printz
CRAZY DOOM ZEALOT

Posts: 1581
Registered: 06-06 |
kristus said: Well, how about you enlighten me then?
It's enhanced difficulty and cohesion to an old episode of Doom 1, without blocking Player's actions as sellout games do. There isn't that much scripting, is it? I haven't watched any of the hype, so I'm rather positive about all this.
I could see how they worked on it. They took an E1 map, they detailed it as much as ZDoom could make, they added areas where they thought would be at least interesting to fit, then they made the quality test.
In my view, there's nothing wrong (except maybe legality, sometimes) when enhancing an already made object. In fact, as ports are for Doom.exe, MP3 remixes for MIDIs, so's KDiZD for doom1.wad, in some ways. Like an upgrade. As of that hype I've been reading about, then anyone can scream about his tallent, but he/she can scream everything anytime.
Back on topic
Megatextures? On the comercial side, we'll probably see tons of MMORPGs, and FPS spent on the battlefront, so goodbye labyrinths, mazes and dungeons :(
Last edited by printz on 06-12-07 at 13:19
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