esselfortium
Senior Member

Posts: 1361
Registered: 01-02 |
I posted this over at NewDoom already, and I figured you guys might like it too.
I was playing around with the Oblige theme definition stuff today and came up with a pretty decent configuration for the doom2 starport theme.
Basically what I tried to do with this was simplify the theme as much as possible, using only a small set of textures, all of which would look relatively good adjacent to each other. It includes brick8, metal2, bronze1, brown96, browngrn, zimmer1, brick10, tekgren2, stone4, stone6, bigbrik1, and bigbrik2.
I've also changed the switch puzzles so that all of them use barred doorways instead of the rather ugly (sorry Ajapted ) setup where it puts sp_hot or whatever texture matches the switch on the walls next to the door that the switch controls.
UPDATE: Keycards now work! Thanks for the hint, Ajapted. I also changed the key door prefab so that it doesn't put huge key lights on the walls next to the door, too, only inside the frame.
UPDATE: Added a whole bunch of new wall prefabs, for computers, tekwall stuff, pipes, etc.
Without further adieu, essel's doom2 starport/brick theme definitions:
http://sl4.dmclub.org/wasd/d2scripts.zip
To use, make a backup copy of the Scripts folder that comes with Oblige, unzip this folder and put it in the original one's place, and set your game mode to Doom II.
To uninstall, just delete or rename the new Scripts folder, and put your backup copy of the original Scripts folder in its place.
You should be able to use it without breaking Doom I compatibility, but please note that only the Doom I themes will be modified.
__________________
sl4.poned.com: Free Esselmusic
Esselmusic: The Album
Knee-Deep in KDiZD: Relive KDiZD, in doom2.exe: (WiP Page) (Doomworld Thread)
|