BoldEnglishman
Member

Posts: 510
Registered: 06-07 |
Yeah I know this thread is a month old now but I thought I should add something.
Personally I am starting to play ONLY ZDoom requiring maps. I have played the really good huge level sets (like AV,MM,Scythe etc.) and now I feel that Doom itself has just reached a limit. To be honest, I am bored of playing through Doom.exe-compatible levels. The same monsters, the same weapons, it's just Doom with new levels. It just seems like "here we go again".
The ONLY reason I am playing Doom now is directly because of ZDoom, and the wierd and wacky creations that come from ZDoom mappers. I like the odd cutscene, I love custom monsters (though I do agree that the monster resource pack has been overused massively), I love a couple of new weapons (unless they look/function horribly), and scripting personally is what I like to think of as Doom's version of Special effects (like in movies). Scripting is what really can make something that is already good, great, breathing life into Doom levels.
People are saying if they would want to have coloured lighting and fancy effects etc. they would play a more modern FPS, why does this not apply to me?
Doom is just incredibly, ridiculously easy to use and modify. The only games I download mods for are Doom, Warcraft 3 and Thief. Both Warcraft and Thief are just a completely different style from Doom that can't be recreated in a Doom wad effectively, so Doom is my action game. I used to have games pouring out my ears, every time I went out I'd buy a new game... now alot of modern games are just blurring into one. I haven't bought a new game in months, and once again (because I've completed the games I've got) the only games I play now are Doom/Thief/Warcraft. I feel no need to play any other game or buy any other game when playing these custom Doom levels is just so much fun. Learning how to load mods for my other action games seems like an unneccesary waste of my time.
Also the fact that it's a custom Doom level rather than a modern FPS makes it different. As noted before in other threads, modern FPSs feel linear, easy and rather tame (whereas Doom usually features huge out-door areas or large rooms combined with smaller corridors and hallways, multiple ways of going around a level, hard to beat and also chaotic -- the monsters are hard to beat and are almost never alone, with the action usually consisting of fights between either squads, huge groups or just plain armies of enemies).
Anyway, by being distracted by something else I've completely lost my train of thought but the basic point is that I'm one of these people that likes seeing Doom transformed from being Doom. The wackier and wierder the wad, the better in my opinion. Did you need to read all that I said above? Nope you could of just read those few lines to understand the point but oh well :P
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