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Bingbing
Green Marine


Posts: 42
Registered: 02-07


Oblige version 0.94 has been released! Although the actual site has not been updated yet, the download is available here. New additions include secrets, secret level entrances, and greatly increased Hexen support. Also take note Oblige now has very limited Wolfenstein 3D capability. And lastly, the themes now collide with each other less.

Last edited by Bingbing on 07-05-07 at 19:11

Old Post 07-05-07 17:49 #
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fraggle
Super Moderator


Posts: 4195
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Would be nice to have a link to the project website as well as the download link.

Old Post 07-05-07 17:53 #
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CodeImp
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Nice! but couldnt find source code download :(

Old Post 07-05-07 23:01 #
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fraggle
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The source code is on the project website that I linked to :-)

Old Post 07-05-07 23:17 #
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Bingbing
Green Marine


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Wow. That's all I can say. The architecture in a Oblige map now might actually be mistaken for a REAL map. I'd post a screenshot if it wasn't for me being too lazy to make one. (and yes, I do know how) Back in .85, it still could be easily seen as just another slige map, thanks to the (starting sector counts as a secret) glitch. I'm guessing version 1.00 will come out once support for the boss levels (like E1M8 and MAP30) is available and traps are back in.

EDIT: You may be wondering why I didn't say this in the news post. That's because I was still generating my first full megawad with the new version. It finished a little after I posted the news.

Old Post 07-05-07 23:25 #
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EANB
Junior Member


Posts: 216
Registered: 01-07


Wolfenstein3D? Was not expecting that.

EDIT: Here are some screenshots I took with it:

http://i165.photobucket.com/albums/...NB/DOOM0012.png
http://i165.photobucket.com/albums/...NB/DOOM0010.png
http://i165.photobucket.com/albums/...NB/DOOM0009.png

Question - Does it use custom textures?

Last edited by EANB on 07-06-07 at 00:06

Old Post 07-05-07 23:50 #
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YMB
Old newfag


Posts: 775
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YARD (Yet Another Randomizer for Doom).

I like it, though.

Old Post 07-06-07 00:13 #
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Linguica


Posts: 3673
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Does it still do the strictly compartmentalized type of level generation? I like Oblige but the whole "nothing but square rooms" thing gets a little old.

Old Post 07-06-07 00:27 #
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Bingbing
Green Marine


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It still does, although it appears to be moving toward non-square rooms.

Old Post 07-06-07 00:31 #
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EANB
Junior Member


Posts: 216
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It also appears to use some kind of prefabs- like pentagrams or structures with lites on them.

Old Post 07-06-07 00:35 #
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John Smith
Junior Member


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No matter how much of a "cool" toy this is there is a whole lot more potential for abuse than I'd care for. Sadly thats the way it goes with random level generators.

Old Post 07-06-07 01:43 #
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YMB
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Needs a feature for level size, and crate amounts.

Old Post 07-06-07 01:47 #
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Linguica


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John Smith said:
No matter how much of a "cool" toy this is there is a whole lot more potential for abuse than I'd care for. Sadly thats the way it goes with random level generators.
There's no more room for "abuse" with this than with a procedural texture generator or those computer programs they teach to write classical music.

Old Post 07-06-07 02:03 #
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Bingbing
Green Marine


Posts: 42
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yomoneyboat said:
Needs a feature for level size, and crate amounts.

It does have a feature for level size. Either small, regular, or X-Large. You must be using the older version.

Old Post 07-06-07 02:18 #
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skadoomer
Member


Posts: 520
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Nice! I especially like when there are creates in slime pits and themes that change from area to area (much like a level from a jokewad i saw about community building a single level). The monster traps are awesome though, for a level generator.

Old Post 07-06-07 04:58 #
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Ajapted
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Wow someone must have been watching very closely, as I was in the middle of putting the release together.

Announcement thread:
http://www.doomworld.com/vb/showthr...&threadid=40644

Source is there now (though most of the interesting stuff is in the included LUA scripts). Linux package I am preparing now.

There a few custom textures in the wads, e.g. waterfall and lavafall. They are only patches (not using TEXTUREx) hence they should work fine with every port and vanilla too.

