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Ajapted
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entryway said:
Yes. With such renderer Ajapted should be able to show correctly a 'fog' (colormap) on DSV3_War\map25\second_room in future. Any OpenGL port can't handle that correctly.

Behold: http://edge.sourceforge.net/war3_fog.png

That is a test of new rendering code using a fog map. It is not OpenGL fog. Any colormap that fades to a solid color should work well. Sprites and the player weapon are not done yet.

Old Post 07-28-07 14:33 #
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entryway
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Mister First

Old Post 07-28-07 15:31 #
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DaniJ
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Nice.

Have you considered using pixel shaders instead if hardware support is present?

Old Post 07-28-07 20:07 #
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Ajapted
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DaniJ said:
Have you considered using pixel shaders instead if hardware support is present?

I guess pixel shaders make all things possible, so it would make a lot of sense to use them, but they don't interest me right now. Legacy are doing some shader stuff. Does Doomsday use them yet?

Old Post 07-29-07 02:00 #
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DaniJ
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No, Doomsday does not currently utilize pixel shaders for anything. This will change in the 1.9.x series as we plan to utilize them extensively. We haven't yet decided whether we'll have a non-shader-based render path once we do implement support.

Old Post 07-29-07 02:05 #
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