kristus
Godlike/Doglike

Posts: 5548
Registered: 07-00 |
Jonathan said:
Interesting stuff. There seems to have been something of a sea change at id recently, moving away from the small-team single-game mentality towards a broader, more business oriented approach, leveraging both their technology and IP more aggressively. Not sure if it's a good or a bad thing, I just wonder why it's suddenly happening now? It's not like the company's been bought up, maybe it's the people they've hired, or Carmack's whim. He says he doesn't want the company getting past 40 people, so it'll still be relatively small, but I wonder how that'll jive with the newer business guys if they're pushing the expansion. Is there a happy medium between the cottage industry approach and Valve and Epic's eat-the-world ambition?
This isn't something new. They've been doing this one way or another for almost their entire existance as a company.
I suppose the list is as follows:
Heretic
Hexen
Final Doom
Commander Keen GBC
Doom64
RTCW
W:ET
QuakeIV
DoomRPG
Orcs and Elves
QW:ET
Wolfenstein2
Doom4
Added to that list another list of official expansion packs such as
Doom2: the master levels (EDIT: I know nothing about this pack, so it might not belong in this list.)
Quake : Scourge of armagon
Quake : Dissolution of eternity
Quake2 : the reckoning
Quake2 : Ground Zero
Doom3 : Resurrection of Evil
On top of that, tons of conversions that are changed from their originals more or less drastically.
EDIT2: I don't even understand why people always claim Id is just an engine company. Fine they don't think highly of their games (considering the endless bitching about how they hated all the games they made after Doom, or after Quake or whatever), but they are spending considerable ammount of time working on these games, and just because they are selling their engines to licensees, doesn't mean that their games are just tech demos. Who would spend 4 years developing a tech demo that isn't even taking advantage of all the tech?
Id is known for making simple games, Carmack prefers such games. Carmack is a major authority on the company, end of story.
It's even rare for companies to port their games to as many platforms as Id generally do. Doom is found on basically every platform imaginable. Quake is pretty damn ported too, like to the Amiga for instance.
You don't see that with most other companies.
Last edited by kristus on 08-12-07 at 01:59
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