Doom Marine
Member

Posts: 602
Registered: 09-03 |
The "difficulty" description in the Bestiary section is too vague in my opinion; difficult with respect to what? There's the enemy hit points, projectile type/damage, pain chance, movement speed, and so forth. And there's the factor of enemy placement in the level too. A chaingunner can be made more dangerous than a revenant under the right environment. Rather than saying they're hard, easy--or any shades inbetween, more precise would be to catalog their inherent attributes* like projectile type, ability to hover (or not), hit points, and so forth.
*Such attributes can be modified by the end-user, but the default stats are given in the decorate lump file.
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