Old Post 07-06-07 07:13 #
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CodeImp
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At the time this news was posted and I was updating the DB there was no source download. I'll add the link back in now that the source is there, thanks :D

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Old Post 07-06-07 08:00 #
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The Lag
Junior Member


Posts: 202
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i hate random map generators.
i fail to understand why this should be good news.
yes, it is a release of some kind in the doom scene, and that is great;
nevertheless, i see this as counter-productive.

Old Post 07-06-07 08:38 #
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Snarboo
Senior Member


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I see no problem with this, as long as it's used for personal amusement. It's not like they will flood the archives as randomly generated maps are banned. The only doom site that would actually post that stuff was the Doom Wad Station.

I think this is quite cool actually. :D It's one of the few level generators that supports Hexen, Heretic and Wolf 3D. :)

Old Post 07-06-07 08:47 #
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Schneelocke
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The Lag said:
i hate random map generators.
i fail to understand why this should be good news.
yes, it is a release of some kind in the doom scene, and that is great;
nevertheless, i see this as counter-productive.



Don't like 'em? Then don't use 'em! Simple as that, really.

Old Post 07-06-07 08:48 #
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The Lag
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yeah, i know.
i was just expressing my opinion while i was drinking a few beers.

Old Post 07-06-07 10:04 #
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fraggle
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The Lag said:
i hate random map generators.
i fail to understand why this should be good news.
yes, it is a release of some kind in the doom scene, and that is great;
nevertheless, i see this as counter-productive.

I don't think anyone seriously sees random map generators as competing with real maps made by a human. Or are you saying that programmers should spend their time making maps instead of writing map generators?

Old Post 07-06-07 12:20 #
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Ralphis
Everything I do involves penises


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Allow me to express my own opinion that next time you drink a few cups of shut the hell up.

Old Post 07-06-07 12:20 #
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ler
Junior Member


Posts: 184
Registered: 10-06


Huh, I like this release!

Hexen support is better, but first needs some kind of exit from episodes. I generated one episode, and it seemed to have been 6 levels of walking around, with no way of getting to the second episode. Another thing: Permanently closing doors are bad :(. It makes getting somewhere hard. And finally, weapons need to be placed according to class. Right now I can go into levels as a fighter and find pieces of the Wraithverge and such.

Old Post 07-06-07 13:41 #
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Ajapted
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ler said:
Another thing: Permanently closing doors are bad :(

Was the door a secret door (same texture as surrounding walls)?
I just found a bug using the wrong door type on secret doors, but all the other doors seem OK.

Episode endings are broken in all the games. It will be fixed eventually.

As for weapons: well I'm not sure the best way to do them. I could make, for example, the Fighter's weapons have the fighter-only bit set, but Oblige will still make separate quests for every class's weapons. Originally I had them all (e.g. the weapons for key '2') in the same room and close together, but it was too easy to pick up the wrong one (bad for COOP games). Suggestions?

Old Post 07-06-07 14:07 #
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ler
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You could always make it so that when, say, a key 2 weapon for a fighter is made in a room, another little place with the weapon raised up or whatever is right next to it (but like not so next to it that you could accidently run into it instead of the fighter weapon) for another weapon, and then another place for that weapon. It'd be like a line of weapons in fully classed coop but it'd just look a little funny in singleplayer. Separate quests are okay, it's mostly the fighter-only bit and whatnot not being set for singleplayer, which is a little annoying and not really a good thing to keep.

Old Post 07-06-07 14:35 #
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YMB
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Posts: 775
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I can't complain... a megawad a day for 10,000 days isn't bad.

Old Post 07-06-07 15:14 #
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leileilol
dork stalker


Posts: 2207
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After a while i get some stair-related errors during builidng :( and heretic has lots of HOMs

you should support duke3d next, heh

Old Post 07-06-07 18:40 #
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Bingbing
Green Marine


Posts: 42
Registered: 02-07



Ajapted said:
Wow someone must have been watching very closely, as I was in the middle of putting the release together.


Eh. After I saw that the site wasn't updated yet, I wanted to make sure that a new release really wasn't out, so I checked the actual projects page. In other words, it wasn't so much watching very closely as it was probably stumbling into it.

Old Post 07-06-07 22:21 #
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Searcher
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I really enjoy this little tool for filling in those times when I want something new and don't want to go download anything to try. It does a really decent job.

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Old Post 07-07-07 00:23 #
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