Doom Marine
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Misc. > Doomworld News > Oblige v0.94 Released
Pages (2): « 1 [2]  
Author
All times are GMT. The time now is 07:52. Post New Thread    Post A Reply
esselfortium
Senior Member


Posts: 1361
Registered: 01-02


I posted this over at NewDoom already, and I figured you guys might like it too.

I was playing around with the Oblige theme definition stuff today and came up with a pretty decent configuration for the doom2 starport theme.

Basically what I tried to do with this was simplify the theme as much as possible, using only a small set of textures, all of which would look relatively good adjacent to each other. It includes brick8, metal2, bronze1, brown96, browngrn, zimmer1, brick10, tekgren2, stone4, stone6, bigbrik1, and bigbrik2.

I've also changed the switch puzzles so that all of them use barred doorways instead of the rather ugly (sorry Ajapted ) setup where it puts sp_hot or whatever texture matches the switch on the walls next to the door that the switch controls.

UPDATE: Keycards now work! Thanks for the hint, Ajapted. I also changed the key door prefab so that it doesn't put huge key lights on the walls next to the door, too, only inside the frame.

UPDATE: Added a whole bunch of new wall prefabs, for computers, tekwall stuff, pipes, etc.

Without further adieu, essel's doom2 starport/brick theme definitions:

http://sl4.dmclub.org/wasd/d2scripts.zip

To use, make a backup copy of the Scripts folder that comes with Oblige, unzip this folder and put it in the original one's place, and set your game mode to Doom II.

To uninstall, just delete or rename the new Scripts folder, and put your backup copy of the original Scripts folder in its place.

You should be able to use it without breaking Doom I compatibility, but please note that only the Doom I themes will be modified.

__________________
sl4.poned.com: Free Esselmusic
Esselmusic: The Album
Knee-Deep in KDiZD: Relive KDiZD, in doom2.exe: (WiP Page) (Doomworld Thread)

Old Post 07-07-07 01:09 #
esselfortium is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
YMB
Old newfag


Posts: 775
Registered: 07-07


Awesome. Thanks esselfortium!

Old Post 07-07-07 01:59 #
YMB is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Bastet Furry
THE WERELION


Posts: 773
Registered: 09-02


Yup, rocks :)

Old Post 07-07-07 06:03 #
Bastet Furry is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Snarboo
Senior Member


Posts: 1063
Registered: 09-04


This is exactly why programs like this are cool. I wouldn't mind trying to figure out how the Lua themes work some day, too. :D

Old Post 07-07-07 18:12 #
Snarboo is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Csonicgo
This post is probably useless


Posts: 1651
Registered: 03-04


you can make your own themes??

Holy shit! *does one*

Old Post 07-07-07 22:33 #
Csonicgo is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
YMB
Old newfag


Posts: 775
Registered: 07-07


Boy, when they say improved Hexen support, they mean it! Comparing a v0.85 map with a v0.94 map is amazing.

Old Post 07-08-07 01:50 #
YMB is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Linguica


Posts: 3673
Registered: 05-00


I was poking around the Lua scripts and goddamn a lot of work went into this.

Old Post 07-08-07 03:47 #
Linguica is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Snarboo
Senior Member


Posts: 1063
Registered: 09-04


I'd love to see somebody do a joke Plutonia theme that spawns, like, 50 chaingunners, pain elementals, archviles and revenants into a map. >:)

Old Post 07-08-07 10:54 #
Snarboo is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Dittohead
Moderator


Posts: 666
Registered: 04-04


With just a little work, many oblige-based maps become better than 75 percent of all user created wads. Good thing they'll never be allowed in the archive :)

Glad the prefab system is in place. Some of the rooms and scenarios that this thing can create are pretty amazing for a computer-generated program.

Old Post 07-08-07 17:24 #
Dittohead is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
jute gyte
My avatar grips his belt rather tightly.


Posts: 810
Registered: 03-03


I'd love to see a port like ZDoom/GZDoom add in-game support for random maps (like RanDoom did with DosDoom). It would be like Nethack Doom!

Old Post 07-08-07 19:38 #
jute gyte is offline Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Aabra
Junior Member


Posts: 100
Registered: 10-05


There's a problem with your scripts Essel. When you need to go through a red key door, it gives you a blue key... and when you need to go through a blue key door... it gives you a red key. It makes most levels that are generated impossible to complete without using idclip.

Old Post 07-09-07 18:53 #
Aabra is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
esselfortium
Senior Member


Posts: 1361
Registered: 01-02



Aabra said:
There's a problem with your scripts Essel. When you need to go through a red key door, it gives you a blue key... and when you need to go through a blue key door... it gives you a red key. It makes most levels that are generated impossible to complete without using idclip.


