myk
No "P" in Diplomacy

Posts: 9784
Registered: 04-02 |
Linguica said:
Not to mention, what are the minimum specs for DOSBoxed Doom?
Most people using Steam play Half-life 2 and the like, so they have powerful systems that should run DOSBoxed DOOM well.
Jonathan said:
How is it easier to choose and bundle a stable build of a DOS emulator than a stable build of a windows compatible source port?
The port is replacing a component of the actual game, a piece that was made by id, while the emulator is only an added component that allows it to function on today's expected machine and OS. As it is (in the package), the game works on the systems that it was originally released for, plus modern or state of the art ones emulating it.
As far as a stable build of a port is concerned, that would be for now, supposedly, but how long that lasts also depends on it being supported so that it remains stable, something they can't guarantee without an effort (now and later).
I think that what he says at the end counts, as well. That they aren't going to make any of them official. Carmack knows there are many engines people use, with different features and aims, and (especially without putting work onto it) doesn't want to present one as backed by them. Otherwise some developers would be discouraged because people would say stuff like "uh, Port-A sucks, id sanctioned Port-B as the engine to use!"
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