port allows you to map using only standard doom features, but without having to mentally count linedefs/visible sectors in order to ensure your map won't crash the engine, then that's an improvement, and that's really "Doom the way it was meant to be".
Boom did much more than lift the limits. You can't argue Boom's added features (which sometimes alter the core physics or mechanics) "were meant to be" except as an opinion, because the implementation and direction of expanded features can go in many directions, the different existing engines being a testament. None of those, which are cool stuff that people like, are "meant to bes", but extensions of the game according to different subjective preferences.
just mapping by using ONLY vanilla features/tags/linedefs doesn't mean it's actually vanilla compatible.
Funny how I was the one who mentioned this as a reply to you a few posts above. The word "vanilla" isn't specifc just like "Doom engine" doesn't mean something specific without a context (the engine that comes with DOOM, any engine that runs DOOM, any engine based on the Doom source, a specific engine that runs DOOM, and so on). "Limitless" already means "vanilla but without limits". Although it isn't unwise to specify how limitless, either, since, for example, WinDoom, Doom+, Boom, PrBoom, and ZDoom all provide different (and generally respectively increasing) levels of "limitlessness".
Given the times and the mapping tools available, true vanilla mapping is something highly specific, I repeat.
That few of the authors currently uploading to idgames are bothering with absolute v1.9 limits is irrelevant, because a text file's main purpose is to inform the player, who will for different reasons use various engines and needs consistent information in order to judge an addon.
Graf Zahl said:
I would take this as a clear indicator that other ports are not guaranteed to work and sdhould not be considered minimum requirement to play it.
Right. In some senses or cases noting the specific engine used for testing can be more concrete than if a generic statement such as "limitless" or "Boom compatible" is made. Both combined generally being quite helpful.
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