myk
who is like god?

Posts: 9655
Registered: 04-02 |
Ajapted said:
I just wonder how far it should go (e.g. apply to water surfaces and Boom transparent walls?).
Those would have to work invariably if placed in a level by an author, so that it can work as intended. The only reason to have an option to disable translucency in such cases would be for debugging, if necessary.
On the other hand, adding translucency to existing (stock) sprites changes the appearance of the artwork in general (and always, unless it's optional), in a way some may prefer and others may dislike. This option should be overridden by DDFs in addons, because if a wad author wants a certain sprite to be translucent, it should be so, even if the user disables tranlucency for the sprites that use it by default in EDGE.
The Pistol's flame and the Imp's fireball are tranlucent, for example. A user should be able to disable that, although if a wad author applies translucency to the Imp fireball, it should remain translucent even if the user disables the translucency option.
If deep water is made translucent automatically, you might want to include it in the general option, or, better yet, separately by itself, so that it's possible to play supported Boom levels "as intended" (since in Boom water isn't translucent). If it's a DDF or mapping feature only, there's no need.
Last edited by myk on 07-19-07 at 15:14
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