Oh, shoot. My mistake. I'll fix that now. :p

EDIT: Fixed, and reuploaded to the same URL as before.

I've also noticed a bug where it stops and gives an error around the 45% mark if I tell it to make a full doom 2 megawad, though. I didn't check into whether it does that with the unmodified scripts, or whether it's my fault, but it's probably mine. :(

__________________
sl4.poned.com: Free Esselmusic
Esselmusic: The Album
Knee-Deep in KDiZD: Relive KDiZD, in doom2.exe: (WiP Page) (Doomworld Thread)

Last edited by esselfortium on 07-09-07 at 21:54

Old Post 07-09-07 21:02 #
esselfortium is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Bloodshedder
Spellchecker


Posts: 3981
Registered: 03-02


Does the quality of Oblige maps meet or exceed that of Sandy Petersen's maps?

Old Post 07-09-07 22:26 #
Bloodshedder is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Csonicgo
This post is probably useless


Posts: 1651
Registered: 03-04



Bloodshedder said:
Does the quality of Oblige maps meet or exceed that of Sandy Petersen's maps?


yes. :D

Old Post 07-09-07 22:59 #
Csonicgo is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Phil1984
Junior Member


Posts: 114
Registered: 12-02


I love this piece of software! If you chose a random level from the idgames archives, chances are it would be worse than one of these random generated maps. Hell in my opinion the game-play is better than a certain high-profile release this year.....

Old Post 07-11-07 01:26 #
Phil1984 is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Linguica


Posts: 3673
Registered: 05-00



Csonicgo said:


yes. :D

Like that says a lot

Old Post 07-11-07 01:38 #
Linguica is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Schneelocke
Forum Regular


Posts: 744
Registered: 06-03



Phil1984 said:
I love this piece of software! If you chose a random level from the idgames archives, chances are it would be worse than one of these random generated maps. Hell in my opinion the game-play is better than a certain high-profile release this year.....


Strewth! Why do certain schmucks (and I'm not talking about you specifically only) always feel the need to rag on kzizd? No matter what you think of it and whether you love it, hate it or just consider it another WAD that deserves a fair look, nobody CARES. (Unless you're a t/nc reviewer, in which case it's your job to review it, obviously, or unless you're posting in a thread that's specifically about kdizd or at least about posting your opinion about random WADs in general.)

It's getting old, it really is. Yeah, certain people hate kdizd - we all got that by now. And others love it - we got that, too.

There was already someone above who complained about the release of Oblige as such, and I'd like to say the same thing to you (with regard to kdizd) that I've said to him. Don't like it? Then don't use/play it! It's really as simple as that. Nobody's forcing you to, and we'd all be he happ(y|ier) if people like you would stop forcing their opinion on others in random threads where nobody gives a darn about your potshots.

Just my two cents. :P

Old Post 07-11-07 08:50 #
Schneelocke is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
kristus
Godlike/Doglike


Posts: 5711
Registered: 07-00


While we're at it, read Schneelocke's post again, and instead of reading KDIZD, read Doom3. KTNXBAI

Old Post 07-11-07 09:22 #
kristus is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Snarboo
Senior Member


Posts: 1063
Registered: 09-04



esselfortium said:
I've also noticed a bug where it stops and gives an error around the 45% mark if I tell it to make a full doom 2 megawad, though. I didn't check into whether it does that with the unmodified scripts, or whether it's my fault, but it's probably mine. :(
It seems to do that with the default theme set, too, as I tried to generate a megawad and it pooped out with an error. Something to do with stairs if I remember it right.

On the topic of themes, there really needs to be better commenting in the Lua code. I can read the syntax, but the code is kind of a mess. Better documentation and a tutorial on themes for version 1.0 wouldn't be shabby, either. :D

Old Post 07-13-07 07:30 #
Snarboo is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Ajapted
Member


Posts: 665
Registered: 04-02



Snarboo said:
On the topic of themes, there really needs to be better commenting in the Lua code. I can read the syntax, but the code is kind of a mess. Better documentation and a tutorial on themes for version 1.0 wouldn't be shabby, either. :D

The code will be cleaned up once all the algorithms have settle down. It's like one big experiment now. I plan to make "modding" easier as soon as I can (there are big changes in the pipeline, so frankly it may be a while).

Old Post 07-13-07 13:26 #
Ajapted is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Snarboo
Senior Member


Posts: 1063
Registered: 09-04


Yeah, that's what I thought and is quite understandable. :)

Old Post 07-13-07 22:27 #
Snarboo is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
All times are GMT. The time now is 07:52. Post New Thread    Post A Reply
Pages (2): « 1 [2]  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Misc. > Doomworld News > Oblige v0.94 Released

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is OFF
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory